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wenker

lAG ISSUES FIXED?

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wILL aa BE ABLE TO support more units with out lagg? Like realistic epic scaled battles.. Army vs army instead of squad vs squad?

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It will have an optimised engine and really large island. So yeah you can have bigger battles.

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Don't be so sure, Chipper. The engine is optimized but there are new sources of lag. The graphics are more intensive. If your view distance increases because the dx9 renderer is more efficient, there's your bonus right there. Placing a billion AI units on the field and having the program update their behaviour/check their position/etc every millisecond is not going to get any faster. What would reduce lag there would be to increase the size and speed of your ram smile_o.gif

Lag here is not an issue. OFP is designed for at maximum a platoon vs. platoon sized engagement. A 'full scale' engagement would be like 100,000 vs. 100,000 men. This is just not feasible with the kind of detail that OFP or ArmA displays the world in. To get larger is pushing the envelope outside of what it is supposed to do. It wasn't designed to have whole armies clashing.

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Sure, we shouldn't expect more than 10 times as many soldiers on the screen but maybe something more like 4-5 times if we are lucky. This would mean company vs. company in ArmA instead of platoon vs. platoon.

Having up to a couple of hundred enemies rushing against you and your 50 fellow human players sounds good enough to me.

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Surely you'd mean something like framerate issues. Lag commonly refers to bandwidth shortage in online games.

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Sure, we shouldn't expect more than 10 times as many soldiers on the screen but maybe something more like 4-5 times if we are lucky. This would mean company vs. company in ArmA instead of platoon vs. platoon.

Having up to a couple of hundred enemies rushing against you and your 50 fellow human players sounds good enough to me.

o stop it! youre makin me excited rofl.gif

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Nobody knows for sure except BIS but... If your computer is crap, no big battles. If your computer is good, big battles. Got a good dedicated server on LAN, mucho grande battles. Buy a decent mainframe and fund a couple years of developement out of your own pocket, army vs army simulator.

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*cough* To be honest, we at USMC regularly kill over 200 enemies per a tough coop, so I think rather than having huge numbers of enemies, it's better to have more inteligent AI.

Brawn vs Brain, I'd go for brain. wink_o.gif

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Nobody knows for sure except BIS but... If your computer is crap, no big battles. If your computer is good, big battles. Got a good dedicated server on LAN, mucho grande battles. Buy a decent mainframe and fund a couple years of developement out of your own pocket, army vs army simulator.

I think that's a quite sensible statement to end the topic (for now) with smile_o.gif

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