Sled88 0 Posted June 17, 2006 Here is the link to the new and first trailer... click here only available for 7 days a new feature: you can talk to other stalker who can help you (can be seen in the trailer ... last minute or so^^) Share this post Link to post Share on other sites
Cpt Viper 0 Posted June 18, 2006 Looking good Sled88, keep up the good work. Link for trailer at OFP.info; OFP.info FTP #1 OFP.info FTP #2 Share this post Link to post Share on other sites
jyelka_baron_de_la_biere 0 Posted June 18, 2006 Yeah that's great, I'm very impatient I really enjoyed the first two conspiracies I would like to rise up a few points On the screenshoot of the main screen we just see an online option, I think it is obvious but i really want to be sure, multiplayer can be played in LAN, can't it? then I hope there will be an easy install way, with an instal exe which create a specific files and so on and so on, with all the recquired add on. I also if you can suggest you to add specific movements from Y2k3, FFUR or CSLA such as (i don't know the exact word in English) when you are in a corner you just move the high part of your body to aims, or roll up when you are crouched on left or right. I hope you understand what I mean. Then, last suggestion can be to add a new group of STALKER called i dunno mercenaries or corporation which include new weapons (US equipment or another) which represent a kind of economic lobby or societies, exploring the zone in order to get money. like in sci fi. Maybe it is narrow to Europeans STALKER c*groups. In all the cases, I wish you good luck for your good job. Share this post Link to post Share on other sites
Daniel 0 Posted June 18, 2006 Quote[/b] ]I also if you can suggest you to add specific movements from Y2k3, FFUR or CSLA such as (i don't know the exact word in English) when you are in a corner you just move the high part of your body to aims, or roll up when you are crouched on left or right.I hope you understand what I mean. Yeah, Leaning and Rolling, such as in Locke's and more recent Sancturary's animation packs. Really looking forward to this Sled. Share this post Link to post Share on other sites
NeMeSiS 11 Posted June 18, 2006 Some very interesting featureS:- you can switch between the sectors now - very detailed nature - no linear storyline - no linear gameplay^^ - realtime time (ROFL) Woohoo! Thats what OFP is made for Share this post Link to post Share on other sites
Linker Split 0 Posted June 18, 2006 I saw animals in the video.. did you create them? I see flies too... is everything included in your MOD? or the flies are only a sqs or sqf file effect? anyway, very very very coooool Share this post Link to post Share on other sites
Sled88 0 Posted June 18, 2006 The animals were made by cwk and mig! No sqs stuff^^! And it is uncluded... Share this post Link to post Share on other sites
Sled88 0 Posted June 19, 2006 OK, now i can show you the first pictures of our "Cavesystem". After a long time of thinking how to do... Every cave is ONE sector and is loaded seperatly like every other sector in the game. You can enter this caves by a sector, you will see the cave entrances and if you go in, the cave"sector" loads. Tada: Other pix you can see in our forum! here Share this post Link to post Share on other sites
Daniel 0 Posted June 19, 2006 Very atmoshpheric! I tried something like that once but I always by setpos-ing rocks but I always got stuck in the objects. Share this post Link to post Share on other sites
Sled88 0 Posted June 20, 2006 I got the featurelist for the June 2006 here! Take a look: Features (100% included): - it will able to switch between the sectors - new "cavesystem" creates caves where you can enter the underground - there will be a complete tunnelsystem - more than 40 sources (sources>sectors like in part 1 and 2) - you can travel by boat to several places (scripted) - more than 100 weapons and their modifications - syncronized - available in english and german (subtitles) - it is possible to take your weapon and equipement into the next source/sector Features: (not 100% included): - a shop where you can buy some stuff like weapons etc... - dynamic weather and a "REALTIME" script - complex undergroundsystem - a flashlight instead of a nightvisiongoggle - intensive story (do not be confused!) - founding a stalker clan - available in russian Features: (cut away) - it is possible to take your car into the next source/sector - vehicles can be used Releasedate: 3Q 2006 Share this post Link to post Share on other sites
