miss_cleo 0 Posted August 7, 2006 how is work going on the M-48? Share this post Link to post Share on other sites
charliegrs 0 Posted August 8, 2006 can anyone help me i cant find any north korean units!!! i used to use a pack a lonngg time ago but i cant find it anymore. it had infantry, air, armor and some good korean maps. any help would really be appreciated! Share this post Link to post Share on other sites
halkrath 1 Posted August 8, 2006 www.google.com <3 Type in "DPRK Pack for OFP". You should receive their website. Share this post Link to post Share on other sites
zerg63 1 Posted August 8, 2006 can anyone help me i cant find any north korean units!!! i used to use a pack a lonngg time ago but i cant find it anymore. it had infantry, air, armor and some good korean maps. any help would really be appreciated! NKA beta pack japanese's addon Share this post Link to post Share on other sites
charliegrs 0 Posted August 9, 2006 i cant read that website its in japanese! Share this post Link to post Share on other sites
zerg63 1 Posted August 9, 2006 i cant read that website its in japanese! download link base : AFR's CH-47 added cargo set - K111 jeep finished.. but, i could not ask for can i fix CH-47 addon to AFR Share this post Link to post Share on other sites
halkrath 1 Posted August 9, 2006 Release the LCWF Addons This is teasing, teasing! Share this post Link to post Share on other sites
imutep 0 Posted August 9, 2006 Release, please......It's a order! I (we) know, good things need time. Imutep Share this post Link to post Share on other sites
halkrath 1 Posted August 9, 2006 Indeed they do, Corky here is just Impatient, and anxious at the same time, to play with High Quality Work. Share this post Link to post Share on other sites
868 0 Posted August 9, 2006 AFR Chinook. I'm sure that if you ask Afrograph/Afro (sp?) he will allow you to use his model as long as it gives credit to the original authors, as with any other addon makers. Share this post Link to post Share on other sites
Gökhan - OFP TURKISH UNION 0 Posted August 10, 2006 Cheers! Greetings from Turkish Union Mod. zerg63, it's great to see South Korean units on OFP. They all look fascinating! Keep up the good work! Gökhan Turkish Union Mod www.turkishunion.com Share this post Link to post Share on other sites
zerg63 1 Posted August 10, 2006 Cheers!Greetings from Turkish Union Mod. zerg63, it's great to see South Korean units on OFP. They all look fascinating! Keep up the good work! Gökhan Turkish Union Mod www.turkishunion.com thanks K111, K511, K1, K1A1, K200A1, AH-1S, UH-60P, CH-47, F-4E, F-5E, bla bla,, is completed addons but ah.. infantry and a weapons still have problems weapons muzzle flash problem, facetex2 random script or soldier models problem, plz, help me if you can help me, i'll send addon files to you. weapons config <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #define TEast 1 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class DaewooK127 { units[] = {}; weapons[] = {"DaewooK2","DaewooK2GL","DaewooK7","DaewooK1","DaewooK2sn"}; requiredAddons[] = {}; requiredVersion = 1.90; }; }; class CfgModels { class Default { sections[] = {"zasleh"}; }; class Man: Default {}; class Weapon: Default{}; class k2: Weapon {}; class k2gra: Weapon {}; class k2sn: Weapon {}; class k1a: Weapon {}; class k1an: Weapon {}; class k7: Weapon {}; }; class CfgAmmo { class default {}; class Grenade: default {}; class K201grenade: Grenade { hit=40; indirectHit=18; indirectHitRange=7; minRange=15; minRangeProbab=0.300000; midRange=80; midRangeProbab=0.550000; maxRange=150; maxRangeProbab=0.000000; model="granat"; simulation="shotShell"; explosive=1; lightColor[]={1,1,1,0}; class light { interval=0.010000; cloudletDuration=4.000000; cloudletAnimPeriod=1.000000; cloudletSize=0.250000; cloudletAlpha=1.000000; cloudletGrowUp=1.500000; cloudletFadeIn=0.000000; cloudletFadeOut=5.000000; cloudletAccY=-0.300000; cloudletMinYSpeed=0; cloudletMaxYSpeed=10; cloudletShape="cl_basic"; cloudletColor[]={1,1,1,0}; initT=1000; deltaT=-500; class