WKK Gimbal 0 Posted January 21, 2002 ... or maybe it's always been that way. But if I remember correctly, choppers only uses "UP" and "DOWN" to adjust height, not the throttle. You see, when using the throttle, you can easily go higher than 150 meters. Just look at the screenshot! 60000+ meters! No chopper can fly that high, and I don't think they could previously in OFP. Another problem is that if you just *look* at the throttle handle, the chopper can decend with more than 100 meters a second. This really sucks when flying at 50 meters! This even seems to override the "UP" and "DOWN" function. I'm using a Logitech Wingman Extreme - have just recalibrated it, and the problem remains. Share this post Link to post Share on other sites
DR-EVIL 0 Posted January 21, 2002 ive been using my joystick throttle to pilot helicopters for a long time and all you need is a little practice at moving it in small amounts and it will work fine, the way you get rid of joystick throttle is turn on auto hover it will use keyboard throttle and maintain that alt moving the joysting to increase speed will only overide movement not throttle. hope this helps Share this post Link to post Share on other sites
hlq2action 1 Posted January 21, 2002 lol gimbal... stop playing with setpos command.... LOL Share this post Link to post Share on other sites
WKK Gimbal 0 Posted January 21, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">lol gimbal... stop playing with setpos command.... LOL<span id='postcolor'> That's not setpos!! It's real! All I did was push the throttle all the way up and sit and watch for a couple of minutes, while the chopper kept going up and up and up. It could have gone further than this, but I felt it was pointless to watch. But hey ... if I'm the only one who can fly at 60.000 meters, it should give a nice edge in MP, heheh. Share this post Link to post Share on other sites
amos m 0 Posted January 22, 2002 You shoulda tried para from there, see which island you end up on. Share this post Link to post Share on other sites
Wobble 1 Posted January 22, 2002 the throttle issue with OFP is now well known and a PAIN IN THE ASS its a sensitivity thing..  basically 90% of the Collective response in OFP comes from about 10% of the throttle's movement..  so just moving the throttle a TINY TINY bit means the difference between rocketing straight up or no collective at all and BLAM. and quit calling it thrust.. the blat is always spinning the same speed, its just its pitch changes sorry to nitpick I sure hope it gets fixed soon.. even a VERY VERY long throw throttle like an X-36 is still super sensitive and almost uncontrollable..  and dont tell me to use the keyboard  ITS COMPLETELY DIFFERENT!  with the throttle you control the collective.. with the keyboard all you do is tell some majic auto pilot to go up or down... keeping you the same distance from the ground..you dont have any REAL control. Share this post Link to post Share on other sites
amos m 0 Posted January 22, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> and quit calling it thrust.. the blat is always spinning the same speed, its just its pitch changes sorry to nitpick <span id='postcolor'> Actually, the pitch is for movement. The throttle, well, does what throttles usually do. Sorry to nitpick Share this post Link to post Share on other sites
Wobble 1 Posted January 22, 2002 I ment the pitch of the individual blades (collective).. not the entire rotor assembly.. the "throttle" just changes the angle of the individual blades.. more "throttle" and the pitch increases to 'bite' more.. less and it does the opposite.. but it has nothing to do with the speed of the rotor... unlike an airplane.. the term "collective" means the collective pitch of the blades.. your foreward, backward left, right is from changing the angle of the rotor assembly in relation to "level".. Share this post Link to post Share on other sites
Spitfire 0 Posted January 22, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">it has nothing to do with the speed of the rotor... unlike an airplane..<span id='postcolor'> Sorry to nitpick  Most modern piston powered aircraft actually use the same principle than helicopters. They are called constant speed propellers: moving the throttle actually changes the pitch of the blades while the RPM stays constant. These engines are more economical since you can actually change the propeller RPM and angle of attack separately. They also eliminate the possibility for the blade ends to exceed supersonic speeds (which include forces that modern hi-tech propellers couldn't stand). hmm... splitting hairs again... *sigh*  Share this post Link to post Share on other sites
