DaRat 0 Posted February 23, 2007 Well here we go It's not as long as I thought it might be, but it's still just a bit of fun! Quote[/b] ]INFO----- First mission I've ever made for release so be nice! =P You play Sergeant Cleaver in this small mission. Your squad has established a fall-back point in a small town after your main force was attacked by strange creatures and almost totally destroyed. You are awaiting reinforcements due anytime in the next few days, when suddenly the situation changes... Requires Zmod and NIM_Dynamic weather. Zmod Alpha 0.2: http://www.flashpoint1985.com/cgi-bin....t=57900 NIM_Dynamic weather: http://www.armedassault.info/index.p....temid=2 Download link http://deadeye.pytalhost.com/missions/Zombie_Attack.rar Tell me what you think! Share this post Link to post Share on other sites
casum 0 Posted February 23, 2007 Any chance of opening a few positions for MP usage? Share this post Link to post Share on other sites
DaRat 0 Posted February 23, 2007 I might do tomorrow/ a little later EDIT: Nah, I probably wont tbh, it's not really that suitable for MP Share this post Link to post Share on other sites
Eddie Haskel 0 Posted February 24, 2007 I did some old mission editing with the Zs in OFP, using the gblalltargets, premade game logics, etc. etc.? WHAT is it in ArmA that sets side 1 against side 2 in this mission? I unpbo'd the file, pulled it up in the ingame editor, and I'll be darned it I can see what EXACTLY sets the Zs against west, and vice versa. I feel REAL dumb asking, as setting side 1 against side 2 and reverse should be VERY basic, but I don't see where the connection is being made.... Share this post Link to post Share on other sites
DaRat 0 Posted February 24, 2007 The Zombies are on the Independent side (resistance) so you just need to set "Independent friendly to: Nobody" in the misc options menu (where weather is) Share this post Link to post Share on other sites
Eddie Haskel 0 Posted February 24, 2007 Duh, never woulda found that, I've been looking for commands! lol! Guess I should looked in the handbook. I have the German version, so I assume you mean RACS, as that is the other thing to change if they are friendly to anything to not... THANKS!! Edit: Did it, now they run around, lay down alot. But the one thing they DON'T do is attack. Time for more research! And I DO set them on Search and Destroy.. so not sure where I'm going wrong. I know it's something VERY basic though... Confusing is, looking at all the sites, OFP and ArmaA mixed, some most commands work, some references don't, is all confusing... Share this post Link to post Share on other sites
casum 0 Posted February 24, 2007 'Tis a great mission, da rat, thanks for putting it together Eddie, did you revel your presence to the zombies? They'll be idle until you shoot at them or are spotted, from what I can see. Share this post Link to post Share on other sites
malick 0 Posted February 25, 2007 When I tested the mission, the Zombies surprised me. I was avancing blind in the fog, leapfrogging between whatever cover I could find. And then I suddenly heard something behind me... Some kind of aknowledgement ("5, waiting" ) They were dozens of them, maybe 10 meters from me ! I really freaked out, shot wildly to slow them down and started running. I really didn't know where I was going at first. Inearly got lost, really fearing to be eaten all alone in the mist. And then I saw my buddies, and the M2 opened fire. During the confusing battle that followed, I tried to free my CO from 3 zombies, but I accidentally shot him... Any way, he might have become one of them otherwise. Good mission, very good ambiance. I just love ArmA and the possibilities opened by the enhanced graphics. Thanks for the entertainment da rat (and BIS) ! Malick Share this post Link to post Share on other sites
Eddie Haskel 0 Posted February 25, 2007 'Tis a great mission, da rat, thanks for putting it together Eddie, did you revel your presence to the zombies? They'll be idle until you shoot at them or are spotted, from what I can see. Oh, they come after me, but in between, along the way, etc., they lay down alot. way to much.... A Z should only lay down on one condition, Share this post Link to post Share on other sites
dmarkwick 261 Posted February 25, 2007 'Tis a great mission, da rat, thanks for putting it together Eddie, did you revel your presence to the zombies? They'll be idle until you shoot at them or are spotted, from what I can see. Oh, they come after me, but in between, along the way, etc., they lay down alot. way to much.... A Z should only lay down on one condition, Well, Romero's zombies would find dark places to lie down, I think it would be great to not know the status of zombies just because they're lying down Share this post Link to post Share on other sites
DaRat 0 Posted February 25, 2007 New mirror added (for those of you that hate Crapidshare as much as I do): http://deadeye.pytalhost.com/missions/Zombie_Attack.rar - Thanks to ofpdeadeye! Glad you guys liked the mission! I might make another soonish, but my holiday ends today so I won't have as much time, but I'll try though Share this post Link to post Share on other sites
My_Shortcoming 0 Posted February 25, 2007 Short but sweet, i shitted my pants when i saw them come out of the mist, lol, rubbish attack anims for zombies (punch) but better than nothing and they 1 hit killed one of my team lol. Share this post Link to post Share on other sites