granQ 293 Posted April 19, 2006 This project is for ArmA. One island, a few addons and a special mission type is what you can expect sometime in 2008-2009. Screenshots Latest two screenshots are shown here. <a href="http://granq.se/content/blogcategory/17/88/" target="_blank">For more screenshots check the projects homepage </a> Drug plant Alouette II Medevac In short 1 island 1 mod 2 types of missions. x addons. Current stage Mission is working, MP testing left (waiting for my copy to arrive). Some addons have been started. Mod, no start and no need for it either. A Mod ? I always done addons because you can do almost anything you need, however with this project that is mostly done for me and to play with my friends I wish to have as much creative control as possible. Maybe change the music, add a new interface and colors. Sofar nothing special planned. First the mission, then the addons last the mod. In detail Based on my experience when I travelled around southeast asia I wished to create an OFP/ArmA world based on that. With a history based on Lao mixed with culture from south of thailand and malaysia I came up with Koh Pulau, the island itself is based on Koh Lanta with the basic road network, town location while some things will be added for gameplay and story such as the soviet funded airport. Two missions will be the backbone for this mod, with the goal of creating a fair game with two diffrent groups. One equipt with the latest and one rebel group. Inspiration comes from my first MP mission for OFP, "snatch" that was played alot in the early days with the #ofpec community and also inspiration is the CR-Cti. Vehicles will use a system that already work and isnt complicated yet allow for alot of dynamics. More on that later on. Vehicle system Both side got vehicle credits, this can be diffrent for each side but lets say it start with 20. The prices for vehicles are: Truck 2 credits Landrover 5 credits MH 6 10 credits UH60 15 credits So you have the option to buy either two landrovers and one MH 6 or maybe on UH60 and 2 trucks. When a vehicle is destroyed the team get its credits back. Some ideas that can be played around. How much credits When a vehicle is destroyed only get half the credits back. If your team destroy a vehicle, earn credits (the other half?) Bonus credits for mini missions. Adding more credits after 15, 30 and 60 mins play so the conflict can escalate. Share this post Link to post Share on other sites
PEPE 0 Posted May 10, 2006 A new mission against the evil drug lords and Pirates, will be nice an armed Sampang or the armed viet boat made by Philcomando in their vietnam pack. I could be nice too and armored truck with a MG. waiting news about your project, because it's funny (and I'm waiting your alouette II). Thanks. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 11, 2006 Don't forget them shadows! Share this post Link to post Share on other sites
granQ 293 Posted May 11, 2006 Don't forget them shadows! dont worry, they all have shadows, but the screen was taken so shadow is "behind" them. =) EDIT: stupid making more posts so i just update. First, there was a error with the shadow, so you was right =) good news are that i fixed it. FN FAL, chopper and jeep now all have working shadows. FN FAL complete and so is the jeep (got the logo now). Also changed the colors on the chopper alittle, since it is civillian i wanted it to be more colorful. and PEPE, you may do such mission, but mine will be more "modern", like south america, not like vietnam.. but sure the drugpeople use every way possible to get their stuff out. Next on will be fixing the geolod on alouette and then i guess maybe do some mission critical stuff, like the backpack for drugs and stuff so i can start working on the mission. Still waiting for tonner to do the .wrp for me so i can start building up the towns, road networks. Share this post Link to post Share on other sites
-SWAT- 1 Posted May 11, 2006 Also changed the colors on the chopper alittle, since it is civillian i wanted it to be more colorful. Please NO That color style looks very awful... sorry Share this post Link to post Share on other sites
granQ 293 Posted May 11, 2006 Also changed the colors on the chopper alittle, since it is civillian i wanted it to be more colorful. Please NO That color style looks very awful... sorry totaly agree with you, asked some other people they said it was OK =) problem is to find someone to make textures look good, right now i am working on the mission alittle. Share this post Link to post Share on other sites
Shashman 0 Posted May 11, 2006 Apart from the textures, good work so far Interesting reading about your island too Share this post Link to post Share on other sites
granQ 293 Posted May 11, 2006 we start with the most importat. Tonner made the terrian for me, and what great job he made. Check this out ladies and gents. If you never worked with WRP tool i can tell you this, when you zoom in it shows greater detail, anyway, he made a exact copy of Koh Pulau, better then the orginal map i made... closer to the "orginal" (yeah i do like bis and base my island on real one..) Also the scale will be intact, this means the island will be about double the seize of nogova from north to south but as you can see its not so wide, but trust me it will be big enough to get lost. And as you can see it wont be a so good island for cti and stuff since you kinda stuck on the coast all the time, well this is why i want to do my drug mission.. and i started today. GUI: The version i working on now is a respawn version without money, you can buy unlimited of ah1 choppers if that makes your day, but the team that thinks they will win with flying around in choppers while the enemy is running around in the jungle has to think again. and they running around with this.. it was actually a quick fix made from the bis box from flashpoint, but i think it works good enough to be used so i might keep it. Anyway, alot progress today and soon weekend (not that it matters to me since i am unemployed Share this post Link to post Share on other sites
