jds54 1 Posted June 21, 2006 1) Whats the BAS Blackhawk script which allows me to fast rope my men? How do i use it? 2) I'm also trying to get a helicopter to land quick, have the 4 special ops get out really quick and than the helicopter will leave really fast? How can i do this (please be specific, i've never done this before)? Because the helis are to slow at landing. 3) How do i make the enemy chase after me? 4) How do i decrease the enemey's accruacy? Share this post Link to post Share on other sites
j w 0 Posted June 21, 2006 1) Dunno about script, but if you're the leader of a group, where the chopper is included, you can order a fastrope. 2) I think the AI is to stupid to do a "rapid-insertion" and then get the hell out. 3) Hmm.. Could be <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unit dofollow _player or <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"_x dofollow _player" forEach units groupname _unit = name of the unit that's chasing you, ex east1 _player = you. This parameter works, but not in MP, there it must be a name. There is a nice way w/ triggers so they start chasing you to kill you, when they've discovered you, but I'll make a mission of that and send you, way to tired to explain that in the forums (Will do that when I installed OFP again ) 4) W/ addon; use JAM's HD. Spreads the fire around when you shoot rapidly. W/o addon; Lower the skill. Doesn't make the bullets more innaccurate, but the AI is more stupid Hope I helped! Regards JW Share this post Link to post Share on other sites
cobra@pulse 0 Posted June 21, 2006 for 3 you could just use a guard waypoint for the enemy soldiers, does the same thing Set yourself captive and walk past loads of em on guard waypoints and you'll see what i mean Share this post Link to post Share on other sites
jds54 1 Posted June 21, 2006 Lol aright got ya. I thaught in JAM, the HD meant High Definition? Lol was i wrong? What does it really stand for? Share this post Link to post Share on other sites
Callsign 128 Posted June 21, 2006 Check out the readme of the BAS blackhawks ull pretty much find all the info there, there is also a search button for these forums, its in big letters at the top of these pages. HD means high dispersion, making the guns less accurate so firefights take longer and so fighting irregular troops is more realistic bootneckofficer Share this post Link to post Share on other sites
j w 0 Posted June 21, 2006 for 3 you could just use a guard waypoint for the enemy soldiers, does the same thing  Set yourself captive and walk past loads of em on guard waypoints and you'll see what i mean  It's really awsome when you do a destroy trigger for all enemies on you, then make a trigger (the are where the enemies) and set it to Activation: West "Detected by east" And synch that with the destroy-trigger. So as soon as east detects you (assuming you're a west dude ) they will start to hunt you down and kill you. Try this with the AI enemies on full skill and Super AI on. That's just plain scary, doesn't even help to hide in a house Share this post Link to post Share on other sites
Greg147 0 Posted June 21, 2006 4) How do i decrease the enemey's accruacy? Little trick to this without using HD addons, put this code into the units init field: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setdamage -1 For some reason that will make his arms shakey. The lower the number, the more shakey his aim is (so -2 would be more HD than -1) This will apply no matter what weapon that unit has, so if the player is a Delta Force soldier, and you don't want him to have HD if he picks up a HD enemies AK47, this code is near perfect. Â Share this post Link to post Share on other sites
jds54 1 Posted June 21, 2006 Thanks for all the help, really helped. Also, Greg, that damage code, would it make his health lower? Also, if anyone can help me with fast insertions, it would be greatful, because the BAS Blackhawks take forever to stop and fast rope. Share this post Link to post Share on other sites
Greg147 0 Posted June 21, 2006 Also, Greg, that damage code, would it make his health lower? No, it's wierd, because you're in effect raising the health ( to -1 or whatever), but the health stays the same. It will still take the same number of rounds to kill the AI with that code, the only difference will be he has more trouble aiming. Share this post Link to post Share on other sites
j w 0 Posted June 21, 2006 Also, if anyone can help me with fast insertions, it would be greatful, because the BAS Blackhawks take forever to stop and fast rope. Afaik, that is engine limit. So, you can't have anything else then slow-landing AI. If I'm wrong, plz tell me, and how to avoid it, cause I've been trying to do the same. Share this post Link to post Share on other sites
