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snake22000

AI is very impressive !

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Good movies, nice quality smile_o.gif .

The take cover comand seemed to work there, in OPF it never did... you could issue the comand and the hide symbol would appear near the units but they would stay in the open and act dumb.

Q: Does it work like in the movie if you have a larger squad under your comand?

Q: Does the a.i. squad leader use this comand on his own or (if possible) set on a waypoint?

I never liked to use stealth behaviour since the a.i. would crawl or move slowly but didnt take advantage of concealment (bushes)...

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Didnt play much but .. one of the begin missions you get a snipe gun and an AT weapon at night, and if I shoot all the enemy guarding the tanks they just dont react at all. They just keep standing or walking while you shoot one after the other. Thats the dumbest AI I ever saw.

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Didnt play much but .. one of the begin missions you get a snipe gun and an AT weapon at night, and if I shoot all the enemy guarding the tanks they just dont react at all. They just keep standing or walking while you shoot one after the other. Thats the dumbest AI I ever saw.

That´s not the AI´s fault if the mission designer doesn´t give them proper triggers.

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nice vids, really sweet. those vids showing the friendly a.i's being able to go up to roof tops and to take cover inside a bush was very nice. hey Keycat what about a Urban combat A.i part in the next group link script whistle.gif like say you have predefined coordinates in the island maps where there are towns and the a.i will react differently than if it would be out in the terrain smile_o.gif

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As Fox808 pointed out there are plenty of existing threads which these videos would have fit into, there was no need at all to start a new thread.

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