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willybeef

SERVERS!

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Hi,

i was told ofp servers take alot of cpu power compared to

counter strike which uses ram-ram-ram ,

will Armed Assult be more demanding on cpu or ram ? i want to build a server

any help would be appreciated . also will it be like the curent ofp server software? thx

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well considering counter strike takes place and tiny maps, with just a few players running around and no AI and what have you, where as ArAs takes place on giant islands, with vehicles of every variety, and (depending on what sort mission your playing) advance AI id pretty much bet that it will take up more cpu then counterstrike.

Then again im no technicle expert. But hopfully with the improved net code and egine thatll come with ArAs itll be a lot more stable in MP then current OFP and hopfully not take up as much cpu.

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Well, the server we currently has p4 3.0Ghz, Hyper Threading, 1024MB RAM. Now this server can run a VBS1 server with 14 people as well as a 16player swat 4 server. Runs fine and I cant imagine AA would require more than that.

As for software, all you need is the game installed on the server and the dedicated server installed then your away.

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It would be very surprising if the netcode isn't better consider it's been completely redone.

And if they improved the simulation engine to work on the xbox that part should be better also.

Perhaps we'll finally be able to do 20 vs 20 with full ai groups. smile_o.gif

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Hyperthreading should be disabled on a dedicated server

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Hyperthreading should be disabled on a dedicated server

reason ? because AMD dualcore CPUs support HT bit too thus gain from HT optimized code ...

so it should be "optionable" smile_o.gif

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