-FHA-Frodo 0 Posted September 1, 2006 I am building a model... as most of yiou know, it is easy to build half of one, and then mirror it so that you get a perfect simetrical model... does breathe have a MIRROR option? Share this post Link to post Share on other sites
adumb 0 Posted September 1, 2006 Points>Transform 2D> Mirror on X or Y Share this post Link to post Share on other sites
JdB 151 Posted September 1, 2006 Or you could use the buttons specifically designed for that purpose: Share this post Link to post Share on other sites
Chris Death 0 Posted September 1, 2006 I'm just wondering why this is posted in troubleshooting? IMHO it's more related to: O2 MODELLING ~S~ CD Share this post Link to post Share on other sites
-FHA-Frodo 0 Posted September 1, 2006 When I use those keys above, it just creates a mirror image of the object in the same place... not on the opposite side of the center. .... so if I had a wing that was at X+10... then teh mirror object should be created a X-10... that way, you can create 1/2 of the object on one side and then mirror that image on the other side..... hmmm... Anim8tor has this option, and I thought that Breate might also. Share this post Link to post Share on other sites
JdB 151 Posted September 1, 2006 Frodo @ Sep. 01 2006,17:34)]When I use those keys above, it just creates a mirror image of the object in the same place... not on the opposite side of the center. .... so if I had a wing that was at X+10... then teh mirror object should be created a X-10... [RTM] If Anim8tor has a .3ds export option then you should keep working in that program, modelling in most 3rd party programs is easier then O2, and the mapping is a downright disaster in O2 compared to programs that support UVW mapping. Share this post Link to post Share on other sites
Sennacherib 0 Posted September 1, 2006 yep i agree with Jdb, o2 is too old now, and it doesn't have great tools, like: - a real mirror tool - extrude, bevel, collapse tools etc. Share this post Link to post Share on other sites
Chris Death 0 Posted September 1, 2006 Or you do it that way: You create your wing but already at it's supposed position (not in center ): Then you select it, copy and paste it. Now you go to points, rotate and rotate it 180 degrees on Y-axis and enable the check-box: apply to all animations: Now it should look like this: Does this help you more? ~S~ CD Share this post Link to post Share on other sites
nephilim 0 Posted September 2, 2006 mirroring is realative to the pin set the pin  [c] and lock it [shift]+[c] then mirror (eg via buttons) note that mirroring inverts face direction select the mirrored object and press w ( i think) also mirroring doesnt "duplicate" the object. select the native object, copy, paste then mirror, invert done saying o2 is old is pretty "stupid" it servers it purpose, its very spartan in its functions. but at the end it doesnt matter with what tool you make your models. Only your abilities limit you if you cant handle such a simple tool like oxygen you think you will handle protools like maya/max/XSI? also uv mapping is possible in o2. but instead of having a uv editor you split the geometry itself (which you basically do in a uv editor anyway) lay it out take a screen shot, apply it, assemble the geometry sorry if may sound harsh (had a bad day :P) @chris "apply to all animations" means rtm based animations Share this post Link to post Share on other sites
Chris Death 0 Posted September 2, 2006 Quote[/b] ]@chris "apply to all animations" means rtm based animations Well, i didn't know that neph but not selecting it makes the rotation in place while selecting it makes the rotation in relation to the center. ~S~ CD Share this post Link to post Share on other sites
nephilim 0 Posted September 2, 2006 yar but the center of the rotation is always the pin try it Share this post Link to post Share on other sites
JdB 151 Posted September 2, 2006 saying o2 is old is pretty "stupid"it servers it purpose, its very spartan in its functions. but at the end it doesnt matter with what tool you make your models. Only your abilities limit you if you cant handle such a simple tool like oxygen you think you will handle protools like maya/max/XSI? also uv mapping is possible in o2. but instead of having a uv editor you split the geometry itself (which you basically do in a uv editor anyway) lay it out take a screen shot, apply it, assemble the geometry Yep, too bad all examples you gave take at least twice as long in O2 as they do in any of the other programs. Extrude, Bevel, Grow, Shrink, Loop, Ring, Chamfer, Weld, Tesselate, etc cut down considerably on the time it takes to model things. O2 is not old, O2 is limited. UVW mapping is the same as disasembling the model, but you don't have to put it back together afterwards. As you say, "Spartan". OFP addons would be better and available faster if O2 had even half these functions (and especially UVW mapping) available. Share this post Link to post Share on other sites
nephilim 0 Posted September 3, 2006 "faster availabilt" you say? hmmm... it depends how goog you can use your tools and how precise you work. even if you use maya or MAX and have to fix your model 5 times to get it right some folks might be quicker doing that in oxygen Share this post Link to post Share on other sites
JdB 151 Posted September 3, 2006 "faster availabilt" you say? hmmm...it depends how goog you can use your tools and how precise you work. even if you use maya or MAX and have to fix your model 5 times to get it right some folks might be quicker doing that in oxygen Well of course, when discussing tools you must consider the knowledge level required to use that tool. MAX is not for the faint hearted, it takes longer to learn, but in the long run it is better to invest time in it, because it is an industry standard tool, and it's format(s) are supported by almost every game in existence. Share this post Link to post Share on other sites
nephilim 0 Posted September 3, 2006 thats correct tho Share this post Link to post Share on other sites