Baphomet 0 Posted September 4, 2005 Karrillion fixed that problem quite some time ago... Share this post Link to post Share on other sites
punishment 1 Posted November 24, 2006 is there anyway to use the ninja's "sneaking" ability with other units like ablackop Like the way he can go right up to people and they not notice. I want to use the SLX knifes on people but the ninja has no pistol slot or knife slash animation! Share this post Link to post Share on other sites
NeMeSiS 11 Posted November 24, 2006 is there anyway to use the ninja's "sneaking" ability with other units like ablackop Its a setting in the config.bin/cpp camouflage=0.7; is how hard he is to see for other units audible=0.05; (iirc) this is how hard he is for other units to hear (footsteps etc) Share this post Link to post Share on other sites
AceTalker 0 Posted November 25, 2006 I love these. But they can't pick up a sword which i got at SLX replcaement pack. I think that Heckler and koch does'nt fit to ninjas. But good work anyway! Keep it up AceTalker out (tried to write as small reply as i could) Share this post Link to post Share on other sites
punishment 1 Posted November 26, 2006 is there anyway to use the ninja's "sneaking" ability with other units like ablackop Its a setting in the config.bin/cpp camouflage=0.7; is how hard he is to see for other units audible=0.05; (iirc) this is how hard he is for other units to hear (footsteps etc) so i can put this in the init? or must i unpbo the addon and put that somwhere in the config? Share this post Link to post Share on other sites
j w 0 Posted November 26, 2006 is there anyway to use the ninja's "sneaking" ability with other units like ablackop Its a setting in the config.bin/cpp camouflage=0.7; is how hard he is to see for other units audible=0.05; (iirc) this is how hard he is for other units to hear (footsteps etc) so i can put this in the init? or must i unpbo the addon and put that somwhere in the config? Quote[/b] ]Its a setting in the config.bin/cpp Config, yes Share this post Link to post Share on other sites
NeMeSiS 11 Posted November 26, 2006 Note that you should play around with the numbers yourself, IIRC these numbers are from the default soldiers. Share this post Link to post Share on other sites
biggerdave 56 Posted November 26, 2006 In that contex it'd have to go in the config, there might be a way to put it into init, but I don't think there is Share this post Link to post Share on other sites
froggyluv 2136 Posted November 26, 2006 I don't think many people knew about these great animas especially powerslide until SLX implemented its use. I absolutely love that move as it adds to the explosive moves a soldier has to use without feeling too 'arcadish'. Also props to your demo mission which is highly unique and a lotta fun Share this post Link to post Share on other sites
punishment 1 Posted November 26, 2006 i see so which pbo is blackops under? and its just as simple as changing the numbers to the same as the ninja and then puting it pbo again? Share this post Link to post Share on other sites
NeMeSiS 11 Posted November 26, 2006 i seeso which pbo is blackops under? and its just as simple as changing the numbers to the same as the ninja and then puting it pbo again? Yes its that easy, the blackops can be found in the main config of OFP(C:/ofpfolder/res/bin/config.bin) You can convert the config.bin to a .cpp with Binview (look at ofp.info), then you can convert the cpp to a .bin again with cpp2bin (look ofp.info or www.ofpec.com) Share this post Link to post Share on other sites
punishment 1 Posted November 27, 2006 cheers i put in in the slx config.ccp and it works Share this post Link to post Share on other sites