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wipman

wipman's M4's v0.9

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wip_m4.jpg

Comming soon on the BI Forum...

Changes over the v0.8:

-Updated config

-Added grenades/flares init speed

Things that remain:

-Remap (maybe) the back lense of the M68's

-Don't able the M4's Mk to target objectives

Known issues:

It gonna make the v0.8 incompatible with the v0.9 due to the

config changes, update as soon as i be able to release 'em.

Let's C ya

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Hi, i should check out the SJB_Weapons 1.1 and if i find some sound better than "our" sounds, then ask him for permission to use 'em; not any addition like CAR-15's, M16's A2,A3 or A4. At least not yet, there's no plan of add nothing more than clean the remaining bugs; but we can't dischart at least some CAR-15 variants, the classic ones; M203, SD's, non SD's, woodland, normal scratched & desert. I may even do 'em better this time and in a more realistic way (the wasted camo paint or scratches) but as i've said... there's no plans of add more models to the pack; even if i'll like to add some EOTech sighted M4 versions; but i should contact Jackal & DSA Drill Sargeant for do that, and INQ for make or add some M16's A2. Let's C ya

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Shouldn't this be in A&M:D until its actually released?

Anyway, looking good Wipman, and feel free to use any sounds from my pack that you think are right.

@The-Architect: Don't be suprised if Wipman doens't thank you for that highly interesting and worthwhile reply. Reading it gave me a warm and fuzzy feeling, and a sudden urge to kill

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Quote[/b] ]@The-Architect: Don't be suprised if Wipman doens't thank you for that highly interesting and worthwhile reply. Reading it gave me a warm and fuzzy feeling, and a sudden urge to kill

I don't see how another M4 is interesting and worthwhile, but it does give me a sudden urge to kill.

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