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jakerod

Texture Errors

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Picture #1

Picture #2

Picture #3

Picture #4

Tool Used: Visitor & Buldozer

Known Information:

Custom Textures appear correct in Buldozer.

Custom Textures appear as water in Mission Editor.

Custom Textures appear transparent ingame.

When walked on it sounds like water.

Some Custom Textures appear okay.

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What are the relevant texture names (file names)? Does this happen on every island you use those textures? icon_rolleyes.gif

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I've only tried them on one island.

Texture Names:

J1.paa

N1.paa

N2.paa

I believe those are the ones that are giving me trouble.

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is it something to do with texture limit ?

this happened to me making islands in visitor with custom textures

if i redid those parts over using less textures it would go back to normal but when i tried to put other textures in the prob came back

the more textures = more transitions = hit limit quicker

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No I checked I presently only have about 358 in use on the island right now.

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Try renaming those textures to see if it helps, although I doubt it. Never seen something like that before. confused_o.gif

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Custom Textures

B2.paa Unknown (Not Used on Map at All)

T2.paa Works

C2.paa Works

J5.paa Does Not Work Renamed to J1.paa still doesn't work

A1.paa Works

S2.paa Works Original Resistance Texture

W1.paa     Works

N1.paa        Does Not Work Original Resistance Texture

N2.paa        Does Not Work

SN1.paa      Does Not Work

Nogova Textures (On Old Island)

J1.paa Works

T1.paa Works

B1.paa Works

S2.paa Works

pt.paa Works

I don't really see any type of pattern or anything like that.

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hm what about the textures itself - i dont know much about it, but what if the texture contain any errors / wrong colors etc huh.gif

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Just out of curiousity.....Do they all have alpha layers?

Planck

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Not entirely sure, they weren't made by me. They were made by Fischkopp so I will ask him about that when I see him again.

I don't think that would be a problem either because the resistance BIS snow texture doesn't seem to work either.

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yes, I looked at one of the snow textures......it seems to have an alpha.

The only other thing I can think of is the .wrp file.

What format is it...4WVR,OPRW v2, OPRW v3?

If it is 4WVR, try binarizing it, this will make it OPRW v3.

If that doesn't work, try editing it to OPRW v2.

WrpEdit will load OPRW v2, but not OPRW v3, and then only 12.8 X 12.8 km.

If you can get it into WrpEdit you can set the default flags.

Planck

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Just out of curiousity, I have never made new textures before is there supposed to be an alpha layer in it or is there not supposed to be?

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I don't think alpha makes much of a difference, at least all the original terrain textures that I have looked at have alpha.

Might be something to try sometime, make textures without alpha and see what happens. crazy_o.gif

Planck

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