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maxqubit

Cobra mission SP

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Description:

- This mission resembles the mission in the YouTube vid (see also my sig). You can free fly the Cobra and switch between pilot and gunner.

- Mission is hard (at least for me;) with highly possible Shilka's and AA soldiers running around plus a lot more. Perhaps it is too hard.

- The real great thing of this mission is the fact that you can switch to gunner and take the gun with its zoom. Blast away the infantry and trucks and see all the beautiful ricochets and stuff.

- Most tech issues are finally solved with v0.3. You certainly can have a lot of fun now with this mission imho.

- Added is the possibilty to order your pilot to 10 or 40 meters from the gunner seat

Screens:

mqtc10h.jpg

mqtc13h.jpg

mqtc15h.jpg

mqtc16h.jpg

mqtc19h.jpg

mqtc20h.jpg

Version:

- v0.3 (beta)

Tech:

- There is one script heliAI.sqs which ensures the Cobra won't land or default to flyinheight 50 when switching to gunner.

Solved bugs:

- Pilot keeps flying when switched to gunner, this despite a specific domove(!?). Possibly because pilot/gunner have called targets.

==> NEVER FIRE / CARELESS defined for pilot (oh, how simple;)

Still to do:

- v0.4 idea: Integrate a 'resque mission' for when you cobra is downed. Idea is to radio 'going down' msg at which you switch to base and take a Blackhawk (with the pilot and 2 gunner positions manned and switchable;) to pick up the downed crew and bring them back alive. Enemy infantry hunt for the downed crew so you have to be quick.

- v0.5 idea: Integrate a 'sniper insertion' mission to eliminate surviving scientists

- Make things nicer perhaps some intro/outro, but i'm no wizzard at this

Download:

- Check www.maxqubit.com/arma and download MaxQubitsTheConvoy (also in my sig)

Installation:

- Just install it in the mission folder.

Play:

- Have fun;)

-- Max

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Thank you!

I have really, really waited for this one! smile_o.gif

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This is great - is there a way you could script it so you actually controll the choppers height from the gunner position, that way you could bob up fire one off and go back into cover.

another idea i would like is if you could somehow put waypoints whilst in game so the pilot would follow them whilst you are gunner - just a few ideas.

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Adding flying height manipulation from the gunners seat (e.g. to pop out of cover above the tree line) DOESN'T work. This must be some kind of bug. I CAN order the heli going up from the gunner seat but i CAN'T order it down!?!? which is totally bizar because it is exactly the same operation i try to perform:

cobra flyinheight (h + 10)

versus

cobra flyinheight (h - 10)

Bizar and frustrating. I probably report this as a bug but if it will ever be solved?

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That is a shame it would be really good if you could go up and down form the gunner seat.

There used to be a misison in ofp you could order heli height i think it was one of the dma dynamic ones I dont know if any others had this.

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There is hope. I had another go at it (leaving the liquor locked up;) and used DOMOVE fix in stead of MOVETO (which is not good) ... seems the heli will do the thing i want.

Laterz:)

Edit: My god, it works like a charm. A bit more tweaking and v0.2 is there for download:)

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this is really good

some more ideas

anychance of the same thing but you can go sideways aswell :->

Also I would like the ability to call in arty from the chopper.

as well as this being able to call in trucks or a blackhawk with supplies to a foward position to refuel rearm etc - I ask to much i know perhaps i should try and do this myself.

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this is really good

some more ideas

anychance of the same thing but you can go sideways aswell :->

Also I would like the ability to call in arty from the chopper.

as well as this being able to call in trucks or a blackhawk with supplies to a foward position to refuel rearm etc - I ask to much i know perhaps i should try and do this myself.

Hahahah, ask what you want. I don't mind:)

But anyway, most of the extra's you want belong to the field of mission making, so yes, you should have a go at it yourself.

However things like flying/moving sideways are more a thing for scripting, so i could have a look at it although atm i don't see any added value in this (taking into account the expected time i/somebody has to invest to make it work)

For me i will work toward a v1.0 version of this mission, smoothing out the last tech details and make a proper mission and test it ... anyway it'll feel 95% like v0.2 anyways.

Have fun!

-- Max

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v0.2 contains a bug:

- AI Pilot keeps flying when you are switched to gunner, this despite a specific domove(!?). Possibly because pilot/gunner have called targets, this because before you've encountered enemies it seems to work allright.

I thought i had it covered but it keeps popping up. Is under investigation for v0.3.

