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ProfTournesol

Napoleonic Wars Mod Addon Pack Release

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@ Dynamite_cow and Stonewall Jackson : Thank you guys.

@SPQR : yes, nice ideas. You're welcome to add any ideas you want, this mod belongs to all its supporters. Maybe should i release this addon pack (civilians + vehicles + objects + napoleonic nogova + houses + scripts) without campaign and gain some help for it from someone... wink_o.gif  The first campaign i tried to make is actually unfinished (1814 campaign on 19century island) because it's quite hard with Ofp engine to stick to historical things (particularly quite realistic battles), but it gave me a lot of ideas (and scripts...) for another one on this new island.

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The first campaign i tried to make is actually unfinished (1814 campaign on 19century island) because it's quite hard with Ofp engine to stick to historical things (particularly quite realistic battles), but it gave me a lot of ideas (and scripts...) for another one on this new island.

This is why I wonder if it wouldn't be better to stay close to skirmishes, before army battles era (like your current idea), or for action before and after battle, leaving the battle to history itself.

This would give more freedom for players and lighten your burden of scripted armies battle (however the mission you made earlier as a commanding officer worked well, even if I should recommand a lighter level of fight, platoon level [3 squad + 0-1 cav unit] instead of half-company level).

Spain could have been a good place for skirmishes too (just to say "skirmishes are good" biggrin_o.gif ).

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Great work ProfTournesol. I'm very glad that you're still carrying on with this unique mod.

I second Tankieboy's suggestion of expanding the British Army's 95th Rifles, maybe adding an officer class to them. Also, I agree that the baker rifles should have the bayonet swords removed, they look better without them fitted anyway tounge2.gif

Keep up the excellent work mate biggrin_o.gif

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Although if the 95th wer expanded the officer would need a baker rifle (apparently captains and below generally used a rifle and a sword).

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Hey ProfT, whats the campaign status?

I also was wondering about those facetextures ya using .. they are BIS default textures aigh?

Would it be even possible to replace the current face textures with Facestex2 ?

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Seeing the boat makes me think if there is going to be a expanded Naval aspect?

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Thanks for your support, guys inlove.gif

@ Sixy, Connors, Snuffy : I won't make any modification to the current units, but i will go on working on this mod for Arma, using new Arma models for soldiers. I'll add then new units and grow British army (as there are some British supporters here !wink_o.gif ), make Spanish and Portuguese soldiers, Spanish guerrileros etc.

@ Lukemax : i've adapted PC sailingships to this mod (changed crews, added canons, created destroy scripts and falling masts, made sailors and marines etc...) in the addon pack already released. Just look in this thread.

@ Snuffy again : i'm working slowly on it (5 missions already done on the Napoleonic nogova map) because i've got RL and because i want them to be interesting and realistic.

@ Santosa : textures are aligned, the upper part of the bridge is "made" of smaller stones.

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I'll add then new units and grow British army (as there are some British supporters here !wink_o.gif

Weyhey! Bring on the Brits!

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Campaign goes on, 12 missions done, lot's of RL work, cannot work faster on it... banghead.gif

By the way, i've replaced my first awfull dead animations by DMA UNIGEN ones (dying and dead ones), it works very well.

And i've done an unbelievable extraordinary fabulous addon that will change players' life..........................a little candle  rofl.gif

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Any chance of looking at the square formations and units marching onto the battlefield?

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Keep up the good work, i still enjoy playing with this MOD now, more then ever smile_o.gif

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love this mod you should include the mexicans ... france invaded them a long time ago so did the spanierds we got our independence from them..o ooooohhh add the U.S colonial militia ( sadly im from texas born and raised ,, we didnt have anything to do with the independence yay.gifyay.gif ) KEEP IT UP !!

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it is only a napoleonic mod base on napoleon the first and not napoleon 3 so no mexican troops in this mod, you have to wait if you want to play camerone

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Wish you a merry Xmas, wish you a merry Xmas... xmas_o.gif

Is Napoleon inside the carriage ?

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Any chance you could remove the sword bayonet from the baker rifle as I have it from a good resource that it was rarely fitted?

Done : a baker without bayonet has been added, with some 95th riffles equiped with it (and corresponding group).

26 missions done for the campaign, which should include 30 of them...

By the way, happy new year  yay.gif  yay.gif

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Hi Prof

Was wondering if there is a way to have the troops close rank from the standard BIS line formation. Thanks for the info.

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Any chance you could remove the sword bayonet from the baker rifle as I have it from a good resource that it was rarely fitted?

Done : a baker without bayonet has been added, with some 95th riffles equiped with it (and corresponding group).

26 missions done for the campaign, which should include 30 of them...

By the way, happy new year yay.gifyay.gif

Thanks Prof, looking forward to the new stuff as always.

Napoleonic Wars has to be one of the best Mods for OFP ever.

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@ tankieboy : thanks a lot for your support  xmas_o.gif

@ gunterlund : i've worked a lot on formations script (for Cwmod or Napoleonic mod), but nothing was very satisfying...it's quite impossible to get Napoleonic style formations and keeping Ofp's gameplay at the same time. "Switchmove " scripts help us to get good formations but it's CPU demanding, and units aren't reacting well to enemies. I will release some scripts with the campaign to obtain square and walking in line with weapon on shoulder scripts (without any "switchmove" commands, modifying GenB formation scripts), but they are far from being perfect...At least groups will stay and fight together, which isn't that bad...

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Good Work ProfTournesol, Im looking forward to your release smile_o.gif

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