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Razoor

MP Wizard Editor - Rotating Object

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Hi,

I'm trying out the multiplayer wizard editor in Arma.

Really like it since it's simple to use.

The only thing i haven't managed to figure out is how

to rotate the objects i've placed on the map.

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Hi,

I'm trying out the multiplayer wizard editor in Arma.

Really like it since it's simple to use.

The only thing i haven't managed to figure out is how

to rotate the objects i've placed on the map.

Well, I've not tried the Wizard yet but it's SHIFT + LMB to rotate in the editor.

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Hi,

I'm trying out the multiplayer wizard editor in Arma.

Really like it since it's simple to use.

The only thing i haven't managed to figure out is how

to rotate the objects i've placed on the map.

Well, I've not tried the Wizard yet but it's SHIFT + LMB to rotate in the editor.

Yeah, i tried that. Doesn't work when running the editor in wizard mode huh.gif

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Ok, I will look dumb, but what's the wizard mode ?

I have Arma since december, and only ever used the standard editor. Where do you find it ? (Note that I'm not at home, but I can't remeber of any big button Called "Mission Wizard").

Or I'm just blind...

help.gif

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Ok, I will look dumb, but what's the wizard mode ?

I have Arma since december, and only ever used the standard editor. Where do you find it ? (Note that I'm not at home, but I can't remeber of any big button Called "Mission Wizard").

Or I'm just blind...

help.gif

You find the mission wizard when you start a new multiplayer game (as host). In the list with all the missions you will also

find a short cut to start the wizard

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Do you mean rotate an object while in standard Mission Editor mode?

If you're going to play it, you can't change stuff, the mission is already made.

Otherwise, open then unit's/object's window (double-click it), and you should find a round circle with the text "Azimut" over it (it was in OFP, might changed in ArmA, dont think so though), where you can put any angle you want.

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I recommend you NOT using the wizard.

Please, use the standard editor, you will get much more support for your questions if you do.

afaik, you cannot do A LOT of things in the wizard, including rotating objects.

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Atleast in OFP, beating the wizard mission (alot of fun, training your leading-AI-skills), the reward is the full mission saved and loadable in the Mission Editor.

So beat it, and load it in the ME.

smile_o.gif

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I hope im understanding good your wish...

Do you need how to rotate (heading) certain 'object' when spawned in the map for his first time?

Is that 'rotate' the axis angled from 0 to 360 degrees?

If 'true' (lol), just use the Heading issue in the Editor, moving with the mouse the 'arrow' where the object is 'facing' to.

Or just type inside the box (inside the Heading circle), the angle you want to face the object.

I hope this is useful for you.

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Yes you can and i don't understand ppl suggesting not

to use the wizzard.

In OFP i started mission editing by using the wizzard

and finetuning or enhancing them afterwards in the

editor.

By checking out what and how the wizzard created

mission has been created i even could learn a few things

The wizzard is nothing bad and an easy way to create

a base for a mission.

Off course you can do everything aswell from scratch with

only the mission editor but not to use the wizzard - i see

no reason for.

~S~ CD

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You will not get the support for your questions that you wish if you use the Wizard Editor and run into problems.

Unless of course, Chris is willing to help you. whistle.gif

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-Ziggy- @ Mar. 29 2007,18:13)]You will not get the support for your questions that you wish if you use the Wizard Editor and run into problems.

Unless of course, Chris is willing to help you.   whistle.gif

I'm not entirely sure what you're talking here and i

can't get rid of the feeling that you are.

Why he won't get support for mission made with the

editing wizzard which comes with the original game

you must explain me now if you want me to understand.

The wizzard creates a stinky normal mission using triggers,

waypoint, units, and markers.

If it's just you who won't support question about missions

being made with the wizzard so may it be - i'm sure everybody

could live with this fact - if you mean that noone is supporting

it because of ..... then i really would like to know what is it

that you would put into: .....

:edit - typo corrected

~S~ CD

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-Ziggy- @ Mar. 29 2007,18:13)]You will not get the support for your questions that you wish if you use the Wizard Editor and run into problems.

Unless of course, Chris is willing to help you.   whistle.gif

I'm not entirely sure what you're talking here and i

can't get rid of the feeling that you are.

Why he won't get support for mission made with the

editing wizzard which comes with the original game

you must explain me now if you want me to understand.

The wizzard creates a stinky normal mission using triggers,

waypoint, units, and markers.

If it's just you who won't support question about missions

being made with the wizzard so may it be - i'm sure everybody

could live with this fact - if you mean that noone is supporting

it because of ..... then i really would like to know what is it

that you would put into: .....

