BronzeEagle 2 Posted June 23, 2009 (edited) first of all i want to say that im thankful to be speaking to some ofp legends such as macser and stgn. second, i will take what you say into consideration and perhaps have a hard version and an easy version. I recently finished the alternate sound packs for the weapons i am currently uploading them now, expect a link in a few minutes. edit: upload complete Download If you want to hear a sample of the audio file i used to get the realistic version sounds, here it is: Listen Edited June 23, 2009 by BronzeEagle upload complete Share this post Link to post Share on other sites
Macser_old 0 Posted June 23, 2009 (edited) Legends?:D Well,thanks for the compliment.Speaking for myself,I'm just a die hard flashpoint fan who's lent a hand here and there. I don't think I'd quite qualify as a legend. I haven't listened to all of the sounds yet,but there's some good raw material in there.A few of the samples could do with a touch more editing.Relative volume levels,trail off and such. :) Edited June 23, 2009 by Macser Share this post Link to post Share on other sites
R0adki11 3949 Posted June 23, 2009 What i did like about the Coldblue addons was the Sniper models they are impressive :) Keep up the good work. Share this post Link to post Share on other sites
BronzeEagle 2 Posted June 23, 2009 oh the sniper is the same as the regular soldiers isn't it? i mean you have to have the bas addon just to use the sniper model. i don't think he even has a ghillie suit on. i don't think the sniper is that impressive. Share this post Link to post Share on other sites
miho 10 Posted June 24, 2009 what about that http://ofp.gamepark.cz/index.php?showthis=7613 is this part of the mod / addon Share this post Link to post Share on other sites
BronzeEagle 2 Posted June 25, 2009 No. There are marpat soldiers included in the east/west units pack but they don't look like that they were modified slightly. That may have been the original design but in the end thats not what they look like. Share this post Link to post Share on other sites
BronzeEagle 2 Posted June 30, 2009 (edited) i, bronzeeagle, aka bowery baker, of the code blue team, announce the near beta of our finished eleven mission campaign, entitled, OFP RESISTANCE 2 *concept campaign*. Note this is not the official sequel to resistance by BIS, this is my sequel to resistance, in hopes that bis will play it and give me a job. AND NOW!!!!: ofp resistance 2 by codeblue team Edited June 30, 2009 by BronzeEagle Share this post Link to post Share on other sites
stgn 39 Posted June 30, 2009 HI I am having problems, can't get on from mission 2 just quits to main menu. STGN Share this post Link to post Share on other sites
BronzeEagle 2 Posted June 30, 2009 (edited) i will immediately take down the link and re up with fixed version. In the meantime recheck and see it wasn't an addon issue and try this easy version: Resistance 2 easy Edited June 30, 2009 by BronzeEagle Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 5, 2009 small trailer by kenwort: Share this post Link to post Share on other sites
miho 10 Posted July 6, 2009 Nice :D. are the SFC.ITZHAK's USMC AV-8B , AAV7 SFC.ITZHAK's or TOW (Tales of War) Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 7, 2009 only the harrier belongs to sfc itzhak or whatever. the aav is tales of war. Share this post Link to post Share on other sites
stgn 39 Posted July 7, 2009 The easy version works better have played thrugh 6 missions and they work fin except mission 6 would not end even after the music had played and the objective was completed. Noted bugs: Medics often do not wanna heal you kinda bummer for gameplay. BIS machinguns are way too accurate compared to the HD guns you have. The wounded animation is anoying since it dosen't always stops playing when a soldier is dead also I makes me feel bad that I have to go around and execute wounded soldiers to get on. Sugestions: The sound for getting up when your wounded in the legs is very anoying especialy the "umpf" sound in the start. Think the dispersion is over done in my opinion dosen't have to be so masive to have alot of gun play also I don't need to aim I just shoot at things like they are area targets. Mg recoil jumps too much making them totaly useless. STGN Share this post Link to post Share on other sites
