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Dingmatt

CTI-TA Beta 1 Almost Ready

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We have been making huge strides in the development of CTI-TA and are almost ready to release our first fully supported beta.

Though this version may not have all of the improvements, upgrades and concepts that later releases will include it does give us a firm bases for our continuing work.

The main feature of CTI-TA is the ability to capture facilities; ones which will give you team the edge to win a battle or maybe even the war.

Team upgrades for capturing various facilities include:

Bonus Income,

Quicker Build Times,

Reduction of unit costs,

Upgraded Armour,

Upgraded Speed,

Increased Base Defence,

More Workers,

Biological, Chemical and Nuclear Scuds,

Scud Rearming,

And more...

Watch this space for upcoming news.

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We are now open for any ideas that the community may have as includes to CTI-TA, any idea or wish lists are welcome and we'll try to reply to each personally.

FrostMan

DSF Productions

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Whats the required addons list like ?

Not to extreme I hope.

BTW, looks like you'll be making all AA missile based, good thing!

I've always thought projectile AA weapons cause problems in MP play.

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The required addons list is being kept to a minimum, with smaller addons being incorperated into the main pbo to save downloading time (with developers credits of course).

The main pbo is 600kb at present and the seperate required addons list is now only three 5-7 mb long files but they will be trimmed to only include the addons required to play.

Its likely most people already have all the required addons because they are very common ones.

Also CTI-TA has been completely seperated from MFCTI, allowing a user to use both addons without any conficts (also making MFCTI not a required addon).

As for AA, we have included more missile based AA defense and heavy AA guns (with auto flak defense being programed as we speak).

Hope this answer your questions.

FrostMan

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Sounds good!!! Have you an idea when it will be finished? This week-end, the next week, this month??? wink_o.gif

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Thx for your intrest, Beta 1 Should be ready for the weekend.

FrostMan

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hm, maybe add a feature that, let's say engeneers can build outpost where they want. i mean, these outposts then can tell the whole team if enemy is coming in their direction. the outposts should report enem movement!?!

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Capture the Island - Tactical Advantage.

Outposts could be kinda cool. I'll think about it.

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I reckon that would lag the game beyond laggyness.

But a few cars with waypoints wouldnt hurt... much, would it?

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I reckon they'd just become a nuissance, like appear on radar and you'd waste ammo on them, or get lost or stuck in a bunch of trees knowing the AI's 'intelligence' lol

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haha lol Gnat! biggrin_o.gif Do you got 'em boats? I like cti's when you can test different stuff and tactics. So its not just land and air warefare but you can take a boat and try sneaking in behind enemy lines whistle.gif

maybe adding a readme or making comments in the scripts so it could be easily modable so people that might want to could easily add or replace the vehicles, weapons, soldiers ect.. for addon stuff smile_o.gif

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