Table { class T1 { maxT=0; color[]={0.700000,0.700000,0.700000,1}; }; class T2 { maxT=1000; color[]={0.400000,0.400000,0.400000,1}; }; }; }; }; class BulletSingle: Default{}; class K2ammo: BulletSingle { hit=9;indirectHit=2;indirectHitRange=0.1; visibleFire=16; // how much is visible when this weapon is fired audibleFire=16; visibleFireTime=3; // how long is it visible minRange=0.5;minRangeProbab=0.10; midRange=50;midRangeProbab=0.38; maxRange=250;maxRangeProbab=0.04; cost = 0.7; }; class K7ammo: K2ammo { hit=6; indirectHit=1; indirectHitRange=0.050000; visibleFire=0.035; // how much is visible when this weapon is fired audibleFire=0.035; visibleFireTime=2; // how long is it visible minRange=1; minRangeProbab=0.100000; midRange=50; midRangeProbab=0.700000; maxRange=75; maxRangeProbab=0.040000; }; }; class CfgWeapons { class default {}; class GrenadeLauncher: default {}; class RiffleGrenadeLauncher: GrenadeLauncher {}; class M16GrenadeLauncher: RiffleGrenadeLauncher {}; class DaewooK201: M16GrenadeLauncher { scopeMagazine=2; weaponType=0; magazineType="2*256"; ammo="K201grenade"; picture="\LCWF_Wepcon\m_m203grenade.paa"; displayName="K201 Grenade"; displayNameMagazine="K201 Grenade"; shortNameMagazine="K201 Grenade"; count=1; initSpeed=85; reloadTime=0; sound[]={"weapons\M16GrenadeLaunch",1.0,1}; canDrop = true; }; class MGun: Default {}; class Riffle: MGun {}; class M16: Riffle {}; class DaewooK2: M16 { ammo="K2ammo"; weaponType=1; magazineType=256; canlock=0; displayName = "K2"; displayNameMagazine="K2 Magazine"; shortNameMagazine="K2Mag"; picture="\LCWF_Wep\k2pic.paa"; scopeWeapon = public; scopeMagazine = public; model="\LCWF_Wep\K2.p3d"; modelOptics="\Data3d\optika_HK.p3d"; magazines[]={DaewooK2}; optics = true; opticsZoomMin=0.35; opticsZoomMax=0.35; count=30; modes[]={"Single","FullAuto"}; class Single { ammo="K2ammo"; multiplier=1; burst=1; displayName="K2 Semi"; dispersion=0.000200; sound[]={"\LCWF_Wep\M16single.wss",db+20,1}; soundContinuous=0; reloadTime=0.150000; ffCount=1; recoil="riffleSingle"; autoFire=0; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; class FullAuto { ammo="K2ammo"; multiplier=1; burst=1; displayName="K2 Auto"; dispersion=0.000800; sound[]={"\LCWF_Wep\M16full.wss",db+20,1}; soundContinuous=0; reloadTime=0.100000; ffCount=30; recoil="riffleBurst3"; autoFire=1; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; }; class DaewooK2GL: DaewooK2 { displayName="K2/K201"; model="\LCWF_Wep\k2gra.p3d"; picture="\LCWF_Wep\k2grapic.paa"; muzzles[] = {DaewooK2Muzzle, DaewooK201Muzzle}; class DaewooK2Muzzle : DaewooK2 { magazines[] = {DaewooK2}; }; class DaewooK201Muzzle : DaewooK201 { displayName="K201"; magazines[] = {DaewooK201, Flare, FlareGreen, FlareRed, FlareYellow}; }; }; class DaewooK2sn: DaewooK2 { displayName="K2 Scope"; model="\LCWF_Wep\k2sn.p3d"; picture="\LCWF_Wep\k2pic.paa"; modelOptics="\LCWF_Wep\optic\opt_sr25.p3d"; modes[]={"Single"}; optics = true; opticsZoomMin=0.35; opticsZoomMax=0.82; }; class DaewooK1s: DaewooK2 { displayName="K1a/ACOG"; model="\LCWF_Wep\k1a.p3d"; modelOptics="\LCWF_Wep\optic\opt_acog.p3d"; picture="\LCWF_Wep\k2pic.paa"; modes[]={"Single","FullAuto"}; class Single { ammo="K2ammo"; multiplier=1; burst=1; displayName="K1 Semi"; dispersion=0.000200; sound[]={"\LCWF_Wep\M16single.wss",db+20,1}; soundContinuous=0; reloadTime=0.150000; ffCount=1; recoil="riffleSingle"; autoFire=0; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; class FullAuto { ammo="K2ammo"; multiplier=1; burst=1; displayName="K1 Auto"; dispersion=0.000800; sound[]={"\LCWF_Wep\M16full.wss",db+20,1}; soundContinuous=0; reloadTime=0.100000; ffCount=30; recoil="riffleBurst3"; autoFire=1; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; }; class