l etranger 5 Posted August 20, 2006 Hello I can't find a workaround in multiplayer to make my ai helicopter to land, unload the players and take off. It work perfect in single player, but not on my dedicated server. On the server the AI land then directly take altitude, and players have to eject. What i did : -Put a H invisible -Made a waypoint with init : chopper Land "land" -Made a trigger unassignvehicle players units -Made a trigger not (units in chopper) to activate fly off checkpoint Share this post Link to post Share on other sites
scruffy 22 Posted August 20, 2006 Try it like this: - A "Move" waypoint with "heliname flyinheight 1" in the on activation field - Then a "Transport unload" waypoint, synchronized with a "Get out" waypoint from the loaded units, just a few pixels away - another "Move" waypoint for the helicopter with a height so it can fly away and doesn't make it crash into the next tree Share this post Link to post Share on other sites
l etranger 5 Posted August 20, 2006 Thanks I followed your think way, that was hell to make this heli insertion work with bots and also with human. What i did : -Used only move waypoint -Stoped the chopper at a move waypoint for 60 sec -maked him flyingheight at 1 at the a stoping waypoint -put a trigger with 10 seconds delay to unassign all embarked troop. -put another trigger with 30 seconds delay with action "eject" to all embarked troop. And that does the trick. So now you can be with the embarked troop as leader, as squad member with AI leader, with player only. Damn hard. the eject command is because if you are the squad leader, unassignevehicle of bots (needed for make the squad leader ai to order to disembark the squad) will make them not follow your disembark order. And also to prevent player staying in chopper when this one leave the drop zone. Share this post Link to post Share on other sites
Placebo 29 Posted September 8, 2006 Mission editing questions unsurprisingly belong in the mission editing forum, please post in the right place Share this post Link to post Share on other sites
Rommel 2 Posted September 8, 2006 Most times in OFP, find some scripts do exactly what waypoints do, the good thing about these scripts though is that they can be dynamic, else they cant compare to normal waypoints Anyway, the best way for a MP Force Eject out of a a vehicle: Share this post Link to post Share on other sites
Barry the baldy 0 Posted September 22, 2006 ^^^ Exactly right, make sure you're using a transport unload and not a regular unload and you should be fine. Share this post Link to post Share on other sites
Heatseeker 0 Posted September 22, 2006 Last time i tried that the helicopter landed, threw me out the door and then pulled up waiting for me to do the usual crap: All, disembark! Yes, i was in comand... So its better not to use that if you are squad leader and/or the mission is a coop. Its ugly and unreliable, use a small script for the transport unload instead . Share this post Link to post Share on other sites