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Silencer

Has anyone noticed this?

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the guns reloading animation swings around while I'm proning.

I don't even see the magazine taking out?

call me dumb, what the hell is that?!?

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WHY NOBODY REPLIES ON THIS TOPIC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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when I'm siting down on the ground in OFP.I press the reload button which makes the player models do reload animation on the gun.But, sems when I press it,the reload naimation is werid ,the gun just swings around.

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You're still talking throught your arse...

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Perhaps your Russian is better than his English? No? Then don't insult someone simply because you don't understand what they're saying.........

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Yes, do that not. it is much mean.

what hes getting at is that when your prone and reload your guy just kinda swings his gun around insted of going through the type or reload animation you get when yer standing.

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yes exactly!

is it really that hard to understand my topic?

don't insult my grammar ,I know 2 languages!

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Sorry m8, but i fail to see what your point is, so what if the animation is different or nonexistant, i'm too busy picking my next target to worry about that.................

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Yes, But. Games are not played just for realism, If Operation Flashpoint had poor graphics/sound or animations it's popularity would be alot less... And it would be less fun to play...

Why play Wolfenstien3d if you have QuakeIII, Know what i mean...

Graphics and visual quality are a major selling point for games now, And the problems with animations in the game do put me off a little bit.

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Good point... look at "Steel Beasts" quite possably one of the most accurate and realistic Tank simes EVER and yet its almost unknown because of its HORRID graphics.

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wobble...I'll give ya a "high five" on Steel Beasts, especially on the graphics....they could be better.

The got everything pretty much spot-on about the Abrams....even down to the different sounds from going to 3x and 10x....and even the turret brake.

Its real enough that our armor company uses it as a "pre-gunnery" training device. It is sometimes hard to get a full crew into the AFIST simulator, so we use Steel Beasts routed through an old set of Cadillacs to get our gunners "trigger time"

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