WKK Gimbal 0 Posted January 22, 2002 Sorry to nitpick right back at ya! Helicopters DO have throttle. I know this as I've flown the real thing myself. The collective handle is a combination of two controls. The collective (pull handle) setting the angle of the blades, as well as the THROTTLE (twist handle) to control the RPM of the engine(s). So yes, a helicopter does have throttle. The throttle has little use during actual flight though, and should definately be omitted in OFP, as it doesn't work right at all. Besides, if it allows me to fly at 60.000 meters, it's lamer than lame. Try it out! Just having the "UP" and "DOWN" keys represent the collective, should be more than good enough in OFP. Having them mapped onto the joystick simply rocks. Share this post Link to post Share on other sites
heyvern69 22 Posted January 23, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wobble @ Jan. 22 2002,07:37)</td></tr><tr><td id="QUOTE">the throttle issue with OFP is now well known and a PAIN IN THE ASS its a sensitivity thing.. Â basically 90% of the Collective response in OFP comes from about 10% of the throttle's movement.. Â so just moving the throttle a TINY TINY bit means the difference between rocketing straight up or no collective at all and BLAM.<span id='postcolor'> BINGO. On the money. I've complained about this "throttle sensitivity" problem for a while now. It's nice to see someone else describe the same exact problem in a different way. I'm hoping that BIS will fix it, but I'm losing hope since I've never seen them respond to throttle issues. Not to mention that the throttle is still reversed for planes. I don't know why the A-10 fans aren't having a cow over that rather glaring bug. MY guess is the BIS programmer who codes joystick routines must be spending 100% of his time working on the Marines version of the game. Share this post Link to post Share on other sites
WKK Gimbal 0 Posted January 23, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Heyvern @ Jan. 23 2002,02:18)</td></tr><tr><td id="QUOTE"> MY guess is the BIS programmer who codes joystick routines must be spending 100% of his time working on the Marines version of the game.<span id='postcolor'>Then I'd say poor USMC! That guy should be hanged Share this post Link to post Share on other sites
Spitfire 0 Posted January 23, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WKK Gimbal @ Jan. 23 2002,00:35)</td></tr><tr><td id="QUOTE">Sorry to nitpick right back at ya! Helicopters DO have throttle. I know this as I've flown the real thing myself. The collective handle is a combination of two controls. The collective (pull handle) setting the angle of the blades, as well as the THROTTLE (twist handle) to control the RPM of the engine(s). So yes, a helicopter does have throttle. The throttle has little use during actual flight though, and should definately be omitted in OFP, as it doesn't work right at all. Besides, if it allows me to fly at 60.000 meters, it's lamer than lame. Try it out! Just having the "UP" and "DOWN" keys represent the collective, should be more than good enough in OFP. Having them mapped onto the joystick simply rocks.<span id='postcolor'> I never said helicopters don't have a throttle. I've flown an MD500 myself and I have a license. Share this post Link to post Share on other sites
heyvern69 22 Posted January 23, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">MY guess is the BIS programmer who codes joystick routines must be spending 100% of his time working on the Marines version of the game.<span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Then I'd say poor USMC! That guy should be hanged <span id='postcolor'> ROTFL. Â Replaced - YES! Â Hanged? Â - Uh, I'm not sure if I'd go THAT far. Â Hehe. Share this post Link to post Share on other sites
Wobble 1 Posted January 24, 2002 I don't know why the A-10 fans aren't having a cow over that rather glaring bug most of us true A-10 fans have long lost our hope of the OFP A-10 ever being anything other than a joke... ahh the long nights of cold sweats.. the eating of babies.. goat sex... nothing ever seemed to help.. Share this post Link to post Share on other sites
heyvern69 22 Posted January 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wobble @ Jan. 24 2002,22:45)</td></tr><tr><td id="QUOTE">I don't know why the A-10 fans aren't having a cow over that rather glaring bug most of us true A-10 fans have long lost our hope of the OFP A-10 ever being anything other than a joke... Â <span id='postcolor'> Well, I'm STILL gonna hope for throttle fixes & improvements, flight model improvements, avionics improvements, realism improvements, & aircraft visibility improvements (can we reduce that frickin' haze a little ?!?!?) :-) Share this post Link to post Share on other sites
WKK Gimbal 0 Posted January 27, 2002 Just make a trigger, set the condition as True and On Activation you type: SetViewDistance 2000 No haze! Share this post Link to post Share on other sites
heyvern69 22 Posted January 30, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WKK Gimbal @ Jan. 27 2002,01:38)</td></tr><tr><td id="QUOTE">Just make a trigger, set the condition as True and On Activation you type: SetViewDistance 2000 No haze!<span id='postcolor'> Cool. Thx! I'm not a mission designer/builder. I only DL and play missions, but I'll check this out. Share this post Link to post Share on other sites