Edit: Well it seems the prob is more stubborn than i thought. I just can't get the pilot (when being gunner) to do what i want on 100% of the time. I think the mix of 'cobra domove getpos cobra' and the fact that enemies are spotted and targetted just wrecks the system. The pilot just doesn't do the 'cobra domove getpos cobra' anymore and takes action on his own!? Even if i disable all AI of the pilot. Sometimes i let the pilot fly to see where he goes. One time he just flew away over the ocean, the other time he went and stopped at a certain spot which had no extra significant meaning to me. Why he does this i really don't know?

I will try the thing as was in v0.1 so without the domove's (and therefor without the jump +5m/-5m thing). It will be back to basic but at least that works.

It is a pity cause initially the 'cobra domove getpos cobra' works very well. You switch to gunner and the pilot just nicely stops at the spot where you've made the switch. It is only after contact with the enemy that this whole system is wrecked:(

Edit2: I just realized i could/should try another obvious thing namely:

pilot setCombatMode "BLUE"

pilot setBehaviour "CARELESS"

how i could have overlooked this is beyond me:) (perhaps it was in a previous version and i editted it out or something)

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v0.3 is up for download (see top post for details)

(I finally solved all outstanding pilot bugs. A simple NEVER FIRE/CARELESS for the pilot did the trick ... i have to say i'm pleased with this mission now. That pilot/gunner thing is a blast to play;)

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I reacted to your youtube vid and I've just given the mission (version 0.3) a try

but I still don't understand Arma heli-flying

okay, you suggest the switch, but: when i switch to gunner, the pilot invariably messes up (flies to low and crashes into the trees, flies in circles when under attack)

this is not about your mission, it's about understanding ArmA, but I would be grateful to hear other people's experiences

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I reacted to your youtube vid and I've just given the mission (version 0.3) a try

but I still don't understand Arma heli-flying

okay, you suggest the switch, but: when i switch to gunner, the pilot invariably messes up (flies to low and crashes into the trees, flies in circles when under attack)

this is not about your mission, it's about understanding ArmA, but I would be grateful to hear other people's experiences

Did you unzip the directory with all the files (like init.sqs and heliai.sqs)? Because some initialisations take care of pilot not going on about on his own. What typically should happen is that when you switch to gunner, the pilot will stabilize at the point and height of the switch

I will replay v0.3 but i don't recall any probs with this anymore. Anyway i'm working on v0.4 but it could take a while before that one is avaiable (currently creating Max Qubit's The Rescue;)

Edit: Do you save in between? There is a bug with disableAi after save (i don't use disableAI anymore, but who knows)

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hey are you making a search and rescue mission as i have been playing the game search and rescue 4 and was thinking how good this sort of thing would be in AA. I dont remeber playing a good medivac misison in OFP

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hey are you making a search and rescue mission as i have been playing the game search and rescue 4 and was thinking how good this sort of thing would be in AA. I dont remeber playing a good medivac misison in OFP

Atm MQTR is a mission with zero shots fired ... but cool (imo) nonetheless;)

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well I find myself sitting as gunner, I order the pilot to fly to some place, and he crashes into anything nearby

how do I make him fly higher?

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well I find myself sitting as gunner, I order the pilot to fly to some place, and he crashes into anything nearby

how do I make him fly higher?

You DON'T order the pilot:) (just never order:)

You switch to the pilot and fly yourself as a pilot (normally i do manual fire and do the Hellfire and FFAR stuff), switch to gunner when i want to take the gun (at that time the pilot will stabilize on the spot)

I know, it is a bit weird, and i know the commanding kind fo wrecks the mission. Perhaps in a future version it can be solved (i will note it as a 'bug;)

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Hi,

that is what i have looked for! For SP its wonderful to switch between the pilot/gunner. It works very well.

Can you add a camera script, so i can look from i.e. the convoi or the scientist to the cobra? That where nice for taking screenshots from different places.

thanks

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@ Feb. 07 2007,15:32)]Hi,

that is what i have looked for! For SP its wonderful to switch between the pilot/gunner. It works very well.

Can you add a camera script, so i can look from i.e. the convoi or the scientist to the cobra? That where nice for taking screenshots from different places.

thanks

I've firsttime toyed with cam scripting in my other mission hanging around (The Rescue, see sig). Now i've got a bit the hang of it i might go for some cam scripting in a possible v0.4 version of The Convoy.

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