Kirby 2 Posted November 9, 2006 How do you create a custom watch or compass, then install it into OFP? I searched: found naff all. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted November 9, 2006 I don't know, how do you get rid of all these pointless threads? Share this post Link to post Share on other sites
Myst9999 0 Posted November 9, 2006 I wouldn't say it's pointless. Wrong section perhaps, but not pointless. Share this post Link to post Share on other sites
Kirby 2 Posted November 9, 2006 Well I did search, and I couldnt think where the heck something like this would go (Well, where would it go?) We all gotta start somewhere folks. If you dont ask (After searching and finding nothing), you dont get. Share this post Link to post Share on other sites
mr burns 132 Posted November 9, 2006 At least the compass thingie could have been solved by opening data.pbo and searching for appropriate texture names. The watches are indeed very well hidden, take a look at this one to get an idea how it should be done: http://www.surfacezero.com/uploads....y-G.zip Find a complete set of retextures here: Modern OFP #2 Share this post Link to post Share on other sites
Big Dawg KS 6 Posted November 10, 2006 Well all of the models and textures for them are in the DTA\Data and Data3d PBOs, so it's a simple task of replacing the proper files. But don't ask me which ones, I have no idea. Share this post Link to post Share on other sites
Kirby 2 Posted November 10, 2006 Thanks guys. PS. RHS rules (Exept for deciding to use facestex and having Kyle on the team) Share this post Link to post Share on other sites
Big Dawg KS 6 Posted November 10, 2006 Thanks guys.PS. RHS rules (Exept for deciding to use facestex and having Kyle on the team) This is the thanks I get for trying to take your side on the facestex AND getting all the scripting done? Not to mention having to face Comrade Dictator Shadow NX... I guess you don't want the addons in the next planned release. Off topic! Share this post Link to post Share on other sites
Kirby 2 Posted November 11, 2006 Lol, Im just kidding. As you know. Anyways, back on topic: If i did manage to make them and change them would I be able to play MP with them? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted November 11, 2006 Lol, Im just kidding. As you know.Anyways, back on topic: If i did manage to make them and change them would I be able to play MP with them? Da, as long as Mr. Config.bin is not changed the server could care less. Share this post Link to post Share on other sites
MAA3057 0 Posted November 15, 2006 I asked about the custom watches almost a year ago. I got some great feedback and reference, but I couldn't figure out how to add the watch and dropped it. I heard there was a Mickey Mouse watch somewhere.. Share this post Link to post Share on other sites
Metal Heart 0 Posted November 21, 2006 Make a mod folder with a copy of the original file res\dta\hwtl\data3d.pbo (so it's @urmod\dta\hwtl\data3d.pbo) and put the modified files in it. You can also put the textures in that data3d.pbo, like data3d\compasstextures and data3d\watchtextures folders so they're easier to make (only have to pack one pbo for in-game test) and easier to modify later. If you have a skypack that has a data3d.pbo make the modifications there. If you're only modifying the textures, I'd still do it this way because data3d.pbo is a smaller file than data.pbo where the original textures are. (change path to textures in the model.p3d to data3d\modeltxt\ with O2 and copy the modded textures there) You could also use separate pbos but then you'd have to use a modified bin\config.cpp and that might be a problem if you play on public servers since they'd have no way of knowing what you modified in it. Share this post Link to post Share on other sites