NeMeSiS 11 Posted June 21, 2006 Awesome! Cant wait for the release! What do you mean by a a "REALTIME" script? Share this post Link to post Share on other sites
Sled88 0 Posted June 21, 2006 REALTIMESCRIPT: The time of the sector will besaved and loaded in the next sector. so you got a real time like you play the whole time in one sector. Share this post Link to post Share on other sites
VictorTroska 0 Posted June 21, 2006 .....wow it looks like almost finished,very nice features 1. will the dialog be on german like in previous conspiracies and just added subtitles on english? 2. Whats that meaning :Features: (cut away) - it is possible to take your car into the next source/sector - vehicles can be used .......that this will not be included or just not finished jet? Share this post Link to post Share on other sites
Sled88 0 Posted June 21, 2006 cut away means not included! Thx^^ Ahhh yes ...^^ the syncronisation will be in english! There isn't so much to talk! It seems to me that some conspiracies-fans are gone... Share this post Link to post Share on other sites
Average Joe 0 Posted June 21, 2006 No, not gone just dormant:) And I hope you didnt mind Sled I submitted the latest video you released to ofp.info. Share this post Link to post Share on other sites
nubbin77 0 Posted June 21, 2006 Not gone either. I just don't have anything to say. Share this post Link to post Share on other sites
Sled88 0 Posted June 21, 2006 Yes I know AJ^^ Thank you very much! Maybe I can send you an alpha version if you want:) A present from me for you! If you have Conspiracies part 1 and 2 already on your pc you needn't many addons! Nothing to say because it is so bad or because it is sooo... let's say perfect? I like it if the community give some comments to our work... so i know what is good and what is not so good! Share this post Link to post Share on other sites
nephilim 0 Posted June 21, 2006 thats what i call a healthy self esteem :P ... Share this post Link to post Share on other sites
Sled88 0 Posted June 21, 2006 lol^^ i need my confirmation sry:D Share this post Link to post Share on other sites
-=HuNTeR=- 0 Posted June 22, 2006 When I saw a trailer, I'd like to say, that this is beautiful mod! It's amazing! It's Armed Assault at OFP engine ;D. But I've got a question - I've got Pentium IV 2.8 ghz HT, GeForce 6600 GT, 1024 DDRAM (2x512 dual)... on this computer how much FPS will have I got? And... What's your PC? :> Share this post Link to post Share on other sites
Average Joe 0 Posted June 22, 2006 Yeah sure sled send it to me and ill test it out for you And any extra links to addons needed Share this post Link to post Share on other sites
mp_phonix 0 Posted June 22, 2006 btw, I think that part 1 is damaged because when I download it from ofp.info and try to install it , it give me an aerror at the end the he couldn't extract some files {part 1] Share this post Link to post Share on other sites
Sled88 0 Posted June 22, 2006 my pc: 3ghz pentium celeron, 1024mb ddr (2x 256mb, 1x 512mb), radeon x1600XT 512mb ddr3. the smallest frame rate i ever got in conspiracies the experience was 18! but mostly constant 25-30 fps! Sometimes even more than 70fps! AJ: Yes you need some addons... maybe you got P1 and P2 still on your pc? Here a little Artwork form me! Exact this Landscape will be included in the mod! Share this post Link to post Share on other sites
Sled88 0 Posted June 23, 2006 Anybody else who want to test the alpha? Contact me per PM! Share this post Link to post Share on other sites
jyelka_baron_de_la_biere 0 Posted June 25, 2006 I'm not especailly interested by testing alpha 1 version just a few question : how do you manage the sector change? I mean how the player will know the border between two sectors? 'cause if we lose the vehicles.... it could be useful to know the frontiers. other point concerning injuries. how can the player be cured? does the injuries will remain from a sector to another? Share this post Link to post Share on other sites