sv5000 127 Posted May 12, 2006 WOW This looks great. Share this post Link to post Share on other sites
Shashman 0 Posted May 12, 2006 Actually having a lot of coastline and sea would make for good use of the growing amount of naval assets we're getting for OFP recently which would be cool to use in a cti Share this post Link to post Share on other sites
granQ 293 Posted May 12, 2006 Actually having a lot of coastline and sea would make for good use of the growing amount of naval assets we're getting for OFP recently which would be cool to use in a cti okey..little "sidenote" then, but would be cool have one of two "towns" in the water then, so you need to control the "sealines".. otherwise it wouldnt be much people buying boats and fighting.. ofcourse with armed assault around the corner i bet we soon have big boats with artillery and decks you can walk around on.. (the lst maybe updated?) on topic i started on the runway today, since Koh Pulau uses the old soviet types of runways (concrate blocks) i just had to make my own =) Biggest diffrence from alot of runways from bis and other addon makers is that they make it as land texture, resulting in you can only you use it as the first person thought (north-south, east-west), and often with grass, desert on them or something else making it impossible to "reuse" a runway other then 2-3 islands. I made it as roads, so you can use my runway going NW-SE or N-S, whatever you want. No problem reusing it on a winter or desert map either. As you can see you should land with bigger planes then the Saab 105 =) anyway, it works good but there is "glitches" between the blocks, even if i think they overlap in wrptool.. gonna look into it but must say i think its good enough. Share this post Link to post Share on other sites
Shashman 0 Posted May 12, 2006 I really like your runway textures. They do really look 'Soviet' I think your tyre marks are too close to the threshold though and not long enough Look how long and pronounced the tyre marks are here, for example Share this post Link to post Share on other sites
the_shadow 0 Posted May 12, 2006 damnit Q thats a nice runway..... why o why havnt you made a smaller swedish looking version too? oh well.. really nice anyway Share this post Link to post Share on other sites
granQ 293 Posted May 14, 2006 another small update. I had some problems with the "mission" design, but I think i am happy now. Tomorrow i will fix a minor stuff used in the mission (like the backpack to carry drugs) and the cocaine field (or some sort of drugfield, need to do a proper one).. anyway, when i fixed this small stuff I am thinking of releasing the addon (jeep,backpack, field, fn fal, not alouette and the island because they just suck) together on the mission on Nogova. Dont except people to play too much but if you like LRRP mixed with cti stuff, then this could be the mission for you. Anyway, thats tomorrow, clock is 04.00 am here and i am off to bed.. Share this post Link to post Share on other sites
granQ 293 Posted May 14, 2006 West needs to find and stop the drugproduction, drugs are produced somewhere on map (that the leader on the east team selects) and sold in Vidlakov, Petrovice, Davle or Modrava. Mission and addon in this file: KP Demo.zip (1 mb) Share this post Link to post Share on other sites
PEPE 0 Posted May 14, 2006 I've belive very nice addon, (I love your light mortar), but I have problems with the fal, I can't shot any bullet . Waiting the aloutte soon. Animo Share this post Link to post Share on other sites
granQ 293 Posted May 15, 2006 I've belive very nice addon, (I love your light mortar), but I have problems with the fal, I can't shot any bullet .Waiting the aloutte soon. Animo oh my misstake, it links to SFP 4 stuff. Since i am working on SFP i uses alot defines from that at start, like the sights, ammo and such. For this standalone release i had to change and missed the ammo for the FNFAL.. will fix. But this release wasnt really to try the addon, even if it its nice to hear you like it, but to try the included mission =) Share this post Link to post Share on other sites
granQ 293 Posted May 16, 2006 progress update. Played the mission last night on MP server and got some ideas on how to improve it and so on.. but everyone said it was fun and I had a good time so the concept seems to work. Also redid the colors on the chopper.. and added the KP 003 number. In armed assault i think maybe settextureGlobal will work (like in VBS) then i will make support for random numbers. EDIT. Made some fixes on the model, removed something from the front, dont know what it was (swedish army choppers had but like no others), added postionslights and removed the doors. Also added a commandbar picture and fix the geolod, so truth is i consider this one 100% even if i know the textures isnt top notch. Anyway time for a picture. Share this post Link to post Share on other sites
granQ 293 Posted May 17, 2006 readers of the background story maybe remeber i said Koh Pulau had solarenergy, and this is the plant.. Share this post Link to post Share on other sites
granQ 293 Posted July 12, 2006 this project is now on hold. for download of chopper Share this post Link to post Share on other sites
the_shadow 0 Posted July 12, 2006 damn... and i that was thinking about what happened to this project earlier today.... really wanted the island Share this post Link to post Share on other sites
granQ 293 Posted July 12, 2006 got a one way ticket out from the country thats why. reaaly wanted to make this island, addons, mission.. mission was nice. Share this post Link to post Share on other sites
the_shadow 0 Posted July 12, 2006 well... good luck with your new life then... i guess youre moving to Thailand? i hope you will try to stay connected to the OFP community in some way, even if i understand it wont be nearly as much as before... Share this post Link to post Share on other sites
j w 0 Posted July 12, 2006 Laptops and WLan ftw Don't leave us GranQ, this concept looks awsome! Share this post Link to post Share on other sites