william1 0 Posted December 25, 2005 i would like to put a laser seal in a zodiac side west, (not the empty side ) but i don't know how, is it posible with the init field ? i would like to know , thank you and marry christmas Share this post Link to post Share on other sites
-)rStrangelove 0 Posted December 25, 2005 Place the boat and the seal in the editor, name them 'boat' and 'seal' for example. Do you want him in the back seat ? Put this line in his init-line: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">seal assignascargo boat;[seal] ordergetin true; You can also try assignasdriver, assignascommander or assignasgunner if the boat provides these spaces. After you start the mission the seal should go to the boat (must be at beach) and get in. If you want to teleport him into the boat just use this line in his init-line: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">seal moveincargo boat (same for moveindriver, ..commander, ..gunner of course) Merry Xmas every1 Â Share this post Link to post Share on other sites
william1 0 Posted December 25, 2005 thanks, but what i want is the seal to be the driver , remove the default bis one and put my shining seal one , assignasdriver doesn't work Share this post Link to post Share on other sites
Desert-Rat 0 Posted December 25, 2005 then you have to put an empty boat and set your Seal into it Merry x-mas @ All Share this post Link to post Share on other sites
Shinbusan 0 Posted December 25, 2005 Or give in Init of boat deletevehicle driver this ===== This topic should go to Editing / Scripting Share this post Link to post Share on other sites
Sepe 1 Posted December 25, 2005 Why do people always have to do it the hard way? Share this post Link to post Share on other sites
wheitmann 0 Posted December 25, 2005 No need to name the Seal. Name the Zodiac/empty boat "f_boat" then, in the Seal's init field, write "this MoveInDriver f_boat" (without the quotation marks). This should place him as driver of the Zodiac. Share this post Link to post Share on other sites
william1 0 Posted December 25, 2005 i can't use the empty side zodiac beacause for some unknown reason the ai in a zodiac side empty doesn't move to where i mark in the map, i put a waypoint for it but it doesn't move , don't know why. i am talking about the SFP zodiac . i wil try deletevehicle thank you Share this post Link to post Share on other sites
william1 0 Posted December 25, 2005 No need to name the Seal.Name the Zodiac/empty boat "f_boat" then, in the Seal's init field, write "this MoveInDriver f_boat" (without the quotation marks). This should place him as driver of the Zodiac. no no , it doesnt work , i have tried yet it must be a side west boat Share this post Link to post Share on other sites
wheres my rabbit ? 10 Posted December 25, 2005 just lol the empty boat wont move because its err empty the boat becomes west when you put the west driver in.. do what they say in the above examples to put your seal unit in as driver and give HIM the waypoints and not the boat he will drive the boat along the waypoints you give him Share this post Link to post Share on other sites
william1 0 Posted December 25, 2005 just lolthe empty boat wont move because its err empty the boat becomes west when you put the west driver in.. do what they say in the above examples to put your seal unit in as driver and give HIM the waypoints and not the boat he will drive the boat along the waypoints you give him that is exactly what i did, maybe a expressed myself wrong the group aboard the empty zodiac doesn't move although you give them a waypoint , also you can't give a waypoint to an empty vehicle , it is imposible . i think it is a zodiac bug maybe Share this post Link to post Share on other sites
UNN 0 Posted December 25, 2005 Hi, I have just the script for you, it will allow you to replace the crew of any manned vehicle. So you can add all the waypoints you want, and change the crew to your hearts content. CrewChange.zip Just put this in the init line of your vehicle: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[<Vehicle>,<Driver Crew Type>] Exec "UNNCrewChange.sqs" So to put a Res soldier in as a pilot of an West boat you would put this in the boats init field: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[This,"SoldierGB"] Exec "UNNCrewChange.sqs" If you want to find the Type for a particular unit. Place the guy in the editor, than add this to his init: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Hint TypeOf This Share this post Link to post Share on other sites
eestikas88 0 Posted December 25, 2005 delete this post please Share this post Link to post Share on other sites
william1 0 Posted December 25, 2005 Hi,I have just the script for you, it will allow you to replace the crew of any manned vehicle. So you can add all the waypoints you want, and change the crew to your hearts content. CrewChange.zip Just put this in the init line of your vehicle: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[<Vehicle>,<Driver Crew Type>] Exec "UNNCrewChange.sqs" So to put a Res soldier in as a pilot of an West boat you would put this in the boats init field: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[This,"SoldierGB"] Exec "UNNCrewChange.sqs" If you want to find the Type for a particular unit. Place the guy in the editor, than add this to his init: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Hint TypeOf This wow !! that is perfect thank you very much ! it is very kind of you , i will prove it as soon as posible marry Christmas!! Share this post Link to post Share on other sites