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1in1class

Help on animations

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plz help me on this one? I dl the wilco's Static animations pack and cant get it to work. iv read the readme and no help on that, it says create a waypoint on an unit and type this switchmove "w_down1" . Where do i put this? iv used it in the Int line and script but it dont work plz help me on this im trying to make an good SP mission.

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plz come on. how do i use this animation pack? it says put unit on fild and use the waypoint and type, this switchmove "W_Rest1". Nothig happens plz help me people how do i get this to work huh.gif

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Try using a trigger, just type unitname switchmove "w_rest1" into the 'on activation' line of the trigger.

Remember to activate the trigger wink_o.gif

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You can use a waypoint as well as a trigger. It makes absolutely no difference. The problem is that you are using "this".

You have to name the unit in the editor. If you name him myGuy, the syntax should read:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">myGuy switchMove "w_rest1"

To get the same unit out of the fixed switchMove position you use:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">myGuy switchMove "NULL"

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Of course, you could use "this" if you entered the command into the unit's init field:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this switchMove "w_rest1"

Also, barely half an hour had passed between your initial post, and your next post. Not everyone monitors the boards religiously, waiting at people's beck and call. Learn some patience; you'll need it. wink_o.gif

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Of course, you could use "this" if you entered the command into the unit's init field:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this switchMove "w_rest1"

Also, barely half an hour had passed between your initial post, and your next post. Not everyone monitors the boards religiously, waiting at people's beck and call. Learn some patience; you'll need it. wink_o.gif

this i have done and did not work sad_o.gif

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ok this just wont work sad_o.gif I start up ofp go to mission editor put me on fild then an unit, I try to put this script in the Int line this switchmove "W_Rest2" nothing. I tryed to name my unit Ex. myunit and put myunit switchmove "W_Rest2" and noting. Iv tryed the trigger and nothing. Omg i just dont know why it is doing this. Do any of u have this Addon? Does it work for u? If u got this addon tell me step by step what u do to make it work plz. I know how to enter an script but this just wont work for me.

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Did you correctly install the addon in your addons folder? If not, that might explain why the animations aren't working as the classnames wont be recognised by OFP.

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Did you correctly install the addon in your addons folder? If not, that might explain why the animations aren't working as the classnames wont be recognised by OFP.

yes. I installed the addones in my FFUR addon folder also i have tryed to just put it in my OFP addon folder noting errr man i would love to get this working. sad_o.gif

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Let's stick to the RES addon folder, shall we. No FFUR, no other addons, nothing. Now, make a foolproof test:

1) place a civilian man on desert island and make it your player

2) place a west-soldier directly in front of the player

3) name the west-soldier myUnit and give him a waypoint where you set his behaviour to SAFE

4) place a trigger on the map. Make it a Radio Alpha [0-0-1] trigger.

CONDITION: this

ACTIVATION: myUnit switchMove "w_down1"

5) hit preview and look at the western soldier. Done? Then hit 0-0-1 to fire the trigger. Check if he performs a switchMove or not

6) if he doesn't perform the switchMove, change the behaviour of myUnit to AWARE (in the waypoint)

7) try again

If none of these suggestions works there is something wrong with the addon. Throw it away, reinstall it or double check the name of the switchMove (i.e make sure there really is a move named w_down1)

EDIT. and btw... you cannot use switchMove and similar commands in a units init line. The init only accepts commands that are executed instantly (like moveinDriver or addWeapon). playMoves and switchMoves needs to be triggered by remote (trigger, script, function or waypoint)

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EDIT. and btw... you cannot use switchMove and similar commands in a units init line

Oops. For whatever reason, I thought I had used it in the init line before. whistle.gif

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Oops. For whatever reason, I thought I had used it in the init line before. whistle.gif

I'll forgive you for your mistake, as long as you release that camera addon  wink_o.gif  I'm really looking forward to that one.

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