DaewooK1: DaewooK2 { displayName="K1a"; model="\LCWF_Wep\k1an.p3d"; picture="\LCWF_Wep\k2pic.paa"; modes[]={"Single","FullAuto"}; class Single { ammo="K2ammo"; multiplier=1; burst=1; displayName="K1 Semi"; dispersion=0.000200; sound[]={"\LCWF_Wep\M16single.wss",db+20,1}; soundContinuous=0; reloadTime=0.150000; ffCount=1; recoil="riffleSingle"; autoFire=0; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; class FullAuto { ammo="K2ammo"; multiplier=1; burst=1; displayName="K1 Auto"; dispersion=0.000800; sound[]={"\LCWF_Wep\M16full.wss",db+20,1}; soundContinuous=0; reloadTime=0.100000; ffCount=30; recoil="riffleBurst3"; autoFire=1; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; }; class DaewooK7: DaewooK2 { scopeWeapon=2; scopeMagazine=0; optics=1; opticsFlare = false; displayName="K7"; model="\LCWF_Wep\k7.p3d"; picture="\LCWF_Wep\k2pic.paa"; modelOptics="\LCWF_Wep\optic\opt_eotech.p3d"; displayNameMagazine = "K7 Magazine"; shortNameMagazine = "K7Mag"; count=30; initSpeed=884; modes[]={"Single","FullAuto"}; magazines[]={DaewooK7}; class Single { ammo="K7ammo"; multiplier=1; burst=1; displayName="K7 Semi"; dispersion=0.0002; sound[]={"\LCWF_Wep\MP5SDfire.wss",db+13,1}; soundContinuous=0; reloadTime=0.1; ffCount=1; recoil="riffleSilenced"; autoFire=0; aiRateOfFire=0.853000; aiRateOfFireDistance=520; useAction=0; useActionTitle=""; }; class FullAuto { ammo="K7ammo"; multiplier=1; burst=1; displayName="K7 Auto"; dispersion=0.0004; sound[]={"\LCWF_Wep\MP5SDfire.wss",db+13,1}; soundContinuous=0; reloadTime=0.076; ffCount=30; recoil="riffleSilenced"; autoFire=1; aiRateOfFire=0.853000; aiRateOfFireDistance=520; useAction=0; useActionTitle=""; }; }; }; Share this post Link to post Share on other sites
halkrath 1 Posted August 10, 2006 Everything is looking very nice. Top Quality work, and thanks for giving OFP a new taste. Now I will be able to the crap out of some North Koreans in my "Border Conflicts" once all is released. Share this post Link to post Share on other sites
zerg63 1 Posted August 11, 2006 Cfgface <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgFaces { class rok_sol0 { name="rok_sol0"; texture="\facestex2asia\cn00.pac"; east=0; west=0; }; class rok_sol0d { name="rok_sol0d"; texture="\facestex2asia\cn00d.pac"; east=0; west=0; }; class rok_sol1 { name="rok_sol1"; texture="\facestex2asia\cn01.pac"; east=0; west=0; }; class rok_sol1d { name="rok_sol1d"; texture="\facestex2asia\cn01d.pac"; east=0; west=0; }; class rok_sol2 { name="rok_sol2"; texture="\facestex2asia\cn02.pac"; east=0; west=0; }; class rok_sol2d { name="rok_sol2d"; texture="\facestex2asia\cn02d.pac"; east=0; west=0; }; class rok_sol3 { name="rok_sol3"; texture="\facestex2asia\cn03.pac"; east=0; west=0; }; class rok_sol3d { name="rok_sol3d"; texture="\facestex2asia\cn03d.pac"; east=0; west=0; }; class rok_sol4 { name="rok_sol4"; texture="\facestex2asia\cn04.pac"; east=0; west=0; }; class rok_sol4d { name="rok_sol4d"; texture="\facestex2asia\cn04d.pac"; east=0; west=0; }; class rok_sol5 { name="rok_sol5"; texture="\facestex2asia\cn05.pac"; east=0; west=0; }; class rok_sol5d { name="rok_sol5d"; texture="\facestex2asia\cn05d.pac"; east=0; west=0; }; class rok_sol6 { name="rok_sol6"; texture="\facestex2asia\cn06.pac"; east=0; west=0; }; class rok_sol6d { name="rok_sol6d"; texture="\facestex2asia\cn06d.pac"; east=0; west=0; }; class rok_sol7 { name="rok_sol7"; texture="\facestex2asia\cn07.pac"; east=0; west=0; }; class rok_sol7d { name="rok_sol7d"; texture="\facestex2asia\cn07d.pac"; east=0; west=0; }; class rok_sol8 { name="rok_sol8"; texture="\facestex2asia\cn08.pac"; east=0; west=0; }; class rok_sol8d { name="rok_sol8d"; texture="\facestex2asia\cn08d.pac"; east=0; west=0; }; class rok_sol9 { name="rok_sol9"; texture="\facestex2asia\cn09.pac"; east=0; west=0; }; class rok_sol9d { name="rok_sol9d"; texture="\facestex2asia\cn09d.pac"; east=0; west=0; }; class