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sputnik monroe

GS faces for Llauma head model

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I've got summer vacation starting soon and I've converted/made some faces (including myself) already, so I'll give them a small go and see how it works for me. I can't promise anything yet, and the quality won't be perfect, but heck, we'll see. I'll be back in a sec.

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OK, converted one (Cuban n.1) quickly, using DMA Facetex as the template... just a "proof of theory" one, so nothing fancy and small errors; did it in about 15 mins. I'll hear your feedback later.

facetestcuban110ye.jpg

facetestcuban125pb.jpg

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First I would like to say, I have got a copy of photoshop again so I can attempt some conversions again. I'll attempt to post a few screenshots and explanations like a mini tutorial in the next few days.

 Blackscorpion, it looks like you got the basics down. The only thing is the face looks like it needs adjusted a little to the side. You can see the 3d ear is coming out of a 2d ear texture on the side of his head.

 Currently that has been the hardest part for me is just getting the face lined up correctly, for me the problem mostly being the mouth.

Quote[/b] ]Yeah, I agree. Where does that ear texture come from? Can it be changed?

Its the area highlighted in red below.

template8lv.jpg

 Make a mask and then cut and paste it as a seperate layer, (make sure you don't add the eye to the mask, hold Alt and use the mask to subtract it). Next select that layer and go to Image, scroll down to adjustments then click on hue/saturation. I use the lightness slider to adjust the ear. So far that has worked for latin, caucasian and asian faces. Black faces are a bit dark and the ear for them likely needs a few more adjustments than just lightness in order to match up with the rest of the face.

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Nice. Just as long as it can be changed. Don't forget to do it to the bloody (as in shot-up) faces, as well!

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Well, thanks. As I said, that was just a "proof of consept" done tired and in 15 mins, just to test how easy it is. Easier than using a photo... icon_rolleyes.gif

I'll work on it a bit more, try to get the eyes look better (I think I'll revert to the no-eyelids), maybe combine them a bit... I should propably ask DMA about this though.

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working on the russian ones atm, they dont look too nice if you look close but from a distance it looks quite decent, well as good as it could by using the GR ones i think.

I just have a feeling that as soon as im done Nightkiller will show up again confused_o.gif

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Well it finally dawned on me that all I have to do to test the face out in game is to save it as a face.jpg and then use the setface "custom" command. Do to this I am now able to test my conversions out each step of the way. I've finally finished a face and think I can begin plowing my way through some faces.

 Here are two ingame shots.

gsface9ac.jpg

gsface29ip.jpg

 Also here are a few tips.

1. Make sure you save them as TGAs

2. You might want to darken the brightness of the faces. I darkened the face shown above %20. I believe it gives the face a richer look.

3. I made the mouth wider. The mouth on the face in question was a little smaller than the LLauma head models mouth. You might have to resize the mouth individually for each face as they seem to all have different sized mouthes.

4. If the soldier has face paint don't forget to add face paint to the ear texture in the top right corner. If you don't the ears will looks strange.

5. Remove the left and right ear textures on the face. The ear texture in the top right is what the model uses for it's ears. If you leave the ear textures on the face it'll look disturbing as the new 3d ear will be growing out of the old 2d ear textures. I used the stamp tool to remove them, if there's a better way let me know.

 Finally here is a comparision between the original Ghost Recon Face and the Flashpoint conversion.

Before

icgwhtcmo01cuba9eb.jpg

After

caucasian16yc.jpg

 Note the removed ears and wider mouth. The converted face looks excessively dark, keep in mind that the faces appear much lighter in game than they do in photoshop.

 Any how looking forward to some feedback.

Quote[/b] ]I just have a feeling that as soon as im done Nightkiller will show up again  

 If he decides to return we'll cross that bridge when we get there. Don't worry about it, and thank you for your help on the project I really appreciate it.

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Here you go two more shots of another face I just finished.

serious7qx.jpg

smile5re.jpg

Resizing the mouth on each one really improves the look by leaps and bounds. If left to their original size they just don't seem to match up right with the Llaumas head model.

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Im satisfied with my results so far, some need tweaking though the eyes area looks bit odd, maybe i just paint some flesh texture where the eyes are cause Llaumas head uses a separate set of eyes anyway?

