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otester

AI and take offs

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Why is it AI have such a hard time getting their plane down the run way and into the air?

I put a plane on a runway, told it to move up the run way then set a waypoint somewhere accross the map, AI in helis have no problem getting there even dropping troops off.

Is there a method for getting them into the air or just a common bug?

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Some maps (read most of) do no have AI runways...Then take off and take on are impossible...

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Aha ok, so I'm assuming correct you can't tell an AI were a set runway is?

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I don't really know that this belongs in the Add on's but hey.

I agree, i always had the same problem (And i have no skill in scripting...never was quite sure how it worked...)

But i always wanted Air Support from an A-10 or something of that sort, but could never get it because i couldn't figure out how to make it work! banghead.gif

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Just making a Vietnam map since now I'm going to have to fly the plane -.-

Stumbled accross this error while making a massive battle which I didn't get earlier while making a smaller conflict.

Size made the error?

Quote[/b] ]No entry 'config.bin/CfgWorlds/East/Soldiers/PlayerVoice.name'

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No, he refers for planes taking off.

Yeah, and setVelocity is the way to go unless you do a more complicated script.

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I tried putting a tank on a bridge before and it ended up under it, can I use something simular to setvelocity like setheight for an object? If so were would I put the command?

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errm - you could ask a mod to move your thread over to

Mission Editing&Scripting forum and there you'll get a proper

answer very soon - you'll get it here too, but that's the

wrong place for this discussion. wink_o.gif

Setpos is what you after - go and check the comref for

the use of the command - if it's unclear then post a question

in ME&S forum - or use the search. smile_o.gif

~S~ CD

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setPos [(getPos this select 0), (getPos this select 1), x]

x = desired height

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Problem is that I see this code on OFP sites quite a lot yet were do I input it? I haven't seen any places in game.

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Problem is that I see this code on OFP sites quite a lot yet were do I input it? I haven't seen any places in game.

Since i already pointed you to Mission Editing guess where's

the right place to start entering your code - yeah you're right

in the Mission Editor.

If you talk about playing only without making your own missions then take it that you can't do anything to solve

the problem.

~S~ CD

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Yay now I can put Mr. Tiger on the ardennes bridge properly.

Thanks for mass help guys! biggrin_o.gif

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