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quibbly

how to Rapify .cpp to .bin

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I'm working on a weapons mod for AA. I created the mod, new weapons, etc..., but I am unable to rapify config.cpp to config.bin.

What tool do I need.

Where can I get it at(link).

thanks,

Quibbly

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You shouldn't have to rapify your config. I've derapped all the BIS configs so I can edit them without bothering to do the conversion.

However, I suggest you check out Mikero's Eliteness tool, it's the only one which can .cpp => .bin at the moment for Armed Assault, I think.

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derapified content, just like ofp will work 'as is'. However, you are introducing an un-necessary engine load if you don't re-raPify the text, to say nothing of undetected bugs until it's too late sort of thing.

use this tool here http://andrew.nf/ofp/tools/eliteness2.08.rar

if you are using a kegetys decode of the original config.bin make sure to set the options appropriately in Eliteness because Kegs had no need to produce output suitable for re-binarising, i do.

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I've derapped all the BIS configs so I can edit them without bothering to do the conversion.

Can you tell me how you derapped all the original .bin's ? I tried most of the tools but everytime i get a "not a valid raP file".  crazy_o.gif

Thx, PhunkMaZ

Edit: PBO Plugin for Total Commander was the problem. Mission accomplished! biggrin_o.gif

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In Eliteness choose the config.bin open it up so its decoded, then save as config.cpp or config.txt.

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I have eliteness, but it refuses to run. The .ddl is both in system32 and in the same dir as the executable.

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Can someone please help me with this eliteness program? It crashes any time I try to run it. Kinda hard to change much when you can't change the c++ and header files back to a .bin

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Can someone please help me with this eliteness program? It crashes any time I try to run it. Kinda hard to change much when you can't change the c++ and header files back to a .bin

Eliteness didn't work for me either. Just unRap the config.bin with kegetys tool...... http://www.kegetys.net/dl.php/tools02122006.zip ........and edit your config.cpp

Then just move your orginal config.bin outside of that folder (I don't think it can be in a subfolder either) to some place safe and now the game will read that edited config.cpp as it would for the config.bin

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