Wilco 944 Posted February 20, 2006 I'll get to them right now, and you can use both of them if you like. You want higher resolution also? Share this post Link to post Share on other sites
CameronMcDonald 146 Posted February 20, 2006 Can't wait to see some of the fortifications you've got going. Keep it up. Share this post Link to post Share on other sites
Sgt Anderson 0 Posted February 20, 2006 There are armour/infantry dug-in positions, trenches, foxholes, sandbag positions, temporary bunkers, permanent bunkers, hardened aircraft and armour shelters, some have camo netting to help concealment, others are bare stone or cement. Share this post Link to post Share on other sites
Sgt Anderson 0 Posted February 20, 2006 I'll get to them right now, and you can use both of them if you like.You want higher resolution also? 1024x1024 is fine. Good texture maps by the way. These contributions will help. If you're interested, I havent had the time to do up some Arab advertisment signs and am in need of 6 or so (varying sizes from store front signs to billboards) Thanks again. A pic of some buildings using some building textures Wilco generously contributed A pic of the FPS test town (turn your monitor brightness up) Another pic of the FPS test town (turn your monitor brightness up) Share this post Link to post Share on other sites
Sgt Anderson 0 Posted February 27, 2006 Heres 2 pics of Mosque02. pic1 pic2 Share this post Link to post Share on other sites
maatz 1 Posted February 27, 2006 wow, great blue :-) Share this post Link to post Share on other sites
Sgt Anderson 0 Posted February 27, 2006 um, if anyone has any suggestions fer the object pack, let me know before Im done. Share this post Link to post Share on other sites
AOCbravo2004 0 Posted February 27, 2006 I love the attention to detail on that mosque, most notably the speakers! This updated version of Bahadur has a space already reserved in my folder. Share this post Link to post Share on other sites
Shashman 0 Posted February 27, 2006 Beautiful, beautiful, beautiful Will you be making billboards and other advertisement boards? Like Coca Cola and Shell and random Arabic ones? (obviously all in Arabic script) Share this post Link to post Share on other sites
Sgt Anderson 0 Posted February 27, 2006 yes there are some advertising signs, some western as well as a few arabic ones. If anyone has any advertising pics of ad logos they'd like to see in the pack, post a link to the picture on here and I'll give ya some credit in the map/object pack readme. Heres a mosque image i forgot to throw on the other day Share this post Link to post Share on other sites
Sgt Anderson 0 Posted March 2, 2006 heres some pics I took of some stuff on my testing map. Oh, I should probably mention that I am temporarily using AEF Reallights, and LLaumax HiRes Skies in these pictures until I complete that portion of the project, and I am using (of course) the essential DXDLL. sample1 sample2 sample3 sample4 sample5 sample6 sample7 sample8 sample9 sample10 sample11 sample12 Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 2, 2006 Fortification shots looking good. Can't wait to try them out - keep up the good work. Share this post Link to post Share on other sites
Sgt Anderson 0 Posted March 8, 2006 Heres some landscape pics landscape pic 1 landscape pic 2 landscape pic 3 landscape pic 4 landscape pic 5 landscape pic 6 landscape pic 7 landscape pic 8 lanscape pic 9 landscape pic 10 Share this post Link to post Share on other sites
redliner47 0 Posted March 8, 2006 Splendid! Wonderful desert textures, can't wait to try them out for myself. Share this post Link to post Share on other sites
Shashman 0 Posted March 8, 2006 Gotta say that those are quite possibly the best desert textures I've seen to date Share this post Link to post Share on other sites
f-olk-e 0 Posted March 8, 2006 WOW, really nice textures. It's going to be ma fav island... Share this post Link to post Share on other sites
Sgt Anderson 0 Posted March 8, 2006 ** updated 10/03/06 ** 3 pics of some of the farmlands and some of the fortified position objects in the early stages of development. farmland1 farmland2 farmland3 small trench screen1 small trench screen2 trench screen 3 trench screen 4 trench screen 5 trench screen 6 trench screen 7 Share this post Link to post Share on other sites
Mike31 0 Posted April 2, 2006 So Sgt Anderson hows the project coming along. Share this post Link to post Share on other sites
imutep 0 Posted April 3, 2006 WOW The Screens from the Island looks realy great! Very good job, Sgt Anderson I hope the Release isn't far away Best wishes and good luck Imutep Look here Share this post Link to post Share on other sites
NSX 8 Posted April 3, 2006 Caaan't wait,caaaan't wait.Any thoughts about when project would be done? Share this post Link to post Share on other sites
j w 0 Posted April 3, 2006 Looking very good. What's the resolution of those textures? Share this post Link to post Share on other sites
Sgt Anderson 0 Posted April 6, 2006 Sry I havent been on in a bit to post anymore guys. Very busy with work and Oblivion;) Thanks for all yer support and everything and stay tuned.. HWMMV in fortified position (Barracken hangars in backround?) Bahadur will be divided into 4 seperate maps for now.. Each 25.6km2 map will represent 1/4th of the island. NW Sector, NE Sector, SW Sector, SE Sector etc. The reason this is being done is in anticipation of Armed Assault being able to handle much larger maps and when AA comes out, we'll simply merge all 4 sectors together into one large map (wishful thinking maybe?) Im also debating as to whether or not to do anymore with the buildings (or even include them with the island) seeing how nice Armed Assaults buildings will look, it seems kinda pointless to include crappy models/textures that will contrast with the newer content. Ill probably just be releasing a "Nature" version of the island to the public soon until I can figure out what I want to do about buildings. Quote[/b] ]Looking very good.What's the resolution of those textures? The avg. size of my textures is 1024x1024 and never lower unless its a simple 2 or 3 colour texture Share this post Link to post Share on other sites
-SWAT- 1 Posted April 6, 2006 A really good looking island, i´m looking forward to play on it. Share this post Link to post Share on other sites
Sgt Anderson 0 Posted April 7, 2006 CH47 patrols the desert in Bahadur HWMMV set in defensive fortification guarding FARP point* * Barracken hangars used in screenshot Share this post Link to post Share on other sites
imutep 0 Posted April 7, 2006 Wow, realy nice! I hope the release is not far. Keep up the good work. Greetings Imutep Share this post Link to post Share on other sites