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snkman

Problem with Upload-Bandwidth Dedicated Server!

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Hi Guy's,

I'm running a local Dedicated Server and i found out why it always need's 2 - 3 min. for other Guy's to load my Mission.

Well i have installed a DSL Speed Manager and there i saw:

My DSL Up/Down: 224/2000 Kbit's

Now when someone comes to my Server and he load's the Mission the Upload is always between 20 - 50 Kbit's but i have 224 Kbit's.

What am i doing wrong? What can i do to giv my Server 224 Kbit's Upload?

Do i have to change something in the cfg of my Server?

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What is "ISP" ?

If you mine my DSL Provider, well i have no problem with my DSL Connection just when i use the Dedicated Server i see that my Upload do not reach the maximum.

@ofpforum

Well i have D/U 2000/224 Kilobit's = D/U 200/24 Kilobyt's smile_o.gif

I know what are Kilobit's and Byte's the problem is only the Dedicated Server.

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You divide by 8... not 10.

So its 250Kbyte/sec DOWN

and

28Kbyte/Sec UP smile_o.gif

Note that your up bandwidth will be split between the number of users (plus a small amount for any services or programs are trying to contact the internet).

The delay could also be due to the other players machine spec.. Before I upgraded my Gfx card, it took longer to load missions. So that is a factor.

There is more for each client to download than just the mission (info about other players, game state etc).

#C

ps.. ISP = Internet Service Provider. Your ADSL provider.

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Yes okay you are right Cakes_x wink_o.gif

But hey i have 28Kbyte/Sec UP and when someone join's my Server and he load the Mission it's only between 40 - 60 also 4 - 6 Kbyte/Sec UP That's 1/4 of my Upload Bandwidh?

How can this be? I would understand it if it would be 20 Kbyte/Sec UP or 18 Kbyte/Sec UP but 4 - 6....

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I would think that the game would only use a small amount of available bandwidth to upload missions to new users.

If it uploaded at the maximum rate, it would be Lag-City for all currently playing users. I think this was similar in OFP and im sure a lot of other games.

I mean, I have an 8meg line and missions (or maps in other games for example) do not download at anywhere near that speed (Assume I am the client).

How is the connection speed when the user has the map?

#C

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So when the User's have the Map there is as good as no Bandwidth needed.

The main thing is the Upload, when the mission is loaded.

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224kbps is not enough to host a dedicated server.

Under perfect condition you'll be able to host a game for 6 players on that kind of connection.

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