Albert Schweitzer 10 Posted March 14, 2007 Sickboy, you definetly have a better overview than me of what a new update would have as implications (or the work input it would require). I am only talking for myself and I often used to create missions and intros by creating new environments. As you know a tree or a stone can have a lot of impact on the battlefield. And for a movie it is even more useful. Instead of having to search entire Sahrani for the right composition of stones and trees I could just create it myself. But I guess you know yourself whether the effort is worth the outcome. Anyway, great work already and I realy love the addon. And to show you that I already tried most of it: there are some minor texture errors (texture cant be loaded) on some buildings. But that doesnt matter at all. Share this post Link to post Share on other sites
Arkon2 0 Posted March 15, 2007 Hi, and thanks to Sickboy for all his efforts. Just wondering if anybody is getting CTD's with any of the buildings in the adddon? I,m getting some and one 100% of the time with the very last entry "zluty_statek_in". I am on XP - 1.05 with no other addons - this is happening on an empty map on flat ground. Arkon Share this post Link to post Share on other sites
sickboy 13 Posted March 15, 2007 Hi, and thanks to Sickboy for all his efforts.Just wondering if anybody is getting CTD's with any of the buildings in the adddon? I,m getting some and one 100% of the time with the very last entry "zluty_statek_in". I am on XP - 1.05 with no other addons - this is happening on an empty map on flat ground. Arkon I've had no other reports so far, I'll have a look into it soon, altough I probably have to exclude the building as it's probably a bis bug in the building itself but let's see Quote[/b] ]Sickboy, you definetly have a better overview than me of what a new update would have as implications (or the work input it would require).I guess I won't be needing to make the additional editorupdate anymore )http://www.flashpoint1985.com/cgi-bin....t=59830 Share this post Link to post Share on other sites
beta 0 Posted March 15, 2007 Yeah, I've got some CTDs with various buildings too (YES, I actually individually placed EVERY one of them ...) This is the list I've got ... benzina domek_radnic Domek_sedy domek_zluty dum_patr_nizky_prujezd HANGAR jizak_test molo_drevo_krychle molo_drevo_krychle2 sara_domek_patr_nizk_prujezd townhall zluty_statek_in brana_krat_1_7 And, the 'skola' model is missing a texture for the steps (gives you a pop-up error, but runs) Don't know if it is machine specific, but my guess is that they are missing "ruins" models as a couple of them I couldn't find a duplicate in the #RUINS directory. Hope it helps. Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted March 15, 2007 Hi, and thanks to Sickboy for all his efforts.Just wondering if anybody is getting CTD's with any of the buildings in the adddon? I,m getting some and one 100% of the time with the very last entry "zluty_statek_in". I am on XP - 1.05 with no other addons - this is happening on an empty map on flat ground. Arkon I've had no other reports so far, I'll have a look into it soon, altough I probably have to exclude the building as it's probably a bis bug in the building itself but let's see Quote[/b] ]Sickboy, you definetly have a better overview than me of what a new update would have as implications (or the work input it would require).I guess I won't be needing to make the additional editorupdate anymore )http://www.flashpoint1985.com/cgi-bin....t=59830 thats ashame that two persons work on a project simutaneously. He should have announced that something is in progress. Share this post Link to post Share on other sites
sickboy 13 Posted March 16, 2007 Beta: Thanks for the report, I will exclude them from the EditorUpdate in the future. thats ashame that two persons work on a project simutaneously. He should have announced that something is in progress. It's a pitty I didn't know about it thats true, but my EditorUpdate Compared to theirs is very "lite" aswell as easy and quick to make Theirs is way more complete and they have put a lot more hard work in than me I can recommend their EditorUpdate to everyone who needs the additional functionality, as mine was simply a 'Snack' while theirs is the 4-Star Meal Share this post Link to post Share on other sites
Törni 0 Posted March 17, 2007 Only "not found" when trying to download .56 update. Share this post Link to post Share on other sites
paragraphic l 2 Posted March 17, 2007 As far as I know, we are still at 0.55 Share this post Link to post Share on other sites