If you want i can send you the facetex2.pbo cameron, it has all normal faces replaced with russian ones as test.

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I've been testing the faces by using Offtimes GROM units as they were the only units I have on my computer that use Llaumas head model. Because of that I decided I should perhaps download another addon to see how the faces would look on them. I chose Lasers PJs and CCT pack.

 Are there more than one Llauma head model out there? The ones on Lasers units seem a bit different in proportion to the ones on Offtimes GROM.

 Here is a screenshot comparision. Soldier on left is Lasers soldier on right is Offtimes. Both are using the same face, but their heads seem slightly different.

faces5ql.jpg

*Edit*

I just remembered I had the Toyota wars soldiers that use Llaumas head model. Unfortunatly I lost them when I had to reformat as they were not backed up onto CD yet. I'll have to download them again later.

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Guest Ti0n3r

Isn't the left one the old version of the head?

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Havent checked but maybe Laser used a lower lod or something?

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Hmmm... nice. I still haven't worked on the facees, I'll try a tad later...

How'd you get them to work with GROM, though? When I try to use my custom textures, the script always kicks in and turns back the original facetex2 texture in few seconds. confused_o.gif

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Quote[/b] ]How'd you get them to work with GROM, though? When I try to use my custom textures, the script always kicks in and turns back the original facetex2 texture in few seconds.

  You have to use the _name setface "custom" command in a trigger a few seconds after mission start. I just have a radio Alpha trigger with player setface "custom"; in the activation field.

Quote[/b] ]Im satisfied with my results so far, some need tweaking though the eyes area looks bit odd, maybe i just paint some flesh texture where the eyes are cause Llaumas head uses a separate set of eyes anyway?

 That's a good idea actually. I've started doing it since you mentioned it. I've only had one face that the old eyes showed around the new 3d eyes, I fixed that though by ajdusting the face some. It's a good habit to remove the old eyes though.

63dv.jpg

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Well, my problem usually is that unless the GROM unit is dead, the script kick in anyways, no matter what I do. I might have Radio Alpha as the activator, and I'd have to press it almost constantly to get it to work properly... Maybe it's an config issue, as I recall getting the dma_facetex working with it. Maybe I should add the script into the .pbo? huh.gif

DMA's face have "blank eyes", atleast. Work better when you have the eyelids in the eye texture, and looks better anyways. IF you copy it from their's (it's quite good), you might need to adjust the tones a bit... atm, in a face I made for a friend, well, he looks quite tired... tounge2.gif

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Lil status report, all russian ones done including some nicely blood splashed versions smile_o.gif

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Excellent news indeed, Shadow NX. I just finished the western Caucasian faces just now as well. I'll update the first page accordingly.

 Good initiative on making the wound textures. Agent Smith said we still needed a wound texture and I never got around to making one yet.

 All you have to do is send the Russian faces along to Agent Smith now. I'll attempt to upload the Caucasian faces for agent smith, it'll probably take me all night as my upload speed is very slow.

 It's great that the project is finally moving forward again.

lamecomic8kn.jpg

*Edit*

 I'm currently auditing the list in the first post as it was not entirely accurate. For example it listed 22 Specialist faces, when in fact there are only 11 do to the other 11 being unusable do to chinstraps on the face textures.

*Edit2*

First post status report is accurate now.

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I'm now starting on the Ethiopian faces. This could be a great boon for the Toyota wars mod when I have them complete as there are 27 African faces.

As for the middle east and Libya troops, I think some of the Cuban and Georgian faces could pass for those regions. That said, some one should make a south american guerilla pack. There are 37 Cuban faces just begging to be included in a South American Troop pack.

Any way here is a shot of one of the completed Ethiopian faces.

ethiopian1mg.jpg

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I love this project. Makes for great dream at night, all my FacePlant units not looking like one another... <sigh> inlove.gif

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Aaaaaaaaa...Great,SM and others. smile_o.gif

No ideas for beta release or something?We reallly need this to end clone war. biggrin_o.gif

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If anyone needs blood textures contact me, for variety i made 10 different ones i randomly used.

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