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Törni

Anti-personel mines

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Are there any AP-mines in the game or do I have to go with some add-hoc stuff with invisible grenades etc.?

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There arent any in game AP mines but you could script them by for example spawning a nade at the feet of the unlucky person.

I can take a look if I can find a minescript on my pc some where, if you want one.

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One working with a trigger would be nice. I need AP-mines for SLA who have prepared defence positions.

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I was playing online and the mission on the server had AP mines. They were really just the normal AT mines that used a trigger to set them off when a person stepped on one. Maybe they were just deleted and a tank shell was spawned.

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">; **********************************************************************

; **** Causes an explosion at a trigger.

; ****

; **** 1 parameter needed:

; **** 1. Trigger where explosion will be. (Object)

; ****

; **** Example how to use:

; **** TRIGGER:

; **** Radius: 3

; **** Name: Mine_1

; **** Activation: EAST + PRESENT

; **** On Activation: [Mine_1] Exec "Mine.sqs"

; ****

; **** By CHenderMan@cableone.net

; **********************************************************************

; Get the parameter given

_trigger = _this Select 0

; Get the position for the explosion

_pos = GetPos _trigger

; Create the explosion from a heat

_mine = "GrenadeHand" CamCreate _pos

CamDestroy _mine

Exit

Found this one on my pc it was in a ofp dir so not sure if it works for arma but you could give it a try.

GrenadeHand sould spawn a exploding handgrenade at your feet when you trigger it.

You can change the name to a other magazine/ammotype for a diffrent effect.

Here is a link with the weaponnames in arma:

http://community.bistudio.com/wiki/ArmA:_Weapons

Try the ammo or magazine names for explosions.

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Thanks

Got it working ok with an external IED script. I just made the trigger run the script once it is activated. The explosion parameters are whatever one defines them to be smile_o.gif

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Thanks

Got it working ok with an external IED script. I just made the trigger run the script once it is activated. The explosion parameters are whatever one defines them to be smile_o.gif

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Hey Torni , or anyone else,... you think you could share the script you used to get the AP mines to work. I would like to know how to get a grenade to appear in a trigger once someone has activated it. Thanks.

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Guest

Soon there will be a working minefield script.

Anti personal

Anti tank

Anti car tounge2.gif

Or all or a mixture of the above.

I made one for "the other game" and am in the process of converting it to arma.

I am just adding some more new things to it.......eta should be somewhere this week.

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Google for "mr-murray" and you see that hes already made one wink_o.gif

along with many other cool scripts.

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I am not talking about a minescript. I am talking about a functional minefield.

Right now people are making minefields with mines and/or triggers.

But what if you want like 50000000 mines? Well you really dont want to add that right?

Now thats where my minefield script comes in smile_o.gif

Anyway, just keep an eye out here and there, I will release it soon smile_o.gif

Maybe even a nice video so people can see its usage.

"click".....uhhhh ohoh BooooooooMMM rofl.gif

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Thanks

Got it working ok with an external IED script. I just made the trigger run the script once it is activated. The explosion parameters are whatever one defines them to be smile_o.gif

please could you post the script, cheers.

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And one more locked because Search wasn't used before posting.

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