Razoor 0 Posted March 16, 2007 Hi, I'm trying out the multiplayer wizard editor in Arma. Really like it since it's simple to use. The only thing i haven't managed to figure out is how to rotate the objects i've placed on the map. Share this post Link to post Share on other sites
zinc 0 Posted March 16, 2007 Hi,I'm trying out the multiplayer wizard editor in Arma. Really like it since it's simple to use. The only thing i haven't managed to figure out is how to rotate the objects i've placed on the map. Well, I've not tried the Wizard yet but it's SHIFT + LMB to rotate in the editor. Share this post Link to post Share on other sites
Razoor 0 Posted March 16, 2007 Hi,I'm trying out the multiplayer wizard editor in Arma. Really like it since it's simple to use. The only thing i haven't managed to figure out is how to rotate the objects i've placed on the map. Well, I've not tried the Wizard yet but it's SHIFT + LMB to rotate in the editor. Yeah, i tried that. Doesn't work when running the editor in wizard mode Share this post Link to post Share on other sites
EricM 0 Posted March 16, 2007 Ok, I will look dumb, but what's the wizard mode ? I have Arma since december, and only ever used the standard editor. Where do you find it ? (Note that I'm not at home, but I can't remeber of any big button Called "Mission Wizard"). Or I'm just blind... Share this post Link to post Share on other sites
Razoor 0 Posted March 16, 2007 Ok, I will look dumb, but what's the wizard mode ?I have Arma since december, and only ever used the standard editor. Where do you find it ? (Note that I'm not at home, but I can't remeber of any big button Called "Mission Wizard"). Or I'm just blind... You find the mission wizard when you start a new multiplayer game (as host). In the list with all the missions you will also find a short cut to start the wizard Share this post Link to post Share on other sites
wex-q 0 Posted March 16, 2007 Do you mean rotate an object while in standard Mission Editor mode? If you're going to play it, you can't change stuff, the mission is already made. Otherwise, open then unit's/object's window (double-click it), and you should find a round circle with the text "Azimut" over it (it was in OFP, might changed in ArmA, dont think so though), where you can put any angle you want. Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted March 16, 2007 I recommend you NOT using the wizard. Please, use the standard editor, you will get much more support for your questions if you do. afaik, you cannot do A LOT of things in the wizard, including rotating objects. Share this post Link to post Share on other sites
wex-q 0 Posted March 16, 2007 Atleast in OFP, beating the wizard mission (alot of fun, training your leading-AI-skills), the reward is the full mission saved and loadable in the Mission Editor. So beat it, and load it in the ME. Share this post Link to post Share on other sites
-SPA-LynxEye 0 Posted March 23, 2007 I hope im understanding good your wish... Do you need how to rotate (heading) certain 'object' when spawned in the map for his first time? Is that 'rotate' the axis angled from 0 to 360 degrees? If 'true' (lol), just use the Heading issue in the Editor, moving with the mouse the 'arrow' where the object is 'facing' to. Or just type inside the box (inside the Heading circle), the angle you want to face the object. I hope this is useful for you. Share this post Link to post Share on other sites
-SPA-LynxEye 0 Posted March 23, 2007 This is what i mean: http://www.gratisweb.com/lynxeye/Rotate_it.jpg Share this post Link to post Share on other sites
tompott2k 0 Posted March 29, 2007 can u open wizard saved files in normal editor ? Share this post Link to post Share on other sites
Chris Death 0 Posted March 29, 2007 Yes you can and i don't understand ppl suggesting not to use the wizzard. In OFP i started mission editing by using the wizzard and finetuning or enhancing them afterwards in the editor. By checking out what and how the wizzard created mission has been created i even could learn a few things The wizzard is nothing bad and an easy way to create a base for a mission. Off course you can do everything aswell from scratch with only the mission editor but not to use the wizzard - i see no reason for. ~S~ CD Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted March 29, 2007 You will not get the support for your questions that you wish if you use the Wizard Editor and run into problems. Unless of course, Chris is willing to help you. Share this post Link to post Share on other sites
Chris Death 0 Posted March 29, 2007 -Ziggy- @ Mar. 29 2007,18:13)]You will not get the support for your questions that you wish if you use the Wizard Editor and run into problems.Unless of course, Chris is willing to help you. Â I'm not entirely sure what you're talking here and i can't get rid of the feeling that you are. Why he won't get support for mission made with the editing wizzard which comes with the original game you must explain me now if you want me to understand. The wizzard creates a stinky normal mission using triggers, waypoint, units, and markers. If it's just you who won't support question about missions being made with the wizzard so may it be - i'm sure everybody could live with this fact - if you mean that noone is supporting it because of ..... then i really would like to know what is it that you would put into: ..... :edit - typo corrected ~S~ CD Share this post Link to post Share on other sites
