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AgentJonathan

Char help

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For campaigns, how do you switch an AI's voice and name. I already know how to do faces. Hlp me with Glasses too.

band.gifband.gifband.gif

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The voice, the name, the glasses, it's all there, beside the face, haven't you notice that? Here's the sample:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgIdentities

{

class _dude

{

name = "_dudename";

face = "face30";

glasses = "none";

speaker = "John";

pitch = 1;

};

};

Faces and speakers/voices you'll find where the player set his character. There's a list existing where those faces and voices are already numerically aranged, I have it somwhere on some discette, can't find it right now, so do it on the old fashion way; by counting. wink_o.gif

You can put that class CfgIdentities into the description.ext where the missions order is aranged, on such way you don't need to add it in any of the mission's descriptions. Then in unit's init field or in the mission's init.sqs type

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unitname setIdentity "_dude"

In the future I strongly recommending you to search for some tutorials to gain some basic knowledge and to learn some things; it's hardly understandable to me that some mission maker's ambitions way surpasses his mission making abilities/knowledge, which is quite a 'trend' lately.  wink_o.gif

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good luck with your campaign smile_o.gifrofl.gif

Nah sorry for being ironic, but do you really

feel ready for making a campaign?

Or did i understand just something wrong?

Characters don't need a campaign - you can

use them in simple missions too.

Like karantan already mentioned do some theory stuff

like reading (or at least getting) a comref.

It's not other's job to post the stuff again and again

what you're asking for, if it's already documented in

the comref. wink_o.gif

~S~ CD

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Haaha! Funny Mr. Death. I made two. One with INQGuerillas as the enemys.EDEN.

I also made one where you are the russians.Malden.

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Its that easy? Well umm..  whistle.gif Do I save it in a notepad.

Do I Save it as SQM, PBO or regular notepad?

Only reason I cant put these campaigns on internet, cuz I dont know how to link Intros/Outros to the mission+ I cant link the levels.

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R E A D what karantan told you  crazy_o.gif

:edit - and stop with dbl-posting everytime you want

to say something followed by something else 1 or 2 minutes

later.

~S~ CD

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Quote[/b] ]Sorry. I am brain dead right now...

Well, then come back when your brain works again.

:edit - you know what - i give up on you

Quote[/b] ]Its that easy? Well umm.. Do I save it in a notepad.

Do I Save it as SQM, PBO or regular notepad?

Only reason I cant put these campaigns on internet, cuz I dont know how to link Intros/Outros to the mission+ I cant link the levels.

How can you have made a campaign but not knowing

what to do with description.ext?

Or even not knowing what it is.

~S~ CD

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You probably messed up the brackets or copy pasted the cfgidentities class too. This is how it should look like:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class CfgIdentities

{

class John_Doe

{

name="John Bartholemew Doe";

face="Face20";

glasses="None";

speaker="Dan";

pitch=1.1;

};

class John_Doe2

{

name="John Bartholemew Doe";

face="Face20";

glasses="None";

speaker="Dan";

pitch=1.1;

};

};

Character classes go "inside" the cfgidentities class.

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