KaiserPanda 0 Posted October 31, 2006 This isn't going to happen, I know. But, I think it would be insanely bad ass if this was available commericaly. http://www.calytrix.com/siteContent/LVCGame/intro.php Think of playing an integrated game of ArmA and Lock On! *froth* Share this post Link to post Share on other sites
Gimpster 0 Posted October 31, 2006 You are not the only one who has been dreaming of a platform where the best milsim applications from each genre can be linked in to a single gamespace. Armed Assault (Primary application), LMAC Fixed Wing), EEAH/EECH (Helo), etc... It has been a dream of mine for some time as well. Share this post Link to post Share on other sites
frederf 0 Posted October 31, 2006 Silent Hunter II and Destroyer Command (uh, 2.764363?) were linked in this way as well. Two seperate games that could interface with each other. This requires a lot of coordination from the two game devs obviously but something else it requires is a similar scope. Steel beasts and VBS could call the same sized and detailed land "home." This becomes problematic if you wanted to integrate say.... IL-2 Sturmovik and Call of Duty. One has a not-detailed 100x100mi map and one has a very detailed 1x1mi map. You can see that integrating lock-on and ArmA would prove less similar and thus harder to integrate than steel beasts and VBS1. Still, heck of a wonderful dream! Share this post Link to post Share on other sites
max power 21 Posted October 31, 2006 Heh. Integrating LOMAC and OFP (I can't speak for VBS) would be very bad for the OFP guys. The jets would be able to see you at hundreds of kilometers, but the OFP guys would be limited to a couple of kilometers at best. I wonder how they would resolve this problem. It would be great, given that LOMAC is much easier to fly. Share this post Link to post Share on other sites
funnyguy1 0 Posted October 31, 2006 There were ideas, that bis could create their own sims like steel beasts, or even a helo sim, based on the engine of ofp. I suggest visiting the topics about the modules for game2. That wouldn't require combining two different games and thus linking different engines, but two or three different modules (by module I mean something completely different than what VBS modules are) from one game based on the same engine. Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted October 31, 2006 Heh. Â Integrating LOMAC and OFP (I can't speak for VBS) would be very bad for the OFP guys. Â The jets would be able to see you at hundreds of kilometers, but the OFP guys would be limited to a couple of kilometers at best. Â I wonder how they would resolve this problem. Â It would be great, given that LOMAC is much easier to fly. LOMAC is easier to fly than OFP??? That's the first time ever that I've heard that... But something makes me believe that OFP is easier to fly than LOMAC... And, as far as game integration goes, having VBS integrate with Steel Beasts is completely different from the Silent Hunter II / Destroyer Command symbiose. And that wasn't the only symbiose, either - I think EA/Jane's combat sims also had a game where one was a submarine game and the other a surface ship combatant sim... not sure though (although now there's "Dangerous Waters"...). Here though we're talking about one sim made by one company, and another sim made by a completely different company! As for the LOMAC / ArmA integration, the integrating software could limit the distance at which everybody else except LOMAC players are only seen / detected at a range that LOMAC players would be seen in ArmA. But if it's true that BIS's products can be made to integrate with others... /OT: Browsing the Steel Beasts mod gallery, the name "Rockape" surged, leaning to one question: did "our" (OFP community's! ) RockofSL do some work there or did he "come over" to OFP from Steel Beasts? /back on topic: No matter how you look into it, we (OFP/ArmA community) would have the nicest Hind (Scars + RHS = ) of any game I'd have seen anywhere! Share this post Link to post Share on other sites
max power 21 Posted November 1, 2006 I fly mainly il2. I used to fly online all the time and had a fairly serious squad. When I was younger I flew a few cesnas and a glider with cadets... I've flown LOMAC a handful of times and I find it is MUCH easier to deal with than the floaty, no feedback, super high AoA, no thrust, no altitude style you have to fly the fixed wing aircraft in OFP. It's much easier to fly and fight (minus getting used to the radar and other sensor modes) in LOMAC. It's just way easier. I can take off, land, tell when I'm stalling... line up on a runway.. all kinds of cool stuff in lomac. In OFP I'm lost. I find it so frustrating that it's not even worth trying. Share this post Link to post Share on other sites
dr_eyeball 16 Posted November 1, 2006 I was thinking about a similar thing the other day of how far Flight Simulator X has come for mapping, texturing plus adding statics to many parts of the real world. Mainly geographical features like: mountains (land height), rivers, lakes, forests, etc. plus cities, roads & landmarks. Then I thought how good it would be to pass an enhanced version of all or part of this map info on to a future version of Arma or it's successor so that real world locations could be used instead. Eventually we'll have a standardised detailed map version of the world to share between multiple games. It will happen. Share this post Link to post Share on other sites