Törni 0 Posted March 6, 2007 Are there any AP-mines in the game or do I have to go with some add-hoc stuff with invisible grenades etc.? Share this post Link to post Share on other sites
the unknown 0 Posted March 6, 2007 There arent any in game AP mines but you could script them by for example spawning a nade at the feet of the unlucky person. I can take a look if I can find a minescript on my pc some where, if you want one. Share this post Link to post Share on other sites
Törni 0 Posted March 6, 2007 One working with a trigger would be nice. I need AP-mines for SLA who have prepared defence positions. Share this post Link to post Share on other sites
Maddmatt 1 Posted March 6, 2007 I was playing online and the mission on the server had AP mines. They were really just the normal AT mines that used a trigger to set them off when a person stepped on one. Maybe they were just deleted and a tank shell was spawned. Share this post Link to post Share on other sites
the unknown 0 Posted March 6, 2007 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">; ********************************************************************** ; **** Causes an explosion at a trigger. ; **** ; **** 1 parameter needed: ; **** 1. Trigger where explosion will be. (Object) ; **** ; **** Example how to use: ; **** TRIGGER: ; **** Radius: 3 ; **** Name: Mine_1 ; **** Activation: EAST + PRESENT ; **** On Activation: [Mine_1] Exec "Mine.sqs" ; **** ; **** By CHenderMan@cableone.net ; ********************************************************************** ; Get the parameter given _trigger = _this Select 0 ; Get the position for the explosion _pos = GetPos _trigger ; Create the explosion from a heat _mine = "GrenadeHand" CamCreate _pos CamDestroy _mine Exit Found this one on my pc it was in a ofp dir so not sure if it works for arma but you could give it a try. GrenadeHand sould spawn a exploding handgrenade at your feet when you trigger it. You can change the name to a other magazine/ammotype for a diffrent effect. Here is a link with the weaponnames in arma: http://community.bistudio.com/wiki/ArmA:_Weapons Try the ammo or magazine names for explosions. Share this post Link to post Share on other sites
Törni 0 Posted March 6, 2007 Thanks Got it working ok with an external IED script. I just made the trigger run the script once it is activated. The explosion parameters are whatever one defines them to be Share this post Link to post Share on other sites
Törni 0 Posted March 6, 2007 Thanks Got it working ok with an external IED script. I just made the trigger run the script once it is activated. The explosion parameters are whatever one defines them to be Share this post Link to post Share on other sites
offski 0 Posted March 12, 2007 Hey Torni , or anyone else,... you think you could share the script you used to get the AP mines to work. I would like to know how to get a grenade to appear in a trigger once someone has activated it. Thanks. Share this post Link to post Share on other sites
the unknown 0 Posted March 12, 2007 Check my post above there is a script in that. Share this post Link to post Share on other sites
Guest Posted March 12, 2007 Soon there will be a working minefield script. Anti personal Anti tank Anti car Or all or a mixture of the above. I made one for "the other game" and am in the process of converting it to arma. I am just adding some more new things to it.......eta should be somewhere this week. Share this post Link to post Share on other sites
nuxil 2 Posted March 12, 2007 Google for "mr-murray" and you see that hes already made one along with many other cool scripts. Share this post Link to post Share on other sites
Guest Posted March 12, 2007 I am not talking about a minescript. I am talking about a functional minefield. Right now people are making minefields with mines and/or triggers. But what if you want like 50000000 mines? Well you really dont want to add that right? Now thats where my minefield script comes in Anyway, just keep an eye out here and there, I will release it soon Maybe even a nice video so people can see its usage. "click".....uhhhh ohoh BooooooooMMM Share this post Link to post Share on other sites
jmag 0 Posted March 12, 2007 ThanksGot it working ok with an external IED script. I just made the trigger run the script once it is activated. The explosion parameters are whatever one defines them to be please could you post the script, cheers. Share this post Link to post Share on other sites
Balschoiw 0 Posted March 13, 2007 Please use the search ! IED script Share this post Link to post Share on other sites
W0lle 1052 Posted March 13, 2007 And one more locked because Search wasn't used before posting. Share this post Link to post Share on other sites