ruff 102 Posted October 31, 2005 how do i make the nvg be used at night using a code? for a whole squad for that matter or is this meant to have no code to have the nvgoggles present at night using a trigger? Share this post Link to post Share on other sites
gunterlund 0 Posted December 15, 2005 Any chance of adding the Javelin soldier to the unit list. I keep trying to add it with winpbo but it keeps crashing on me. I copied the sftyat class soldier and made it sftyatj, then changed the weapons but it still crashes on me after patching the config.cpp with winpbo. Any suggestions. This is what I added. class SFTY_Atj: SFTY_Rifleman1 { model="\SFTY_usmc\w\SFTY_rm1_wl"; displayName="Marine AT JAV Specialist"; weapons[]={SJB_TOS_M16A4, SJB_TOS_M9, SFTYJavelinLauncher, Binocular, Throw, Put}; magazines[]={SJB_TOS_M16A4_Mag, SJB_TOS_M16A4_Mag, SJB_TOS_M16A4_Mag, SJB_TOS_M16A4_Mag, SJB_TOS_M16A4_Mag, SJB_TOS_M16A4_Mag, SFTYJavelinMag, SFTYJavelinMag}; Share this post Link to post Share on other sites
AOCbravo2004 0 Posted December 15, 2005 Any chance of adding the Javelin soldier to the unit list. I keep trying to add it with winpbo but it keeps crashing on me. I copied the sftyat class soldier and made it sftyatj, then changed the weapons but it still crashes on me after patching the config.cpp with winpbo. Any suggestions. I noticed that when I opened up the pbo with WinPBO it deleted a lot of essential files, such as P3D's and texture files and when I packed up the modified files it would crash on me. I didn't know what was causing it until I looked at the PBO file and noticed a whole bunch of things missing. I have noticed that WinPBO seems to do this with a lot of addons when you unpack it. I had to use PBO Decryptor. I ended up adding Anti-Armor Marines (w/Javelin), Designated Marksmen using both M-16A4's with ACOG and M-14's, and other Marines that you would find in a Rifle Squad and Weapons Plt/Co. Share this post Link to post Share on other sites
gunterlund 0 Posted December 15, 2005 Any chance of adding the Javelin soldier to the unit list. I keep trying to add it with winpbo but it keeps crashing on me. I copied the sftyat class soldier and made it sftyatj, then changed the weapons but it still crashes on me after patching the config.cpp with winpbo. Any suggestions. I noticed that when I opened up the pbo with WinPBO it deleted a lot of essential files, such as P3D's and texture files and when I packed up the modified files it would crash on me. I didn't know what was causing it until I looked at the PBO file and noticed a whole bunch of things missing. I have noticed that WinPBO seems to do this with a lot of addons when you unpack it. I had to use PBO Decryptor. I ended up adding Anti-Armor Marines (w/Javelin), Designated Marksmen using both M-16A4's with ACOG and M-14's, and other Marines that you would find in a Rifle Squad and Weapons Plt/Co. AOC can you send me the pbo? Share this post Link to post Share on other sites
AOCbravo2004 0 Posted December 15, 2005 Any chance of adding the Javelin soldier to the unit list. I keep trying to add it with winpbo but it keeps crashing on me. I copied the sftyat class soldier and made it sftyatj, then changed the weapons but it still crashes on me after patching the config.cpp with winpbo. Any suggestions. I noticed that when I opened up the pbo with WinPBO it deleted a lot of essential files, such as P3D's and texture files and when I packed up the modified files it would crash on me. I didn't know what was causing it until I looked at the PBO file and noticed a whole bunch of things missing. I have noticed that WinPBO seems to do this with a lot of addons when you unpack it. I had to use PBO Decryptor. I ended up adding Anti-Armor Marines (w/Javelin), Designated Marksmen using both M-16A4's with ACOG and M-14's, and other Marines that you would find in a Rifle Squad and Weapons Plt/Co. AOC can you send me the pbo? Sorry, it is for personal use only, it's too addon dependent anyhow, and I don't think Safety would appreciate it if I distributed it. Share this post Link to post Share on other sites
