SpecOp9 0 Posted September 17, 2005 When we sleep, we have dreams - unexplainable occurences. Â Spirits enter us in our sleep to give us messages of future events (dejavu), suicide (when we feel like we are suddenly falling and wake up startled), and other messages that help us. However, there are evil spirits that, at times, enter us in our sleep at a young age in attempts to scare us. Â Fear leaves people vulnerable to posession, where demons take control upon humans. Since the 19th century, demons have kept silent. Waiting, Planning - their final war against gods creations. No Campaign title yet, so it's Survival Horror mod for now. Â If you want, post up some titles for concideration. This campaign is going to be made for both Operation Flashpoint, and then ported to Armed Assault. While I'm not saying much yet - simply because I havent planned alot yet - all I can say is this will not be a mod for the easily scared - and for people who find these types of things offensive. Â The mod will contain extremely disturbing imagery, sounds, etc that some may not find appealing. But we're all shooting each other, so I'm sure there wont be a problem.... Some screenshots. (Some may ring a bell) http://i15.photobucket.com/albums/a361/SpecOp9/ss1.jpg http://i15.photobucket.com/albums/a361/SpecOp9/ss4.jpg I may release a demo in a bit which will contain an exorcism scene. Â But no real playability yet. Â Just wanting to show off some of the cutscene and horror mechanics first. p.s. The camera view in the first photo is the in-game playing camera view I'm trying to get in the addon... I think I have an idea of how to do it, but if anybody could give a suggestion, I'm here to listen. Share this post Link to post Share on other sites
jankyballs 0 Posted September 17, 2005 2nd picture looks creepy  Im deffinantly going to play this when it gets released!  btw, you should use HYK's arctic troops if your going to make US snow troops, if you want to Share this post Link to post Share on other sites
SpecOp9 0 Posted September 17, 2005 Whats the link for it? Share this post Link to post Share on other sites
jankyballs 0 Posted September 17, 2005 Here you go Adds Desert, Snow and Woodland units, all are High quality, but you might want to change the weapons around. Pic Share this post Link to post Share on other sites
SpecOp9 0 Posted September 17, 2005 good stuff! I'll prob use these Share this post Link to post Share on other sites
berghoff 11 Posted September 17, 2005 Nice! , I'm basicly are nearly doing the same thing with my new mission only a different story. Share this post Link to post Share on other sites
Stealth3 0 Posted September 17, 2005 Looks good, but heavily scripted missions tend to lag like hell in ofp And this looks like it will be heavily scripted. I hope AA fixes that Share this post Link to post Share on other sites
SpecOp9 0 Posted September 17, 2005 As long as scripts are sequenced and have proper ending tags it should run fine... I just about finished the cathedral today, just got to fix up some parts and make it more real looking. The textures are fairly high in quality. Today I also may be working on some of the posessed people you have to kill. with models etc. There will be posessed children in this mod that you have to kill when they run after you at abnormally fast speeds and attempt to rip and bite you in pieces. If I can, I'll try and get a few screencaps of them as soon as I start making them and get them ingame, which could be today. Share this post Link to post Share on other sites
DBR_ONIX 0 Posted September 17, 2005 ...sounds scarey Only problems I can see http://i15.photobucket.com/albums/a361/SpecOp9/ss5.jpg The pillar textures look kinda horrible Other than that.. erm.. can't wait :S - Ben Share this post Link to post Share on other sites
SpecOp9 0 Posted September 17, 2005 Yea I'm not a big fan of those pillars myself .... I'll prob find something better for them, maybey a little more dark and brooding. Share this post Link to post Share on other sites
Chris Death 0 Posted September 17, 2005 Hi Specop9, for ancient textures i found that Dave Gurrea's site is very useful. Check it out and see yourself . Lot's of textures over there fitting extremely into your theme I would also like to say that you should use some darkwood textures for the benches inside the church, as now they are looking a) to equal, b) too new. But as already said - your texture worries should be over after checking out Dave Gurrea's site. ~S~ CD Share this post Link to post Share on other sites
SpecOp9 0 Posted September 17, 2005 Hey man! thanks so much for that link... I can use a ton of these for the Cathedral! Share this post Link to post Share on other sites
SpecOp9 0 Posted September 18, 2005 Here we are, much better Share this post Link to post Share on other sites
HotShot 0 Posted September 18, 2005 PLEASE say this is goign to have at least some of the missions in co-op mode. I love playing Nogova Virus online and this looks far better than that. Looking good. Share this post Link to post Share on other sites
SpecOp9 0 Posted September 18, 2005 Originally this was going to be a MP Coop Campaign, but now it's SP. Â But I still want to put in plenty of MP stuff (I like making MP maps more than SP anyway) btw it wont be single player missions, but a Campaign Share this post Link to post Share on other sites
belgerot 33 Posted September 18, 2005 Very nice so far, I don't know why but just the concept of this mod draws me in. If you ever need any ideas, let me know Share this post Link to post Share on other sites
DEATHBULLET 0 Posted September 18, 2005 nice illl wait for this for sure keep doing the great work SpecOp9 Share this post Link to post Share on other sites
JamieOFPFiles 0 Posted September 18, 2005 This mod looks very interesting, a nice new idea. I've posted some news at OFPFiles for you. Please send me an future updates so I can post news about them an inform our visitors. Jamie@filefront.com Share this post Link to post Share on other sites
gandalf the white 0 Posted September 18, 2005 Specop, I am willing to help you in any way I can, check your PM box for my first token of help. Share this post Link to post Share on other sites
SpecOp9 0 Posted September 19, 2005 Hey thanks for the news posts JamieOFPFiles and Acacyn Share this post Link to post Share on other sites
Commando84 0 Posted September 19, 2005 this sounds a bit silent hilly or something like that i like the different concept and stuff, the more custom the merrier yeah hyk soldiers are good and the weapons there are very nice too. Hope you get some scary sounds and nice music in the campaign too Share this post Link to post Share on other sites
brataccas 0 Posted September 19, 2005 OH NO! this doessnt mean u are giving up on the "insane asylum" mod does it??? Share this post Link to post Share on other sites
SpecOp9 0 Posted September 19, 2005 lets just say I'm working on a ton of OFP stuff, heh, while at the same time trying to throw some of my life into my day :P Insane Asylum mod wont be forgotten. And this mod wont take me away from working on GAW neither. Share this post Link to post Share on other sites
HotShot 0 Posted September 26, 2005 Any updates on how this is going SpecOp? I'm keen to ensure that this mod doesn't melt away. Share this post Link to post Share on other sites
OFP NÖRD 0 Posted December 6, 2005 what is the status abourt this campaing Share this post Link to post Share on other sites