rok_sol10 { name="rok_sol10"; texture="\facestex2asia\dn00.pac"; east=0; west=0; }; class rok_sol10d { name="rok_sol10d"; texture="\facestex2asia\dn00d.pac"; east=0; west=0; }; class rok_sol11 { name="rok_sol11"; texture="\facestex2asia\dn01.pac"; east=0; west=0; }; class rok_sol11d { name="rok_sol11d"; texture="\facestex2asia\dn01d.pac"; east=0; west=0; }; }; animations Fset <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class animations { class Fset { type="rotation"; animPeriod=0.01; selection="Fset1"; axis="Fset2"; angle0=0; angle1=1; }; }; class EventHandlers { Init="[_this select 0] exec ""\facestex2asia\faces.sqs"";"; }; faces.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _unit = _this select 0 ? typeOf _unit in ["ROKSoldierWB","ROKCrew","ROKSF","ROKSFSD","ROKSolDes","ROKSolMP","ROKSolac","ROKSolac1","ROKSolac2","ROKSolacMP","ROKSolmedic1","ROKSolmedic2","ROKSolmedic3","ROKSolmedic4","ROKSolmar2","ROKSolmar3","ROKSFSD","ROKSol1","ROKSolmar4","ROKSol1MG","ROKSol1MG2","ROKSol1gl","ROKSol2gl","ROKSol3gl","ROKSol4gl","ROKSol1AT","ROKSol2AT","ROKSol1LAW","ROKSol2LAW","ROKSol1AA","ROKSol2AA","ROKSol1Miner","ROKSol2Miner","ROKSol1OFF","ROKSol2OFF","ROKSol1sn"] : goto "Korean" exit #Korean _faces = ["rok_sol0","rok_sol1","rok_sol2","rok_sol3","rok_sol4","rok_sol5","rok_sol6","rok_sol7","rok_sol8","rok_sol9","rok_sol10","rok_sol11"] goto "Set" #Set _unit animate ["Fset",1] _count = count _faces _num = random _count _num = _num - (_num mod 1) _face = _faces select _num _unit setFace format ["%1", _face] @ ((_unit animationPhase "Fset") == 0) or !(alive _unit) ? !(alive _unit) : goto "Death" goto "Set" #Death _unit setFace format ["%1D", _face] exit fset1, fset2 in all geometry not working..   they are clone soldiers  Share this post Link to post Share on other sites
mr. Duck 0 Posted August 11, 2006 Hmm, I'm afraid I can't really help you with those random faces. I did however searched through the forum in another section, look here. I think you'd have more succes there than here. Good luck! (haeng un! ) P.S. how did the muzzle flash go? Share this post Link to post Share on other sites
zerg63 1 Posted August 14, 2006 ah... find ODOL problems. random face, muzzleflash.. blabla.. and a.. other problems in Cfgmodel , ODOL Share this post Link to post Share on other sites
halkrath 1 Posted August 14, 2006 Release Date for LCWF Addons? Share this post Link to post Share on other sites
zerg63 1 Posted August 16, 2006 hm.. upcoming release   I have a one question to every addon makers.. : Weapon's muzzleflash shows up all the time.. always! p3d's MLOD format and  "zasleh" is fine. Why? that's problem add two muzzleflash. but, no problem in two muzzleflash models (90mm Recoiless Rifle : not rocket weapon.. that's rifle weapon)  removed muzzleflashs Share this post Link to post Share on other sites
miss_cleo 0 Posted August 16, 2006 I dont think you can put "zasleh" on Launcher type weapons. Share this post Link to post Share on other sites
Ironsight 1 Posted August 16, 2006 I dont think you can put "zasleh" on Launcher type weapons. He said: Quote[/b] ]add two muzzleflash. but, no problem in two muzzleflash models (90mm Recoiless Rifle : not rocket weapon.. that's rifle weapon) Take a look in the cfgmodel section and look if everything is defined correctly. Share this post Link to post Share on other sites
miss_cleo 0 Posted August 16, 2006 haha ...maybe i should learn to read. Share this post Link to post Share on other sites
Ironsight 1 Posted August 16, 2006 haha ...maybe i should learn to read. Hehe happens to me all the time Share this post Link to post Share on other sites
miss_cleo 0 Posted August 16, 2006 i will say that zergs mod looks great!! also he's making two of my most wanted addons: M-48 Patton and M-67 Recoilless rifle. Share this post Link to post Share on other sites