Journeyman 0 Posted December 2, 2006 OK we've heard quite a bit about the helis in ArmA and how they are considered not as good as OFP in terms of physics and handling. So how are the boats in this respect? I've heard mention of them being able to run on land etc.!? Are they as realistic or less realistic than in OFP in terms of physics and how are the multiple guns? Can you control the boats with the mouse and look around with TIR etc. (if you have it)? Do the boats pound up and down with the waves if the weather is set to windy and what wake effects are there? I think there are only two boats at present, but this will surely change with time! Share this post Link to post Share on other sites
Lateflip 0 Posted December 2, 2006 I can confirm that boat controls are excellent and that they work as transportation on land too : P That doesn't bother me though as AI doesn't use that feature. And yeah boats pound up and down with the waves. Share this post Link to post Share on other sites
Mr_Tea 0 Posted December 2, 2006 By using that bug we can get working LCAC`s, that can make higher speed over land. The LCAC`s we have in OFP\Res, having a problem with the reachable speed over land. Share this post Link to post Share on other sites
Scillion 0 Posted December 2, 2006 Hey, if all the bugs were of the boat on land kind I wouldn't mind a bit. I can just choose to not use boats on land. Glad to here they're good in water Share this post Link to post Share on other sites
jaguax 0 Posted December 2, 2006 I found the boat handling, and vehicle handling in general to be horrible... I mean trucks and cars aren't THAT bad, but they are the same as in OFP pretty much, meaning, very slow to respond, EXTREMELY easy to oversteer, especially as speed increases. The boats, especially the little boat with the Johnson motor handle terribly. Same deal, very slow response, and oversteer. But to top it off there is absolutely no animation besides the propeller spinning. Meaning that when you turn left or right the motor on the back of the boat remains completely straight, and your character doesn't even move their arm. It seems like the most effort in this game, as well as OFP went into the infantry battles, while vehicles feel like kind of an afterthought. It's hard to go from the perfectly smooth/responsive BF2 vehicles to this. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted December 2, 2006 It's hard to go from the perfectly smooth/responsive BF2 vehicles to this. You call that perfectly smooth and responsive? Share this post Link to post Share on other sites
Guest RKSL-Rock Posted December 2, 2006 It's hard to go from the perfectly smooth/responsive BF2 vehicles to this. You call that perfectly smooth and responsive?  To be honest I’d agree. In BF2 there’s no "command lag", jump in the boat and go rather than a short pause and go for ArmA. Also the boats and vehicles just feel far more polished. You can slag off BF2's gameplay style and the accuracy of the kit but it does run well and it does look more polished. Just comapre the gunner view in BF2's boats with the gunner view in ArmA. There is an obvious difference in quality. Dont get em wrong, I think ArmA is a huge step forward from OFP. The game engine has so many possibilites its going to make modding it very interesting... but in its current state it does lack the polish of other games. Share this post Link to post Share on other sites
Snake Man 407 Posted December 2, 2006 So how are the boats in this respect? That RHIB boat is very slow when AI drives it. In PMC First Fight campaign I have mission where you board that boat with your SF team from Rahmadi coastline and travel to Sahrani SW coast, it takes forever as AI drives/pilots the boat so damn slow. I tried few things for the AI so it could drive it faster, no luck. I hope there is something I'm doing wrong or it will get fixed on some patch. It cannot stay like it is now. Share this post Link to post Share on other sites
Heatseeker 0 Posted December 2, 2006 It's hard to go from the perfectly smooth/responsive BF2 vehicles to this. You call that perfectly smooth and responsive? Well, maybe the perfectly smooth and responsive BF2 vehicles are partially responsible for its overall lameness, when i first played OPF i though it was all very hard yet i learned with experience and time. If something in this game is too hard you either learn or try something else, tractor driving for example . Share this post Link to post Share on other sites
frederf 0 Posted December 2, 2006 "That RHIB boat is very slow when AI drives it. In PMC First Fight campaign I have mission where you board that boat with your SF team from Rahmadi coastline and travel to Sahrani SW coast, it takes forever as AI drives/pilots the boat so damn slow. I tried few things for the AI so it could drive it faster, no luck." Have you tried giving different speeds to the AI in the waypoints? Share this post Link to post Share on other sites
Journeyman 0 Posted December 2, 2006 ... LOL ... Â Â This is ridiculous! How comes that OFP had boats that ground to a halt when striking land and yet in ArmA we have magic carpet boats? I love the video it is hilarious, nice music too! Â Â ... But BIS please sort it! PS. Can that boat go uphill too? Â Share this post Link to post Share on other sites
Timblesink 0 Posted December 2, 2006 I'm pretty sure that boats can go up small hills, but lose momentum pretty fast... And that vid was funny as! Although a bit wacko Share this post Link to post Share on other sites
=BFP=Cheetah 0 Posted December 2, 2006 This is ridiculous! How comes that OFP had boats that ground to a halt when striking land and yet in ArmA we have magic carpet boats? I love the video it is hilarious, nice music too! ... But BIS please sort it! PS. Can that boat go uphill too? In OFP this was possible too, gaining enough momentum (speed of 50 km/h) was enough to go about 50 metres onto land. You can go even further inland in ArmA, but I'm sure that it'll be fixed. Going up small hills is possible as pointed out, but you lose a lot of speed doing so. Share this post Link to post Share on other sites
Journeyman 0 Posted December 2, 2006 In OFP this was possible too, gaining enough momentum (speed of 50 km/h) was enough to go about 50 metres onto land. You can go even further inland in ArmA, but I'm sure that it'll be fixed. Going up small hills is possible as pointed out, but you lose a lot of speed doing so. In OFP it was momentum alone that carried you onto land! In that video the boat was being powered along by its engines! Â Share this post Link to post Share on other sites
NeMeSiS 11 Posted December 2, 2006 It seems like the most effort in this game, as well as OFP went into the infantry battles, while vehicles feel like kind of an afterthought. It's hard to go from the perfectly smooth/responsive BF2 vehicles to this. BF2 vehicles are way to smooth and responsive, if a 5t truck would drive like the cars in BF2 then it would be terrible, cars dont accelarate that fast and it feels like the drivers is pulling that steering wheel to all sides as hard as he can Overall the car and boat physics in ArmA are much better then in OFP, they feel much more like cars/baots now The choppers feel a bit weird but IMO its OK that they are much harder to fly now, in OFP it was too easy Share this post Link to post Share on other sites
BlackAlpha 10 Posted December 2, 2006 You know what? Unreal Tournament 2004 has very good vehicle handling. It's the best ever! Now you are probably wondering why the hell I'm comparing UT2K4 to ArmA. Well some people compare BF2 to ArmA, which is exactly the same thing. BF2 is not realistic. All of the easy vehicle handling is unrealistic. The easy player controls are also not realistic. They just made it that way because it's an ARCADE game, not a SIM. It's supposed to be EASY as hell. Share this post Link to post Share on other sites