tankieboy 0 Posted April 17, 2006 Anyone fancy doing a Starstreak HVM (High Velocity Missile) Lightweight Multiple Launcher? Share this post Link to post Share on other sites
Gux 0 Posted April 18, 2006 I've now mapped and textured it. Brought it in o2 to see how it looked. screenie Note that the texture isn't finished yet. Share this post Link to post Share on other sites
bucket man 2 Posted April 18, 2006 Very nice looking Igla! Please finish it and release it for the community... Too many promising addons that never get released. Share this post Link to post Share on other sites
AtR 0 Posted April 18, 2006 It's beautiful Good job so far ! Share this post Link to post Share on other sites
sputnik monroe 102 Posted April 18, 2006 Tankie, The Frenchpoint team have a Mistal system released that looks similar to that starstreak. Are they perhaps the same weapon, just called a different name by the French and British? Share this post Link to post Share on other sites
tankieboy 0 Posted April 18, 2006 Not the same no. Sadly for OFP use. Share this post Link to post Share on other sites
Gux 0 Posted April 18, 2006 In-game shot I stole Franze's Igla config values for it; works nicely. It needs some position tweaking to get the hands look decent. But there's only so much I can do about it. :/ Share this post Link to post Share on other sites
galbaldy 0 Posted April 18, 2006 http://pvo.guns.ru/expo/interpoltech2004.htm Share this post Link to post Share on other sites
CameronMcDonald 146 Posted April 19, 2006 Looking damn good, Gux! Share this post Link to post Share on other sites
franze 196 Posted April 19, 2006 Nice work, Gux! Any plans for some more hand held missile systems? Share this post Link to post Share on other sites
max power 21 Posted April 21, 2006 What's the polycount on that thing? Share this post Link to post Share on other sites
Gux 0 Posted April 21, 2006 Quote[/b] ]any updates ? I've completed the missile so there's only lods and some texture finish left. Quote[/b] ]What's the polycount on that thing? It's 1459 faces currently. Does anyone know how to switch model when there's no ammo left? It would be neat to have the tube to be empty after firing. Share this post Link to post Share on other sites
ag_smith 0 Posted April 22, 2006 You're gonna need this in your config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> model="\Your_weap\Your_weap_empty.p3d"; modelSpecial="\Your_weap\Your_weap.p3d"; There is an unwanted side effect, however, the 'empty' model will be used everytime the launcher is on soldier's back. Share this post Link to post Share on other sites
Gux 0 Posted April 22, 2006 You're gonna need this in your config:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> model="\Your_weap\Your_weap_empty.p3d"; modelSpecial="\Your_weap\Your_weap.p3d"; There is an unwanted side effect, however, the 'empty' model will be used everytime the launcher is on soldier's back. Aw, that's lame; but luckily it won't be apparent unless you go into 3rd person and look from above in the right angle. Thanks for the info. Share this post Link to post Share on other sites
Gux 0 Posted April 26, 2006 Eat it, A10. Dirtyfied the textures a bit. I couldn't get the modelspecial to work for some reason. No errors, the model just stays the same. Oh well. Share this post Link to post Share on other sites
franze 196 Posted April 26, 2006 Gux, modelSpecial requires a separate magazine entry in order to function. I.E., you have igla_launcher and then igla_missile. igla_missile needs only to be a simple extension of igla_launcher, and igla_launcher just needs a magazines={igla_missile}; entry to utilize this. All that's needed after this is to add the weapon and the magazine to a unit, and it ought to work. Although if you've already got it setup this way, disregard. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted April 26, 2006 That looks McSweet! Good job, man. Share this post Link to post Share on other sites
miss_cleo 0 Posted April 26, 2006 Gux - Looking good... AgentFox2 - I hope you decide to finish those up.. they look awesome and we need a replacement for the BIS stinger. Did you ever start work on a Redeye lancher? Share this post Link to post Share on other sites
Cribban 1 Posted April 28, 2006 lol his last update was 2 days ago, give it 2 weeks atleast It's looking really good Gux, keep it up Share this post Link to post Share on other sites
echo1 0 Posted April 28, 2006 Did you ever start work on a Redeye lancher? SFP 4 has a Redeye if youre looking for one Share this post Link to post Share on other sites
Gux 0 Posted April 30, 2006 Anything new ? Well, I got modelspecial working by binarizing the models(really, I wish there were a wiki for ofp modding ). It did, however, change the model position when it switched to the second for some reason. I could probably inch the model by trial and error until it matches the position of each other. But honestly, it's not worth the effort. I think it's about done now; I'll post it here soon. Thanks, everyone who helped. Share this post Link to post Share on other sites