Blackbuck 9 Posted October 24, 2006 i wouldnt put them on civvi lol i'd just use the setcaptive command... what do you think to this. BD Nades compat Helmet on/off nvg on/off and for some of the units maybe a camo face on/off function Share this post Link to post Share on other sites
Snake5577 0 Posted October 26, 2006 great work !! but where's their holsters. going to have to reinstall OFP though for some reason now my game crashes to desktop. any idea of a simple fix so I dont have to reinstall again great work !!! Share this post Link to post Share on other sites
Blackbuck 9 Posted October 26, 2006 holsters will be inclued once re modelled. is it since you installed the UCS addon? Share this post Link to post Share on other sites
Snake5577 0 Posted October 26, 2006 I did three addons at the same time so its hard to say .the reinstalls no big deal. I just copy and paste the addons into a folder then just delete the codemasters folder from the harddrive and reinstall no biggy allways lookin for a better quick fix .as before great addon like the desert models the most. I first looked at them and thought they were wearing desert tigerstripe . Share this post Link to post Share on other sites
Blackbuck 9 Posted October 26, 2006 well thats the plan for them if we get the time to make it Share this post Link to post Share on other sites
Snake5577 0 Posted October 27, 2006 are you planing on putting optics like aimpoints & acogs on the finale version? Share this post Link to post Share on other sites
Deathstruck 375 Posted October 28, 2006 are you planning mercs with working gas masks? put on gasmask on/off Share this post Link to post Share on other sites
Blackbuck 9 Posted October 28, 2006 are you planing on putting optics like aimpoints & acogs on the finale version? erm... no that doesnt work well with the OFP engine sorry @S_V gasmasks i dont see why not, just got to find a role for the set merc like CRW specialt lol Share this post Link to post Share on other sites
Snake5577 0 Posted October 29, 2006 are you planing on putting optics like aimpoints & acogs on the finale version? erm... no that doesnt work well with the OFP engine sorry @S_V gasmasks i dont see why not, just got to find a role for the set merc like CRW specialt lol sorry I think you misunderstood me .what I was talking about was scopes like whats on the BAS delta weapons the red dot sights . I think you thought I was talking about lazer's that emit a beam like a pac4 or somthing .sorry for not being more specific .thanks again Share this post Link to post Share on other sites
Jackal326 1181 Posted October 29, 2006 Actually, I think what helping_hand thought you meant, is the ability (via the action menu) to add/remove the different optics from the weapons. I think thats what he was getting at by the "engine issues" he mentioned. Share this post Link to post Share on other sites
Blackbuck 9 Posted October 29, 2006 are you planing on putting optics like aimpoints & acogs on the finale version? erm... no that doesnt work well with the OFP engine sorry @S_V gasmasks i dont see why not, just got to find a role for the set merc like CRW specialt lol sorry I think you misunderstood me .what I was talking about was scopes like whats on the BAS delta weapons the red dot sights . I think you thought I was talking about lazer's that emit a beam like a pac4 or somthing .sorry for not being more specific .thanks again there are optics on the weapons Share this post Link to post Share on other sites
Snake5577 0 Posted October 30, 2006 Actually, I think what helping_hand thought you meant, is the ability (via the action menu) to add/remove the different optics from the weapons. I think thats what he was getting at by the "engine issues" he mentioned. cool. Share this post Link to post Share on other sites
Blackbuck 9 Posted November 27, 2006 Can someone lock this topic please as im opening a new one for ArmA in the ArmA section when there is an A&M D area:) Regards HH Share this post Link to post Share on other sites