Macser_old 0 Posted July 7, 2009 (edited) I think both the problems with the medic/corpsman and the looping anim is related to wound.sqs.Which is in the CB_units PBO. It's a nice idea.But personally I do without it.It doesn't offer enough over vanilla behaviour to keep it.And as the missions seem to require the player's group to be inside a target it can hold everything up,even with "objective complete". Edited July 7, 2009 by Macser Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 7, 2009 (edited) let me be honest, personally im just the mission editor/sounds guy so, those things may never be fixed if noone steps up to the plate. Edited July 9, 2009 by BronzeEagle Share this post Link to post Share on other sites
Macser_old 0 Posted July 8, 2009 Hello Bowery,I'm here to pester ye again. :) I could well be wrong,as I've very little mission building experience. But shouldn't the Objective trigger have an "end" type instead of "none",in mission 6? Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 8, 2009 (edited) i appreciate the feedback and the error is fixed. im currently uploading the 2.0 version with the fixed missions in both hard and easy. expect that link in a few minutes here. thanks for playing my campaign. i worked really hard on it. Edited July 9, 2009 by BronzeEagle Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 9, 2009 (edited) ladies and gentlemen i present to you hopefully the final version resistance 2 easy 2.0!! Resistance 2 easy 2.0 author: BronzeEagle aka Bowery Baker CodeBlueTeam campaign name: resistance 2 easy 2.0 island: nogova players: 1 missions: 11 language: english version: ofp 1.96 link to addons: jam 3: ftp://ftp.ofpr.info/ofpd/unofaddons2/JAM3_FIXED6.rar vit apc pack 1.4: ftp://ftp.ofpr.info/ofpd/unofaddons2/vitapc_14_full.exe harrier: ftp://ftp.ofpr.info/ofpd/unofaddons2/USMC_AV-8B_HARRIER.RAR tow aav: ftp://ftp.ofpr.info/ofpd/unofaddons2/AAV7v1_1.zip code blue east and west units: http://www.mediafire.com/?imoimoozmuy code blue weapons 3 weapons versions: http://www.mediafire.com/?whyjyxm3d5y sef ch53 pack: ftp://ftp.ofpr.info/ofpd/unofaddons2/SEF_CH53_1.0.rar sef misc: ftp://ftp.ofpr.info/ofpd/unofaddons2/SEF_Misc_1.0.rar Edited July 9, 2009 by BronzeEagle Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 10, 2009 (edited) btw guys please take a look at my work. i still believe in code blue and im not giving up on it. if you would like to join the team please let me know cuz i need people badly, especially in the modeling department. If you have special arrangements such as not being mentioned and would like to help pm me we can do that as well. however you like just i need help. Edited July 10, 2009 by BronzeEagle Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 11, 2009 (edited) want to make code blue missions but don't know where to start. Try the CodeBlue Mission Resources Pack. containing music we use, image files of characters we use in our briefings, etc so you can make code blue missions as well. Theres even special surprises. Edited July 11, 2009 by BronzeEagle Share this post Link to post Share on other sites
Mr_Harding 1 Posted July 13, 2009 Can you please upload somewhere files for campaign? I cannot find "sef misc" and "tow aav", because links on ofp.gamepark.cz are dead. Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 13, 2009 (edited) just scroll up. the links on this page work fine. Edited July 14, 2009 by BronzeEagle Share this post Link to post Share on other sites
Mr_Harding 1 Posted July 14, 2009 Hmm, maybe yesterday smth was with my provider, tnx. Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 18, 2009 i can't show you guys any of the photos i have of the new units update, but i have them and i assure you they are coming. that is all. Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 22, 2009 (edited) as you know if you played the campaign resistance 2, the northeast was left uncleared by the americans, they simply liberated the network. So what happened after? Well, thats what ill explore in the sequel and heres an option im thinking: when nogova was liberated by the americans the everon alliance showed up and offered that nogova join the everon alliance the nogovans refused saying only if they failed everon alliance won't get involved with nogova but they send special forces to watch and be on alert in case the war spreads to everon as the nogovan army engages on its first mission they notice the everon alliance special forces watching them mysteriously but keep moving and slowly they make their way to the island theres alot of pressure on nogova to join the everon alliance the question is can they do the job themselves or will they be forced to join the everon alliance Edited July 23, 2009 by BronzeEagle Share this post Link to post Share on other sites