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Sled88

Conspiracies: The Experience

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Here is the link to the new and first trailer...

click here

only available for 7 days

a new feature: you can talk to other stalker who can help you (can be seen in the trailer ... last minute or so^^)

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Yeah that's great, I'm very impatient

I really enjoyed the first two conspiracies

I would like to rise up a few points

On the screenshoot of the main screen we just see an online option, I think it is obvious but i really want to be sure, multiplayer can be played in LAN, can't it?

then I hope there will be an easy install way, with an instal exe which create a specific files and so on and so on, with all the recquired add on.

I also if you can suggest you to add specific movements from Y2k3, FFUR or CSLA such as (i don't know the exact word in English) when you are in a corner you just move the high part of your body to aims, or roll up when you are crouched on left or right.

I hope you understand what I mean.

Then, last suggestion can be to add a new group of STALKER called i dunno mercenaries or corporation which include new weapons (US equipment or another) which represent a kind of economic lobby or societies, exploring the zone in order to get money. like in sci fi. Maybe it is narrow to Europeans STALKER c*groups.

In all the cases, I wish you good luck for your good job.

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Quote[/b] ]I also if you can suggest you to add specific movements from Y2k3, FFUR or CSLA such as (i don't know the exact word in English) when you are in a corner you just move the high part of your body to aims, or roll up when you are crouched on left or right.

I hope you understand what I mean.

Yeah, Leaning and Rolling, such as in Locke's and more recent Sancturary's animation packs. smile_o.gif

Really looking forward to this Sled. wow_o.gif

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Some very interesting featureS:

- you can switch between the sectors now

- very detailed nature

- no linear storyline

- no linear gameplay^^

- realtime time (ROFL)

Woohoo! Thats what OFP is made for biggrin_o.gif

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I saw animals in the video.. did you create them? I see flies too... is everything included in your MOD? or the flies are only a sqs or sqf file effect? anyway, very very very coooool notworthy.gif

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The animals were made by cwk and mig! No sqs stuff^^! And it is uncluded...

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OK, now i can show you the first pictures of our "Cavesystem". After a long time of thinking how to do... Every cave is ONE sector and is loaded seperatly like every other sector in the game. You can enter this caves by a sector, you will see the cave entrances and if you go in, the cave"sector" loads. Tada:

bsp028fk.jpg

hhle03018er.jpg

Other pix you can see in our forum!

here

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Very atmoshpheric! I tried something like that once but I always by setpos-ing rocks but I always got stuck in the objects.

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I got the featurelist for the June 2006 here! Take a look:

Features (100% included):

- it will able to switch between the sectors

- new "cavesystem" creates caves where you can enter the underground

- there will be a complete tunnelsystem

- more than 40 sources (sources>sectors like in part 1 and 2)

- you can travel by boat to several places (scripted)

- more than 100 weapons and their modifications

- syncronized

- available in english and german (subtitles)

- it is possible to take your weapon and equipement into the next source/sector

Features: (not 100% included):

- a shop where you can buy some stuff like weapons etc...

- dynamic weather and a "REALTIME" script

- complex undergroundsystem

- a flashlight instead of a nightvisiongoggle

- intensive story (do not be confused!wink_o.gif)

- founding a stalker clan

- available in russian

Features: (cut away)

- it is possible to take your car into the next source/sector

- vehicles can be used

Releasedate: 3Q 2006

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Awesome! Cant wait for the release! biggrin_o.gif

What do you mean by a a "REALTIME" script? huh.gif

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REALTIMESCRIPT:

The time of the sector will besaved and loaded in the next sector. so you got a real time like you play the whole time in one sector.

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.....wow it looks like almost finished,very nice features notworthy.gif

1. will the dialog be on german like in previous conspiracies and just added subtitles on english?

2. Whats that meaning :Features: (cut away)

- it is possible to take your car into the next source/sector

- vehicles can be used

.......that this will not be included or just not finished jet?

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cut away means not included! Thx^^

Ahhh yes ...^^ the syncronisation will be in english!

There isn't so much to talk! smile_o.gif

It seems to me that some conspiracies-fans are gone... huh.gif

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No, not gone just dormant:)

And I hope you didnt mind Sled I submitted the latest video you released to ofp.info.

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Yes I know AJ^^ Thank you very much! smile_o.gif Maybe I can send you an alpha version if you want:) A present from me for you! smile_o.gif If you have Conspiracies part 1 and 2 already on your pc you needn't many addons! smile_o.gif

Nothing to say because it is so bad or because it is sooo... let's say perfect?biggrin_o.gif

I like it if the community give some comments to our work... so i know what is good and what is not so good!

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lol^^ i need my confirmation sry:D

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When I saw a trailer, I'd like to say, that this is beautiful mod! It's amazing! It's Armed Assault at OFP engine ;D. But I've got a question - I've got Pentium IV 2.8 ghz HT, GeForce 6600 GT, 1024 DDRAM (2x512 dual)... on this computer how much FPS will have I got? And... What's your PC? :>

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Yeah sure sled send it to me and ill test it out for you smile_o.gif

And any extra links to addons needed wink_o.gif

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btw, I think that part 1 is damaged because when I download it from ofp.info and try to install it , it give me an aerror at the end the he couldn't extract some files {part 1]

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my pc: 3ghz pentium celeron, 1024mb ddr (2x 256mb, 1x 512mb), radeon x1600XT 512mb ddr3. the smallest frame rate i ever got in conspiracies the experience was 18! but mostly constant 25-30 fps! Sometimes even more than 70fps!

AJ: Yes you need some addons... maybe you got P1 and P2 still on your pc?

Here a little Artwork form me! smile_o.gif

thewaytochernobyl4nb.jpg

Exact this Landscape will be included in the mod! smile_o.gif

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Anybody else who want to test the alpha? smile_o.gif Contact me per PM!

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I'm not especailly interested by testing alpha 1 version

just a few question : how do you manage the sector change? I mean how the player will know the border between two sectors? 'cause if we lose the vehicles.... it could be useful to know the frontiers.

other point concerning injuries. how can the player be cured? does the injuries will remain from a sector to another?

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