echo1 0 Posted February 19, 2007 Cant seem to find this weapon, although itis listed in the manual. Tried looking up the code in the Wiki but cant find it, is it even in the game? Share this post Link to post Share on other sites
Jackal326 1182 Posted February 19, 2007 Only M4 w/ ACOG I've seen is the one with M203 attached. Share this post Link to post Share on other sites
echo1 0 Posted February 19, 2007 Whats the classname of it? Share this post Link to post Share on other sites
Dallas 9 Posted February 19, 2007 505's version contains: http://community.bistudio.com/wiki/ArmA:_Weapons M16A4 M16A4_GL M16A4_ACG M16A4_ACG_GL However it appears to be the unzoomed 1xACOG sight. Share this post Link to post Share on other sites
echo1 0 Posted February 19, 2007 I was looking for the M4, not the M16. Note the title of the topic Share this post Link to post Share on other sites
Peanut 0 Posted February 19, 2007 please delete this one. I accidently posted twice. Share this post Link to post Share on other sites
Peanut 0 Posted February 19, 2007 just click on the link he posted and you'll find it. http://community.bistudio.com/wiki/ArmA:_Weapons M4A1GL or M4GL There is no basic M4 with ACOG although it is listed in the Manual. Share this post Link to post Share on other sites
echo1 0 Posted February 19, 2007 Thanks, thats what I wanted to know Share this post Link to post Share on other sites
shataan 1 Posted February 20, 2007 They should let the players use whatever attachment they feel. And the ACOGs should be adjustable imho. Share this post Link to post Share on other sites
Jackal326 1182 Posted February 20, 2007 They should let the players use whatever attachment they feel. And the ACOGs should be adjustable imho. You model every single conceivable attachment for every weapon included in the game, in every single possible configuration then. KTHNXBYE. Share this post Link to post Share on other sites
Jackal326 1182 Posted February 20, 2007 Probably will be me actually having said that, the way my weapons pack is going. Share this post Link to post Share on other sites
shataan 1 Posted February 20, 2007 "You model every single conceivable attachment for every weapon included in the game, in every single possible configuration then" Â But we are not talking about every concievable weap attachment, or doing rocket science here. Â Scopes and binos ARE adjustable. Â To not have them adjustable is basicly paying lipservice. Â BIS is known for going the extra mile. Â To not have the ACOGs or scopes ingeneral adjustable within reason.... well that makes the ACOG almost as useless as the aimpoint. Â Aimpoints are really only good in games like Battlefield 2, or Joint flOps. Â Combat quakers. Â Â We have 400 square kilo maps. Â There is close/mid/longrange ground engagements. Â I`d have made the ACOG adjustable, WITH the ability to set bulletdrop. Novalogic did this in DF 2 years ago. Â It is doable. BIS just didn`t. Â Hopefully a modder will/can. Share this post Link to post Share on other sites