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Speirs506

Texturing

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I know many people have already posted about this but I am still having problems and I know others are too.

This is what I have done so far...

I have retextured the us troops for Arma already but am having difficulties getting them to work. I understand the proper tools haven't been released yet so I am using a hex editor to edit the paths of the textures.

I did find the paths using UltraEdit (hex editor) and I did change them to the correct paths but yet I get an 'Out of Memory' error everytime I try to use them. My filenames are all the same amount of characters also.

I managed to get my skins working but only by just replacing the textures from somebody elses units and then re-PBO'ing the files but as soon as I go to edit the paths with a hex editor (I have tried many different editors) it stops working like if it corrupts the file or something.

Anyone who knows how to skin please help me so I can help and give back to this wonderful community.

This is what I just tried:

I used a pbo from someone else's retextured soldiers, and extracted it.

Then I retextured the us_soldieracu_co.paa file and called it us_soldieracu_sg.paa.

I went into us_soldier_teamlead.p3d and changed the paths from us_soldieracu_co.paa to us_soldieracu_sg.paa

Then re-PBO'd the file and tried but the game crashed with an 'out of memory' error when I tried to spawn using Team Leader.

I changed the us_soldieracu_co.paa file and it works for all the units that use it because I didn't have to hex it.

So something in the hex editing is messing up... I dont touch anything else but the paths that need to be changed. I named the file so it had the same amount of characters also but still did not work.

You can also send me an email if you'd like at: speirs506@gmail.com

Thank you

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Yeah, I'm getting the out of memory-error too, but I'm not even changing the texture names, just the directory, (like changing *old pbo name*/data/*texture name* to *my pbo name*/data/*same texture name*

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The path to the texture MUST remain the same length

i.e. CA\characters\data\old_texture_name.paa

MUST be replaced with something of equal length

i.e. new_pbo_name\_pad_\new_texture_name.paa

Otherwise you'll get these "out of memory" crashes.

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Eureka! it worked man, thank you so much!

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Misters!Help me!!!

About what HEX the editor there is a speech???

Where it can be found??? help.gif

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Do a search on google for Hex Editor, you'll find loads.

I use one called DF HEXEditor. It was among the first few links after googling and is more than sufficient for ArmA-editing...

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Does not work!!! Game at once takes off in Windows!!!

Mistake ---> Bad version 538976296 in p3D file...

I ask you to throw off the detailed instruction on mine Email!!!! banghead.gif

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Save opening another thread. Trying to save a file in photoshop as a paa.

Keep getting this message as it tells me about the length of time it will take:

wtf5fc.jpg

Help please guys

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Save opening another thread. Trying to save a file in photoshop as a paa.

Photoshop cannot save in any format, amongst there is .paa-format.

Go to Kegetys ( whistle.gif ) webpage (I'll search for link) and find the paaPlug (plugin that handles import/export of paa/pac-files) he did.

wex

smile_o.gif

Edit: Here it is

Regards

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That would be the problem im encountering using the plug in  wink_o.gif

Nevermind Solved:

The resolution had -1 pixel thus, wasn't a multiple of 4 smile_o.gif All fixed now.

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That would be the problem im encountering using the plug in wink_o.gif

I was thinking that, but I thought maybe you'd be to stupid to understand what you need tounge2.gif (No offence wink_o.gif )

Check the readme, or ask the man himself?

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KCTATu ! nuHDOCbI BbI nuDOPACbI!!!!!!!!!

POu'TE CE6E MOru/\bI !!!!!!!! goodnight.gif

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KCTATu ! nuHDOCbI BbI nuDOPACbI!!!!!!!!!

POu'TE CE6E MOru/\bI !!!!!!!! goodnight.gif

crazy_o.gif ok

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