Geocider 0 Posted May 2, 2006 I searched for this many a time and found nothing, so please forgive me if I'm repeating an old question. I've allways concidered the editor to be OFP's main attraction and I've played around with it since I got the game. One thing that I'd love to know, and haven't been able to find out is if/how it is able to make soldiers get down on their knees without implementing third party anims that would make them static and unusable. I know you can make them stand up with a command line (I can't remember it just now but I have it written down somewhere) and I'm wondering if perhaps there is a similar line for kneeling? Thanks, Geo Share this post Link to post Share on other sites
hidden_spectre 2 Posted May 2, 2006 i had a similar problem.......but came to a conclusion tht therez no command to make a soldier kneel........u have to use static 3rd party anims or perhaps the default kneel command using the "switchmove" command Share this post Link to post Share on other sites
Student Pilot 0 Posted May 2, 2006 I thought I heard somewhere that if you switchmove/playmove a unit to the kneeling position, then set the unit's behaviour to Stealth, they will always return to that kneeling position. Don't quote me on that, though. -Pilot Share this post Link to post Share on other sites
Average Joe 0 Posted May 2, 2006 I maybe read this wrong but kneel ingame is Q? edit *I DID!* Share this post Link to post Share on other sites
Friedchiken 0 Posted May 2, 2006 I maybe read this wrong but kneel ingame is Q?edit *I DID!* hehe, Â I also hate it when I grossly misunderstand something. Â Of course you the player understand the concept of quick movement and kneeling in CQB situations. It's just that those silly AI think they need to prone all the time in the middle of the street, when in reality they are only slowing themselves down and eating bullets at point blank range. Â So yeah, too bad there isn't a crouch command you can give AI. Hopefully AA will include something like this similar to the "stand up" and "lay down" commands. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 2, 2006 I am told that in VBS you can use the setunitpos command to make a unit crouch, though in OFP there's no sure-fire way to do it. Just another thing to hope for in ArmA. Share this post Link to post Share on other sites
Geocider 0 Posted May 2, 2006 Thanks a lot guys. Guess I'll have to check out addons sites for static shooting anims, then. Share this post Link to post Share on other sites
ghad121 0 Posted May 2, 2006 try this put this in the init line this switchMove "Crouch" this setBehaviour "Stealth" this setUnitPos "UP" Share this post Link to post Share on other sites
EricJ 760 Posted May 3, 2006 I am told that in VBS you can use the setunitpos command to make a unit crouch, though in OFP there's no sure-fire way to do it.Just another thing to hope for in ArmA. this setunitpos "kneel" That's it. Share this post Link to post Share on other sites
ghad121 0 Posted May 3, 2006 yeah but the way i say is for OFP (sum of us arnt lucky enough to get VBS1 until Armed assault) Share this post Link to post Share on other sites
mfcoodlan 0 Posted May 3, 2006 Hope this helps How to make an AI soldier to stay crouched With him being able to open fire , then stay crouched instead of standing up -First create a soldier , name it BOB by example -Make for him a MOVE waypoint, edit the MOVE waypoint properties and at the line On Activation of this waypoint put Code Sample BOB setbehaviour "COMBAT"; BOB setunitpos "UP"; BOB switchmove "crouch"; FIRST=true -Now create a trigger (do not put a side at the line ACTIVATION of the trigger) , set it to Repeated In the Min, Max, Average put 1 for each case (with 0 sometime it skip the trigger activation , but you can try for a better but not 100% sure result) At the line Condition, replace the word "this" by FIRST (following my example) At the line On Activation, put Code Sample BOB setunitpos "UP"; BOB switchmove "crouch"; FIRST=false; SECOND=true -Create a second trigger (do not put a side at the line ACTIVATION of the trigger), set it to Repeated In the Min, Max, Average put 1 for each case At the line Condition, replace the word "this" by SECOND (following my example) At the line On Activation, put Code Sample BOB setunitpos "UP"; BOB switchmove "crouch"; SECOND=false; FIRST=true Ingame , with the loop created by the 2 triggers , as soon as the AI soldier will arrive to the mentionned MOVE waypoint , he will stay in crouch position, and engage any enemy If he want to stand up , the loop of the triggers will force him to come back in crouch position. Share this post Link to post Share on other sites
EricJ 760 Posted May 6, 2006 yeah but the way i say is for OFP Â Â (sum of us arnt lucky enough to get VBS1 until Armed assault) Yeah I know, but that's the line you type in the Init field. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 6, 2006 yeah but the way i say is for OFP Â Â (sum of us arnt lucky enough to get VBS1 until Armed assault) Yeah I know, but that's the line you type in the Init field. Hehe, but it doesn't work in OFP, only VBS1. Share this post Link to post Share on other sites
EricJ 760 Posted May 7, 2006 Yeah we all know that, harass BIA about it. Share this post Link to post Share on other sites