Greg147 0 Posted June 21, 2006 For the fast landings, I'm sure i've seen somewhere a chopper landing and all the cargo thrown out beside it at once. I'm not sure where that was though. I think it was Dynamic Afganistan. I'll test it when I get time, and see if thats it. Share this post Link to post Share on other sites
jds54 1 Posted June 21, 2006 Almost forgot, 4 more question lol: I have a downed helicopter in a mountaines area, with the Taliban shooting at the 4 surviving crew memebers (3 special ops and 1 pilot). 1) How do i make the Taliban just shoot randomely around the downed chopper, not actually hitting any of survivors (with there AK's) 2) I want the survivors to wait there until support arrives, but i don't want them to move from the downed chopper, like setup a perimeter around the chopper, how can i do this? 3) I want the taliban to shoot random mortors around the chopper, again not actually hitting anything, how can i do this? 4) When the support convoy arrives (armed humvees, M113's and trucks) i want them to form a perimeter around the downed chopper, basically making a shield to protect and extract the survivors. Again, how can i do this? Keep in mind, its in a mountainous area, so the Taliban are shooting from left and right (downed chopper is in the middle). Share this post Link to post Share on other sites
Mr_Tea 0 Posted June 22, 2006 As far as i remember, the BAS addons came with readme`s that explained how to script fastroping and how to use other scripts for their addons. Share this post Link to post Share on other sites
cobra@pulse 0 Posted June 22, 2006 1) Use some invisible targets either from ECP or Lesters ones (search ofp.info) and set the 4 friendlies as setcaptive true (then set them setcaptive false when you want them to be shot at) 2) Use a sentry waypoint and then sync it with another units waypoint or trigger etc for when you want them to go to the next waypoint. 3) Search for an artillary script 4) Difficult, stupid AI unfortunatly unless all vehicles are seperate and not in groups it could be done with individula move waypoints, but im not sure. Hope that helps. Share this post Link to post Share on other sites
jds54 1 Posted June 22, 2006 REPLY TO cobra@pulse: 1) Do i find the invisible targets under "Empty"? a) Do i put "setcaptive true" for the people i don't want to get shot at? What does this do? b) You said i put "setcaptive false" when i want them to bot shot at, how do i do that? Do i make a trigger with like a time limit? 2) I completely don't understand here... I only have one unit for now which are the 4 soldiers under fire. What is "sync" and what does it do? 3) Where do i search, i couldn't find it here. 4) Thanks for trying lol . Thanks again for the help. Share this post Link to post Share on other sites
Greg147 0 Posted June 23, 2006 1. The invisilbe targets are an external addon. I'm afraid I don't know of a working link (only one I knew was OFPEC), but I expect someone will find one. a. 'this setcaptive true' basically sets the unit as a captive, so the enemy will not shoot at them at all. It won't make them invincible, but it will make the AI ignore anyone with that in their init field. You see an example of it in the CWC mission where you get captured by the russians, and you are standing in a tent with a Russian guard watching you. He does not shoot at you because you have 'this setcaptive true' in the units init line at that time. b. You could, for example, have a trigger that activates when the relief gets close to the site, then setcaptive false the units. I'll try to help again when I get some time Share this post Link to post Share on other sites
zulu1 145 Posted July 8, 2006 Quote[/b] ]1) Whats the BAS Blackhawk script which allows me to fast rope my men? How do i use it? It's a little late but here's your answer "CHOPPER exec "\BAS_mah60\FX\BAS_AIRope.sqs" More info can be found in the BAS MH60 readme PDF. Share this post Link to post Share on other sites
zulu1 145 Posted July 8, 2006 Quote[/b] ]1. The invisilbe targets are an external addon. I'm afraid I don't know of a working link (only one I knew was OFPEC), but I expect someone will find one. Invisible targets is part of this addon pack. Link Share this post Link to post Share on other sites
Placebo 29 Posted July 12, 2006 Mission editing questions belong in the mission editing forum. Please look first to make sure you're posting in the right forum (Half the people who replied in here fully knew it was the wrong forum, please report the post to a moderator next time so we can move it) Moving to ME&S Share this post Link to post Share on other sites