derfalpha 0 Posted March 18, 2007 This is good, but the "objects" themselves are still lacking. Is there an objects pack for ArmA with additional objects? Like new fences, control towers, etc...? Share this post Link to post Share on other sites
sickboy 13 Posted March 18, 2007 This is good, but the "objects" themselves are still lacking. Is there an objects pack for ArmA with additional objects? Like new fences, control towers, etc...? I guess that's MAPFact.net's Area ^^ Share this post Link to post Share on other sites
derfalpha 0 Posted March 18, 2007 This is good, but the "objects" themselves are still lacking. Is there an objects pack for ArmA with additional objects? Like new fences, control towers, etc...? I guess that's MAPFact.net's Area ^^ How in particular? Share this post Link to post Share on other sites
sickboy 13 Posted March 18, 2007 How in particular? They did a great job for OFP: http://www.mapfact.net/include....4f2af47 Share this post Link to post Share on other sites
derfalpha 0 Posted March 18, 2007 How in particular? They did a great job for OFP: http://www.mapfact.net/include....4f2af47 Oh right. So nothing of the sort is out yet for ArmA. Share this post Link to post Share on other sites
sickboy 13 Posted March 18, 2007 Oh right. So nothing of the sort is out yet for ArmA. Nope, but also check the other EditorUpdate by LowFly, I think they got some other objects etc Share this post Link to post Share on other sites
shark-attack 2 Posted March 21, 2007 question .. if i use the editor in pbo form will others need to have the addon or is it the same as patch ? Share this post Link to post Share on other sites
sickboy 13 Posted March 21, 2007 question ..if i use the editor in pbo form will others need to have the addon or is it the same as patch ? Nope others do not need to have the editorupdate, thats the whole idea behind the mod Have fun m8 , and hope to see many of your great missions man, loved your work for OFP! Share this post Link to post Share on other sites
He who dares 0 Posted March 22, 2007 smashing ... nice job mate ! Share this post Link to post Share on other sites
Arkon2 0 Posted March 22, 2007 Hi Sickboy, Are you referring to the EditorUpdate by LowFly/ as well as your own when you say that it does not require others to have the addon? Thanks Arkon Share this post Link to post Share on other sites
sickboy 13 Posted March 22, 2007 Hi Sickboy,Are you referring to the EditorUpdate by LowFly/ as well as your own when you say that it does not require others to have the addon? Thanks Arkon I was of coarse referring to my own EditorUpdate . The whole idea behind this EditorUpdate was to be able to use objects that are already in the game available, just not visible in the Editor.LowFly's Addon is required on all computers that use objects from it. But compared to mine, it is way more complete and contains a lot more functionality. Share this post Link to post Share on other sites
shark-attack 2 Posted March 22, 2007 thanx sickboy ... great stuff .. thanx for youre words of encouragement Share this post Link to post Share on other sites
Arkon2 0 Posted March 22, 2007 Hi Sickboy, Thanks for clarifying that! Arkon Share this post Link to post Share on other sites
froggyluv 2136 Posted March 22, 2007 I'm curious about the SLX features I see in the editor. I see SLX Soldiers and 'Draggin wounded' listed under units not gamelogic and I don't see either implemented when I fire them up in the editor. Share this post Link to post Share on other sites
sickboy 13 Posted March 22, 2007 I'm curious about the SLX features I see in the editor. I see SLX Soldiers and 'Draggin wounded' listed under units not gamelogic and I don't see either implemented when I fire them up in the editor. Wrong thread m8.. Share this post Link to post Share on other sites
froggyluv 2136 Posted March 22, 2007 I'm curious about the SLX features I see in the editor. I see SLX Soldiers and 'Draggin wounded' listed under units not gamelogic and I don't see either implemented when I fire them up in the editor. Wrong thread m8.. Â OOOPS! Sorry bro. I saw SLX GL3 in your readme and then saw these items listen in my editor I just assumed they came in with your mod which I just installed. Share this post Link to post Share on other sites
sickboy 13 Posted March 22, 2007 OOOPS! Sorry bro. I saw SLX GL3 in your readme and then saw these items listen in my editor I just assumed they came in with your mod which I just installed. Yes m8, so still wrong thread ^^ This is my EditorUpdate Thread. Follow This link to my Mod Anyway. I have no idea yet what they are, but its possible that the models are simply disabled because of incompatibility with ArmA Share this post Link to post Share on other sites