leper 0 Posted January 9, 2007 anyone know how the internal #monitor works? it says our cti server is overloaded (down to <10 fps), and yet, if i monitor the server itself (through remote desktop) it says that only 50-60% of the cpu is in use. there is a swedish mirror available for the new patch btw, link Share this post Link to post Share on other sites
KELLO 0 Posted January 9, 2007 log in as admin and the type '#monitor 20' then every 20 seconds you will get a message at the bottom of the screen tellin you how the fps etc are doing Share this post Link to post Share on other sites
Maddmatt 1 Posted January 10, 2007 CTI itself is still very buggy. Bodies don't disappear and people can still spawn at enemies bases. Yesterday I joined a game as OPFOR and I saw a huge pile of BLUFOR corpses at the spawn point. Also another time I spawned in the BLUFOR base, was shot quickly though. Share this post Link to post Share on other sites
aus_twisted 0 Posted January 10, 2007 And you can still spawn injured aswell. This CTI mission needs some serious work for it to become playable, (unless you consider 100's of dead bodies left everywhere playable ) I really dont even know how this mission made it into the final game or demo as it currently is, it shows new players how bad the game runs after awhile because of dead bodies everywhere along with the spawn issues. Share this post Link to post Share on other sites
-ASW-AllShotUp 0 Posted January 10, 2007 So far so good (fingers crossed) no complaints yet from members or visitors to our forums...also only one crash, but we believe it might be server releated..still checking that one out. The funny thing was I had sent a PM asking about it's status, got a reply of real soon, and then went back in the forums and saw the post and link...talk about real soon! Anyway, I will keep the community updated and Support also as comments etc come in. s/ ASU Share this post Link to post Share on other sites
aus_twisted 0 Posted January 10, 2007 Nice it works great Got through my first whole game! http://img114.imageshack.us/img114/9382/armactiwinjpgaj1.jpg Fun, still majorly laggy after 15 players joined.. sooo much desync... Needs optimisation still methinks.. maybe a bad server tho.. it was 100mb/s tho :S It's not a server problem, it's the mission. When you have 100's if not 1000's of dead bodies and vehicles lying everywhere it will kill the server FPS no matter how much bandwidth it has. And when the server FPS go down so does everyones bandwidth and then everyone ends up with bad dsync which makes the game pretty much unplayable once it gets so bad. Share this post Link to post Share on other sites
spongbo 0 Posted January 11, 2007 Weeeellll... if it's just a matter of removing the corpses, I'm sure people wouldn't complain too much if bodies had a limited lifespan (pun intended). I suspect there's more to it than just a cadaver leak. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted January 11, 2007 Isnt it possible to unPBO the file, make a remove-corpse script and then pbo it again? Share this post Link to post Share on other sites
Jack-UK 0 Posted January 11, 2007 Not in the demo mate, cant modify files or the game dont boot up Share this post Link to post Share on other sites
D.murphy man 0 Posted January 11, 2007 Hm i still having trouble even connecting to a server running CTI in the demo version just get stuck on receving data, even after installing latest patch. Share this post Link to post Share on other sites
brokekneck 0 Posted January 11, 2007 Hm i still having trouble even connecting to a server running CTI in the demo version just get stuck on receving data, even after installing latest patch. Some server's haven't updated yet. But yes, the dead bodies do need to go away after some time. I'm sure they will fix it. The 5115 patch made me run ALOT faster. I don't know what they optimized but it helped Share this post Link to post Share on other sites
deady 0 Posted January 11, 2007 At about 18-20 players connected, a CTI server will begin to struggle with CPU usage. It's at that point you will experience the problem of not being able to connect. People already connected will be fine. I'm not sure if this has improved with the latest server release. Share this post Link to post Share on other sites
Kruniac 0 Posted January 12, 2007 Not in the demo mate, cant modify files or the game dont boot up In theory, one could remove that little detail. The game not booting up, that is. It might be a crc check, or a code for code check, but it could -probably- be bypassed. Of course, you'd have to find someone to do it, and the only people I know of would charge you $100. Share this post Link to post Share on other sites
deady 0 Posted January 12, 2007 Gamespy also have the power to delist your server from the server browser, if BIS request it. Share this post Link to post Share on other sites
Kruniac 0 Posted January 12, 2007 Gamespy also have the power to delist your server from the server browser, if BIS request it. Yeah, like anyone ever cared what Gamespy had to say about anything. On subject, however, I was just playing a CTI (If you can even call this JOKE CTI), and it ran more or less smoothly. The dead folks, while plentiful, didnt bother me. This is at 1024 by 768 resolution, with the settings on Normal. Im using a Radeon x1600, 2 ghz processor, and 2 gigs of RAM Share this post Link to post Share on other sites
aus_twisted 0 Posted January 13, 2007 Gamespy also have the power to delist your server from the server browser, if BIS request it. Yeah, like anyone ever cared what Gamespy had to say about anything. On subject, however, I was just playing a CTI (If you can even call this JOKE CTI), and it ran more or less smoothly. The dead folks, while plentiful, didnt bother me. This is at 1024 by 768 resolution, with the settings on Normal. Im using a Radeon x1600, 2 ghz processor, and 2 gigs of RAM Dead units will "bother" you and the server, it all depends on how long the game has been going for. No matter how fast the client and server PC + Bandwidth is it will cause big problems after awhile. Share this post Link to post Share on other sites