daikan 1 Posted December 27, 2007 its not allowed to fire in your base ... you will be warned 2 times ... after that you just die. priceless! Share this post Link to post Share on other sites
brit~XR 0 Posted December 28, 2007 Quote[/b] ]its not allowed to fire in your base ... you will be warned 2 times ... Â after that you just die. LOOOL!! thats class V2 is out or still in making? Share this post Link to post Share on other sites
zaphod 0 Posted December 28, 2007 finnished, but still unreleased... Share this post Link to post Share on other sites
Guest Posted December 28, 2007 finnished, but still unreleased... Hopefully you can find the time to get it out this weekend I dont think you need one but if you need a host to release it  let me know Share this post Link to post Share on other sites
Placebo 29 Posted December 29, 2007 finnished, but still unreleased... If you release it this weekend I'll give you the custom title of your choosing Share this post Link to post Share on other sites
zaphod 0 Posted December 29, 2007 the development part is finnished ... i developed on Corazol, so i'm just updating all existing maps right now... ... and i still not signed the addon ... Share this post Link to post Share on other sites
zaphod 0 Posted December 31, 2007 Screenshot updates Share this post Link to post Share on other sites
Przemek_kondor 13 Posted December 31, 2007 low details, no shadow and aa, but grass is on. ->strange Share this post Link to post Share on other sites
zaphod 0 Posted December 31, 2007 this is a tech board .. not an eyecandy suite ... Share this post Link to post Share on other sites
Placebo 29 Posted December 31, 2007 low details, no shadow and aa, but grass is on. ->strange What do such comments have to do in relation to the user mission? I think if you try a bit harder you could post something related to the mission Share this post Link to post Share on other sites
Przemek_kondor 13 Posted December 31, 2007 Zaphod knows what I mean Share this post Link to post Share on other sites
zaphod 0 Posted December 31, 2007 yeah ... i need a new computer Share this post Link to post Share on other sites
daikan 1 Posted December 31, 2007 do we get increased or selectable view distance in v2? Share this post Link to post Share on other sites
zaphod 0 Posted December 31, 2007 standard 1200 ... for now Share this post Link to post Share on other sites
zaphod 0 Posted January 2, 2008 updated code to new publicvariable-events and other new stuff coming with arma 1.09 ... so requiredversion will be 1.09 Share this post Link to post Share on other sites
kuIoodporny 45 Posted January 2, 2008 Question: How is the grenadelauncher grenades ammo counted? Share this post Link to post Share on other sites
zaphod 0 Posted January 2, 2008 Grenades, Handgrenades, Flares and Smokeshells: 1 Share this post Link to post Share on other sites
dznemesis 0 Posted January 3, 2008 no we have to wait for 1.09 (or does it work with the beta?) looks great though! Share this post Link to post Share on other sites
zaphod 0 Posted January 3, 2008 dont worry ... it works with the 1.09beta and release is planned for this weekend ... (as long as no problems left ... but it looks good ...) Share this post Link to post Share on other sites
kuIoodporny 45 Posted January 3, 2008 Grenades, Handgrenades, Flares and Smokeshells: 1 Well thanks, but I wanted to ask if grenades won't take primary ammo slots as they used to take in OFP Battlefield This is ArmA. We have 12 primary + 8 sidearm + 2 special equipment slots. The more grenades = the more kabooms = the more fun Share this post Link to post Share on other sites
zaphod 0 Posted January 3, 2008 well ... the weapons and ammo you get by the dialog fits in its slots yes .. but the amount and the control of it is completely independent from the standard arma slots ... in berzerk c&h-plugin (yes there can and will be other ones) the max amount of ammo is 10 for now ... guided missiles like javelin and strela need 6 ... the cargo-holds of vehicles and ammo crates cannot be used anymore as they will be cleared on interval ... and dropped weapons will be deleted as well. i think about some kind of medikit with space 2 selectable in dialog like ammo and increase space to 12 ... but we will see ... Share this post Link to post Share on other sites
kuIoodporny 45 Posted January 3, 2008 Will that plugin include some ArmA minor fixes, like mine - enabling firing sound for helicopter FFARs? Or maybe Q1184's recoils & realROF? Also NonWonderDog's ballistics? Share this post Link to post Share on other sites
zaphod 0 Posted January 3, 2008 the addon itself only adds smokewall-shells for tanks and a small bomb for camels ... controlled by script ... arma itself will not be modded in any other case ... other plugins will use more addons included in the mod folder like BushWars collection and Gyrocopters, but there will be C&H maps on release only... Share this post Link to post Share on other sites
kuIoodporny 45 Posted January 3, 2008 At least realROF would be very useful this fixes M4A1 M203 ACOG rifle in 1.09b Share this post Link to post Share on other sites