Big Dawg KS 6 Posted March 29, 2007 -Ziggy- @ Mar. 29 2007,18:13)]You will not get the support for your questions that you wish if you use the Wizard Editor and run into problems.Unless of course, Chris is willing to help you. Â I'm not entirely sure what you're talking here and i can't get rid of the feeling that you are. Why he won't get support for mission made with the editing wizzard which comes with the original game you must explain me now if you want me to understand. The wizzard creates a stinky normal mission using triggers, waypoint, units, and markers. If it's just you who won't support question about missions being made with the wizzard so may it be - i'm sure everybody could live with this fact - if you mean that noone is supporting it because of ..... then i really would like to know what is it that you would put into: ..... :edit - typo corrected ~S~ CD The problem is a lot of the people here who are experienced mission editors don't use the wizzard and are used to the regular editor. If they try to give someone who's using the wizzard support they often instead give them support relating to the regular editor. I don't particularly agree that the wizzard is useful, certainly it is for unexperienced editors who don't want to commit a lot to editing, but otherwise it's just a handicap. Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted March 29, 2007 Kyle has taken my message and said it better, thanks. The best advice anyone can give to the OP is to use the full editor, not the wizard. Share this post Link to post Share on other sites
Chris Death 0 Posted March 29, 2007 Well, to be honest i was just trying out the wizard in ArmA and found out that it's not the same way like it was in OFP. In ofp you got a mission.sqm when after previewing the new made mission with the wizard, in ArmA the file format is: mission_name.ArmAWizardMisson Now in ofp you could open the wizard made mission from the editor by loading a mission while when you click in ArmA on the mission's name and then the edit option you find yourself back again in the wizard. I tried to open such a .ArmAWizardMission file in editor to resave it as a mission.sqm but after loading it said: warning read only. Now i opened up the file in editor and it looks like that: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> template="MPTemplates\mpt01seizethearea"; noCopy=0; owner=""; island="Sara"; weather=0.500000; weatherForecast=0.500000; fog=0.000000; fogForecast=0.000000; year=1995; month=5; day=10; hour=7; minute=30; class Units { class WestUnit { group=0; name="Player2"; file="west1.unit"; }; }; class Positions { WIZVAR_Begin[]={16400.875000,53.127056,13807.424805}; WIZVAR_Enemy[]={17231.312500,0.000000,14206.035156}; WIZVAR_Reinf[]={17082.976563,0.000000,14314.277344}; WIZVAR_Heavy[]={16949.996094,0.000000,13884.285156}; WIZVAR_Reinf_1[]={18118.304688,0.000000,14475.955078}; WIZVAR_Patrol_1[]={17254.886719,0.000000,13908.966797}; WIZVAR_Point[]={17032.218750,0.000000,14048.789063}; WIZVAR_Patrol_2[]={16766.611328,0.000000,13849.986328}; }; addons[]= { "cacharacters", "CAData", "CAWeapons", "CA_Anims_Char", "CA_Anims", "CAWeapons3", "CAweapons3_aks74pso" }; class Added { }; Which means that there's not really a relation to the mission editor but to the wizard only. I can imagine that by some time there will be a way to convert those wizard made maps into mission.sqm format but at the mo i didn't find a way. Kyle may be right with what he's saying but that still doesn't mean in any way that for wizard made missions there's no support here on these forums. I'm still getting chicken skin when reading this no support statement. If you just had added the words: 'by me' to it i could have taken it without any comment. If you take a 5 minute look into it i'm sure you will notice that there's not much options to play around with and if something's not clear with this wizard for someone, a lot of people could come with useful tips if there is room for any at the wizard anyway. However - in my previous two posts i was refering to my experiences with the ofp wizard since i haven't tried out the ArmA wizard before. The ofp wizard was in my opinion VERY useful but i doubt that a lot of people knew that since they didn't bother to try it. You could with one finger-snip create a description.ext, a briefing, an overview, and everything that you needed for custom sounds in your mission - and that long before others made templates or tutorials or even a 3rd party editor like Chris' OFP editor. Also you could learn some intelligent use of the mission editor as of how BIS did it if you had a deeper look into the mission. For example: how to punish a unit which was outside a specified area - without using complicated techniques like some did (i only say: 4 square triggers around an empty area - what a waste). Though i have to agree to Kyle, that the ArmA wizard is quite useless but not the ofp one (which was my inspiration to post in here). And to finally answer the main question of the thread: No, you can't rotate them as far as i know by trying it out. ~S~ CD Share this post Link to post Share on other sites
Big Dawg KS 6 Posted March 29, 2007 OFP's wizzard wasn't very useful either, not for dedicated mission makers at least (at least not for me). Each editor has their own style, it's best you find what works best for you. If your style is using the wizzard then so be it, but for me the wizzard was useless. I never used custom sounds (for various reaons) and always made my own briefings, and starting from scratch made the mission more customized. It also probably helped that I could throw together the same thing the wizzard did in the editor in a matter of minutes if I needed to. Also, I wasn't fond of editing the stuff created by the wizzard. First, the triggers, waypoints, units, etc... were all set up in an unfamiliar manner, and since I didn't set them up it'd take extra time to figure them out. If you start from scratch you set everything up yourself, so you know it better. It also helps you develope your own style of mission design. I know my style was influenced a bit by BIS' missions but had some significant differences, and it worked better for me. Share this post Link to post Share on other sites