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WKK Gimbal

Throttle issue with choppers???

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... or maybe it's always been that way.

But if I remember correctly, choppers only uses "UP" and "DOWN" to adjust height, not the throttle.

You see, when using the throttle, you can easily go higher than 150 meters. Just look at the screenshot! 60000+ meters!

No chopper can fly that high, and I don't think they could previously in OFP.

Another problem is that if you just *look* at the throttle handle, the chopper can decend with more than 100 meters a second. This really sucks when flying at 50 meters! This even seems to override the "UP" and "DOWN" function.

I'm using a Logitech Wingman Extreme - have just recalibrated it, and the problem remains.

helialt.jpg

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ive been using my joystick throttle to pilot helicopters for a long time and all you need is a little practice at moving it in small amounts and it will work fine, the way you get rid of joystick throttle is turn on auto hover it will use keyboard throttle and maintain that alt moving the joysting to increase speed will only overide movement not throttle. hope this helps

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">lol gimbal... stop playing with setpos command....

LOL<span id='postcolor'>

That's not setpos!! It's real!

All I did was push the throttle all the way up and sit and watch for a couple of minutes, while the chopper kept going up and up and up. It could have gone further than this, but I felt it was pointless to watch.

But hey ... if I'm the only one who can fly at 60.000 meters, it should give a nice edge in MP, heheh.

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You shoulda tried para from there, see which island you end up on.

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the throttle issue with OFP is now well known and a PAIN IN THE ASS

its a sensitivity thing..  basically 90% of the Collective response in OFP comes from about 10% of the throttle's movement..  so just moving the throttle a TINY TINY bit means the difference between rocketing straight up or no collective at all and BLAM.

and quit calling it thrust.. the blat is always spinning the same speed, its just its pitch changes tounge.gif

sorry to nitpick wink.gif

I sure hope it gets fixed soon.. even a VERY VERY long throw throttle like an X-36 is still super sensitive and almost uncontrollable..  and dont tell me to use the keyboard  ITS COMPLETELY DIFFERENT!  with the throttle you control the collective.. with the keyboard all you do is tell some majic auto pilot to go up or down... keeping you the same distance from the ground..you dont have any REAL control.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

and quit calling it thrust.. the blat is always spinning the same speed, its just its pitch changes tounge.gif

sorry to nitpick wink.gif<span id='postcolor'>

Actually, the pitch is for movement.

The throttle, well, does what throttles usually do.

Sorry to nitpick

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I ment the pitch of the individual blades (collective).. not the entire rotor assembly.. the "throttle" just changes the angle of the individual blades.. more "throttle" and the pitch increases to 'bite' more.. less and it does the opposite.. but it has nothing to do with the speed of the rotor... unlike an airplane..

the term "collective" means the collective pitch of the blades..

your foreward, backward left, right is from changing the angle of the rotor assembly in relation to "level"..

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">it has nothing to do with the speed of the rotor... unlike an airplane..<span id='postcolor'>

Sorry to nitpick  wink.gif

Most modern piston powered aircraft actually use the same principle than helicopters. They are called constant speed propellers: moving the throttle actually changes the pitch of the blades while the RPM stays constant. These engines are more economical since you can actually change the propeller RPM and angle of attack separately. They also eliminate the possibility for the blade ends to exceed supersonic speeds (which include forces that modern hi-tech propellers couldn't stand).

hmm... splitting hairs again... *sigh*  confused.gif

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Sorry to nitpick right back at ya! biggrin.gif

Helicopters DO have throttle. I know this as I've flown the real thing myself.

The collective handle is a combination of two controls. The collective (pull handle) setting the angle of the blades, as well as the THROTTLE (twist handle) to control the RPM of the engine(s).

So yes, a helicopter does have throttle. biggrin.gif

The throttle has little use during actual flight though, and should definately be omitted in OFP, as it doesn't work right at all. Besides, if it allows me to fly at 60.000 meters, it's lamer than lame. Try it out!

Just having the "UP" and "DOWN" keys represent the collective, should be more than good enough in OFP. Having them mapped onto the joystick simply rocks.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wobble @ Jan. 22 2002,07:37)</td></tr><tr><td id="QUOTE">the throttle issue with OFP is now well known and a PAIN IN THE ASS

its a sensitivity thing..  basically 90% of the Collective response in OFP comes from about 10% of the throttle's movement..  so just moving the throttle a TINY TINY bit means the difference between rocketing straight up or no collective at all and BLAM.<span id='postcolor'>

BINGO. On the money. I've complained about this "throttle sensitivity" problem for a while now. It's nice to see someone else describe the same exact problem in a different way.

I'm hoping that BIS will fix it, but I'm losing hope since I've never seen them respond to throttle issues.

Not to mention that the throttle is still reversed for planes. I don't know why the A-10 fans aren't having a cow over that rather glaring bug.

MY guess is the BIS programmer who codes joystick routines must be spending 100% of his time working on the Marines version of the game.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Heyvern @ Jan. 23 2002,02:18)</td></tr><tr><td id="QUOTE">

MY guess is the BIS programmer who codes joystick routines must be spending 100% of his time working on the Marines version of the game.
<span id='postcolor'>

Then I'd say poor USMC!

That guy should be hanged biggrin.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WKK Gimbal @ Jan. 23 2002,00:35)</td></tr><tr><td id="QUOTE">Sorry to nitpick right back at ya! biggrin.gif

Helicopters DO have throttle. I know this as I've flown the real thing myself.

The collective handle is a combination of two controls. The collective (pull handle) setting the angle of the blades, as well as the THROTTLE (twist handle) to control the RPM of the engine(s).

So yes, a helicopter does have throttle. biggrin.gif

The throttle has little use during actual flight though, and should definately be omitted in OFP, as it doesn't work right at all. Besides, if it allows me to fly at 60.000 meters, it's lamer than lame. Try it out!

Just having the "UP" and "DOWN" keys represent the collective, should be more than good enough in OFP. Having them mapped onto the joystick simply rocks.<span id='postcolor'>

I never said helicopters don't have a throttle. I've flown an MD500 myself and I have a license. smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">MY guess is the BIS programmer who codes joystick routines must be spending 100% of his time working on the Marines version of the game.<span id='postcolor'>

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Then I'd say poor USMC!

That guy should be hanged biggrin.gif<span id='postcolor'>

ROTFL.  Replaced - YES!  Hanged?  - Uh, I'm not sure if I'd go THAT far.  Hehe. smile.gif

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I don't know why the A-10 fans aren't having a cow over that rather glaring bug

most of us true A-10 fans have long lost our hope of the OFP A-10 ever being anything other than a joke... ahh the long nights of cold sweats.. the eating of babies.. goat sex... nothing ever seemed to help..

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wobble @ Jan. 24 2002,22:45)</td></tr><tr><td id="QUOTE">I don't know why the A-10 fans aren't having a cow over that rather glaring bug

most of us true A-10 fans have long lost our hope of the OFP A-10 ever being anything other than a joke...  <span id='postcolor'>

Well, I'm STILL gonna hope for throttle fixes & improvements, flight model improvements, avionics improvements, realism improvements, & aircraft visibility improvements (can we reduce that frickin' haze a little ?!?!?)

:-)

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Just make a trigger, set the condition as True and On Activation you type: SetViewDistance 2000

No haze!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WKK Gimbal @ Jan. 27 2002,01:38)</td></tr><tr><td id="QUOTE">Just make a trigger, set the condition as True and On Activation you type: SetViewDistance 2000

No haze!<span id='postcolor'>

Cool. Thx! I'm not a mission designer/builder. I only DL and play missions, but I'll check this out.

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