gunterlund 0 Posted December 15, 2005 Any chance of adding the Javelin soldier to the unit list. I keep trying to add it with winpbo but it keeps crashing on me. I copied the sftyat class soldier and made it sftyatj, then changed the weapons but it still crashes on me after patching the config.cpp with winpbo. Any suggestions. I noticed that when I opened up the pbo with WinPBO it deleted a lot of essential files, such as P3D's and texture files and when I packed up the modified files it would crash on me. I didn't know what was causing it until I looked at the PBO file and noticed a whole bunch of things missing. I have noticed that WinPBO seems to do this with a lot of addons when you unpack it. I had to use PBO Decryptor. I ended up adding Anti-Armor Marines (w/Javelin), Designated Marksmen using both M-16A4's with ACOG and M-14's, and other Marines that you would find in a Rifle Squad and Weapons Plt/Co. AOC can you send me the pbo? Sorry, it is for personal use only, it's too addon dependent anyhow, and I don't think Safety would appreciate it if I distributed it. Thats OK AOC I got it to work. Nice to have the Javelin back in the mix. Thanks anyway. Share this post Link to post Share on other sites
Jackal326 1181 Posted December 15, 2005 As far as I know, the Javelin was left out as AI have a hard time locking on and firing it, as they tend to blow themselves up almost everytime, if they even fire it at all. Share this post Link to post Share on other sites
EvEnLeaSe44 0 Posted December 15, 2005 NVM--- im not sure how that will work actuly Share this post Link to post Share on other sites
gunterlund 0 Posted December 15, 2005 As far as I know, the Javelin was left out as AI have a hard time locking on and firing it, as they tend to blow themselves up almost everytime, if they even fire it at all. right its the same as in Suchey's pack. I just like to have it handy in multiplayer. Its a force equalizer  Now what we really need is a radio operator. Share this post Link to post Share on other sites
Messiah 2 Posted December 15, 2005 As far as I know, the Javelin was left out as AI have a hard time locking on and firing it, as they tend to blow themselves up almost everytime, if they even fire it at all. with sucheys weapons the weapon was given a 100000000 AI reload time to prevent them from using it, as the AI are incapabale of using the Javelin the way that it should be - top down attack, and also incapable of compensating for the intial drop of the misile before the motors burn. Share this post Link to post Share on other sites
gunterlund 0 Posted December 15, 2005 As far as I know, the Javelin was left out as AI have a hard time locking on and firing it, as they tend to blow themselves up almost everytime, if they even fire it at all. with sucheys weapons the weapon was given a 100000000 AI reload time to prevent them from using it, as the AI are incapabale of using the Javelin the way that it should be - top down attack, and also incapable of compensating for the intial drop of the misile before the motors burn. Yes I notice that Safety has the exact same config for this. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted December 15, 2005 maybe just edit the script that the rocket launches faster after launch... I mean that the rocket itself doesn't have an init time... maybe just for AI version Share this post Link to post Share on other sites
echo1 0 Posted December 15, 2005 didnt ORC have anims for every weapons in there Russian Naval infantry pack No, they had animations for individual infantary units, so if you had a special SA80 anim soldier and he picked up an AK, it would look atrocious. Share this post Link to post Share on other sites
supergruntsb78 67 Posted December 20, 2005 does anybody have a working link to the 1.2 update (pow fix) ? Share this post Link to post Share on other sites
bunkerslusken 1 Posted December 20, 2005 Found this. Share this post Link to post Share on other sites
Addonis 10 Posted July 31, 2009 Hello there! Is there any way to make AI using NV goggles from this pack? Is there any script to force whole squad to, or any single AI unit (marine) to use those goggles? If not, how to make them to use standard BIS NV goggles? I was trying to remove user actions from config but at night they still don't wear any goggles...:mad: Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 31, 2009 set the mission time at night and if they don't have goggles put in their edit box: this addweapon "nvgoggles"; or "_x addweapon nvgoggles" foreach unit group this; Share this post Link to post Share on other sites
Addonis 10 Posted July 31, 2009 I've already added NV to every marine in config. And of course I've tried them at night. They are without goggles but they see in the night I think. Share this post Link to post Share on other sites
Addonis 10 Posted December 10, 2009 OK then... I was trying different ways to force those marines to using BIS NVG but they still not wearing them at night. Maybe someone knows how to force those units to using new NVG from this addon? Maybe there is some kind of script or something to give NVG to whole squad? In readme file I don't found any instructions. Share this post Link to post Share on other sites