Speirs506 0 Posted January 22, 2007 I know many people have already posted about this but I am still having problems and I know others are too. This is what I have done so far... I have retextured the us troops for Arma already but am having difficulties getting them to work. I understand the proper tools haven't been released yet so I am using a hex editor to edit the paths of the textures. I did find the paths using UltraEdit (hex editor) and I did change them to the correct paths but yet I get an 'Out of Memory' error everytime I try to use them. My filenames are all the same amount of characters also. I managed to get my skins working but only by just replacing the textures from somebody elses units and then re-PBO'ing the files but as soon as I go to edit the paths with a hex editor (I have tried many different editors) it stops working like if it corrupts the file or something. Anyone who knows how to skin please help me so I can help and give back to this wonderful community. This is what I just tried: I used a pbo from someone else's retextured soldiers, and extracted it. Then I retextured the us_soldieracu_co.paa file and called it us_soldieracu_sg.paa. I went into us_soldier_teamlead.p3d and changed the paths from us_soldieracu_co.paa to us_soldieracu_sg.paa Then re-PBO'd the file and tried but the game crashed with an 'out of memory' error when I tried to spawn using Team Leader. I changed the us_soldieracu_co.paa file and it works for all the units that use it because I didn't have to hex it. So something in the hex editing is messing up... I dont touch anything else but the paths that need to be changed. I named the file so it had the same amount of characters also but still did not work. You can also send me an email if you'd like at: speirs506@gmail.com Thank you Share this post Link to post Share on other sites
mcnools 62 Posted January 22, 2007 Yeah, I'm getting the out of memory-error too, but I'm not even changing the texture names, just the directory, (like changing *old pbo name*/data/*texture name* to *my pbo name*/data/*same texture name* Share this post Link to post Share on other sites
dm 9 Posted January 22, 2007 The path to the texture MUST remain the same length i.e. CA\characters\data\old_texture_name.paa MUST be replaced with something of equal length i.e. new_pbo_name\_pad_\new_texture_name.paa Otherwise you'll get these "out of memory" crashes. Share this post Link to post Share on other sites
mcnools 62 Posted January 22, 2007 Eureka! it worked man, thank you so much! Share this post Link to post Share on other sites
uHKBu3 0 Posted January 24, 2007 Misters!Help me!!! About what HEX the editor there is a speech??? Where it can be found??? Share this post Link to post Share on other sites
Rebel Man 431 Posted January 24, 2007 also , i was have Hex editor trail 30 days. Share this post Link to post Share on other sites
Peanut 0 Posted January 24, 2007 Do a search on google for Hex Editor, you'll find loads. I use one called DF HEXEditor. It was among the first few links after googling and is more than sufficient for ArmA-editing... Share this post Link to post Share on other sites
uHKBu3 0 Posted January 24, 2007 Thanks, the editor has found!!! I shall try now. Share this post Link to post Share on other sites
uHKBu3 0 Posted January 24, 2007 Does not work!!! Game at once takes off in Windows!!! Mistake ---> Bad version 538976296 in p3D file... I ask you to throw off the detailed instruction on mine Email!!!! Share this post Link to post Share on other sites
cobra@pulse 0 Posted January 25, 2007 Save opening another thread. Trying to save a file in photoshop as a paa. Keep getting this message as it tells me about the length of time it will take: Help please guys Share this post Link to post Share on other sites
wex-q 0 Posted January 25, 2007 Save opening another thread. Trying to save a file in photoshop as a paa. Photoshop cannot save in any format, amongst there is .paa-format. Go to Kegetys ( ) webpage (I'll search for link) and find the paaPlug (plugin that handles import/export of paa/pac-files) he did. wex Edit: Here it is Regards Share this post Link to post Share on other sites
cobra@pulse 0 Posted January 25, 2007 That would be the problem im encountering using the plug in  Nevermind Solved: The resolution had -1 pixel thus, wasn't a multiple of 4 All fixed now. Share this post Link to post Share on other sites
wex-q 0 Posted January 25, 2007 That would be the problem im encountering using the plug in I was thinking that, but I thought maybe you'd be to stupid to understand what you need (No offence ) Check the readme, or ask the man himself? Share this post Link to post Share on other sites
cobra@pulse 0 Posted January 25, 2007 Solution found, see above, all is good Share this post Link to post Share on other sites
uHKBu3 0 Posted January 27, 2007 Факанные пиндосы!!! For me works! Share this post Link to post Share on other sites
uHKBu3 0 Posted March 25, 2007 KCTATu ! nuHDOCbI BbI nuDOPACbI!!!!!!!!! POu'TE CE6E MOru/\bI !!!!!!!! Share this post Link to post Share on other sites
VXR 9 Posted March 25, 2007 KCTATu ! nuHDOCbI BbI nuDOPACbI!!!!!!!!!POu'TE CE6E MOru/\bI !!!!!!!! ok Share this post Link to post Share on other sites