:edit - typo corrected

~S~ CD

The problem is a lot of the people here who are experienced mission editors don't use the wizzard and are used to the regular editor. If they try to give someone who's using the wizzard support they often instead give them support relating to the regular editor. I don't particularly agree that the wizzard is useful, certainly it is for unexperienced editors who don't want to commit a lot to editing, but otherwise it's just a handicap.

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Well, to be honest i was just trying out the wizard in ArmA

and found out that it's not the same way like it was in

OFP.

In ofp you got a mission.sqm when after previewing the

new made mission with the wizard, in ArmA the file format

is: mission_name.ArmAWizardMisson

Now in ofp you could open the wizard made mission from

the editor by loading a mission while when you click

in ArmA on the mission's name and then the edit option

you find yourself back again in the wizard.

I tried to open such a .ArmAWizardMission file in editor to

resave it as a mission.sqm but after loading it said:

warning read only.

Now i opened up the file in editor and it looks like that:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

template="MPTemplates\mpt01seizethearea";

noCopy=0;

owner="";

island="Sara";

weather=0.500000;

weatherForecast=0.500000;

fog=0.000000;

fogForecast=0.000000;

year=1995;

month=5;

day=10;

hour=7;

minute=30;

class Units

{

class WestUnit

{

group=0;

name="Player2";

file="west1.unit";

};

};

class Positions

{

WIZVAR_Begin[]={16400.875000,53.127056,13807.424805};

WIZVAR_Enemy[]={17231.312500,0.000000,14206.035156};

WIZVAR_Reinf[]={17082.976563,0.000000,14314.277344};

WIZVAR_Heavy[]={16949.996094,0.000000,13884.285156};

WIZVAR_Reinf_1[]={18118.304688,0.000000,14475.955078};

WIZVAR_Patrol_1[]={17254.886719,0.000000,13908.966797};

WIZVAR_Point[]={17032.218750,0.000000,14048.789063};

WIZVAR_Patrol_2[]={16766.611328,0.000000,13849.986328};

};

addons[]=

{

"cacharacters",

"CAData",

"CAWeapons",

"CA_Anims_Char",

"CA_Anims",

"CAWeapons3",

"CAweapons3_aks74pso"

};

class Added

{

};

Which means that there's not really a relation to the mission

editor but to the wizard only.

I can imagine that by some time there will be a way to

convert those wizard made maps into mission.sqm format

but at the mo i didn't find a way.

Kyle may be right with what he's saying but that still doesn't mean in any way that for wizard made missions there's no support here on these forums.

I'm still getting chicken skin when reading this no support

statement. crazy_o.gif

If you just had added the words: 'by me' to it i could have

taken it without any comment.

If you take a 5 minute look into it i'm sure you will notice that

there's not much options to play around with and if something's not clear with this wizard for someone, a lot of

people could come with useful tips if there is room for any

at the wizard anyway. biggrin_o.gif

However - in my previous two posts i was refering to my

experiences with the ofp wizard since i haven't tried out

the ArmA wizard before.

The ofp wizard was in my opinion VERY useful but i doubt

that a lot of people knew that since they didn't bother

to try it.

You could with one finger-snip create a description.ext, a

briefing, an overview, and everything that you needed for

custom sounds in your mission - and that long before others

made templates or tutorials or even a 3rd party editor like

Chris' OFP editor.

Also you could learn some intelligent use of the mission editor

as of how BIS did it if you had a deeper look into the mission.

For example: how to punish a unit which was outside a specified area - without using complicated techniques like

some did (i only say: 4 square triggers around an empty area

- what a waste).

Though i have to agree to Kyle, that the ArmA wizard is

quite useless but not the ofp one (which was my inspiration

to post in here).

And to finally answer the main question of the thread:

No, you can't rotate them as far as i know by trying it out.

~S~ CD

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OFP's wizzard wasn't very useful either, not for dedicated mission makers at least (at least not for me). Each editor has their own style, it's best you find what works best for you. If your style is using the wizzard then so be it, but for me the wizzard was useless. I never used custom sounds (for various reaons) and always made my own briefings, and starting from scratch made the mission more customized. It also probably helped that I could throw together the same thing the wizzard did in the editor in a matter of minutes if I needed to. Also, I wasn't fond of editing the stuff created by the wizzard. First, the triggers, waypoints, units, etc... were all set up in an unfamiliar manner, and since I didn't set them up it'd take extra time to figure them out. If you start from scratch you set everything up yourself, so you know it better. It also helps you develope your own style of mission design. I know my style was influenced a bit by BIS' missions but had some significant differences, and it worked better for me.

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