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AceTalker

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About AceTalker

  • Rank
    Lance Corporal

core_pfieldgroups_3

  • Interests
    ofp and games
  1. AceTalker

    BCC Central, Unit 43 is 22 at CP location

    Ehm... where can i set my lod settings? since i cant see them on ofp's options.
  2. AceTalker

    BCC Central, Unit 43 is 22 at CP location

    Hey nice work, Delta! well, i have one problem: Pic 1 so this is the pic of the car that was included in the download Pic 2 and this is what it looks like in-game So, as you can see there is a huge difference in texture guality. Any ideas how this could be fixed?
  3. AceTalker

    Chernobyl Mod 1.0

    hi! so, i'm having problems with this mod. when i have installed the mod by cherModInstall.exe, all goes fine, it says that the mod has been succesfully installed. But, when i use the chernobyl mod shortcut, ofp crashes and i get the screen where it says that "operation flashpoint has caused an error and the product has to be closed" I am not sure if the screen says that in english becayse my computer language is in finnish, but you should know the screen. Any help please. Acetalker out
  4. AceTalker

    texturing help

    Hi! So: I need help with good texturing. I don't get it how u guys can do that ultimate texturing that looks like real thing. Could you post tuts of good o2 texturing or/and realistic texture creation. Cheers
  5. AceTalker

    Rocket problem

    yep. You are right. Thanks! problem solved! AceTalker out.
  6. AceTalker

    Rocket problem

    Hi! I have made a helicopter. All is working fine, but when it fires it's rockets (FFAR), the helicopter blows up! I have placed the 2 vertexes (P Raketa , L Raketa) under the rocket pods in memory lod, but it does'nt help. Can you help? AceTalker out. wod: aha
  7. AceTalker

    config help needed

    Hi found my old topic so did'nt make a new one So, I have a whole bunch of models (weapons, cars, buses, planes, etc). and now I wish for someone to write me some config(s). I'm gonna make a list for all models i wished to get in-game. in the name reads more info and the side i want it on * V-35 landspeeder (designed as a car, civilian) * Shotgun (civilian) * Farscar (Assault rifle, West soldier)<-- in this i need only to know where i put edited optics and how i make it in the config * Blockade runner (designed as a chopper, civilian) * Waterballoon (blue) (designed as a greanade East soldier) * Waterballoon (green) (designed as a greanade West soldier) Thanks for any kind of help AceTalker out. wod:nomore
  8. AceTalker

    Any good texture websites?

    No texture no addon! Hi! I am looking for textures to all kinds of things, like weapons and vehicles. I am no Photoshop magigan so i can't make my own. And if you have no websites, you can always tell me some easy-to-understand photoshop tuts for amateurs and stuff. AceTalker out. wod: no longer these thingys
  9. AceTalker

    I Need to make these soldiers into my...

    well, how about ffur? i don't know if they edited the campaigns and such but at least i played resistance campaing with ffur and it was humming good. AceTalker out. wod: BCI-3eY
  10. AceTalker

    config help needed

    well, now i have everything ok only some little scaling down (jeez it's bigger than an airplane! ) Â and i need that muzzle flash not to be there all the time. I don't know how to thank you. Â Â Â Â AceTalker out. wod:roflcopter
  11. AceTalker

    Second Life

    Yeah I heard about second life in NEWS! I can't believe the put it there. Never played it. looks too laggy for me. AceTalker out. wod:roflcopter
  12. AceTalker

    config help needed

    didn't help AceTalker out. wod:roflcopter
  13. AceTalker

    config help needed

    no. should it be called: ImiGalilSar.p3d AceTalker out. wod: roflcopter
  14. AceTalker

    config help needed

    when i try to use my unit, it says: "cannot open object: igs/imigalilsar.p3d" AceTalker out wod: roflcopter
  15. AceTalker

    config help needed

    This is my imi galil sar config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0 // dummy weapons #define WeaponSlotPrimary 1 // primary weapons #define WeaponSlotSecondary 16 // secondary weapons #define WeaponSlotItem 256 // items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgModels {     class Default{};     class Weapon: Default{};     class imigalilsar: Weapon{}; }; class CfgPatches { class ImiGaliSar { units[]={SoldierIGS}; weapons[]={"ImiGaliSar","throw","put"}; requiredVersion=1.96; }; }; class CfgAmmo { class Default {};   class BulletSingle: Default {};   class BulletFullAuto: Default{}; class 556mm: BulletSingle   {      visibleFireTime=30      hit=14 indirectHit=1 indirectHitRange=0.100000; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class ImiGaliSar: Riffle   { scopeWeapon=2 scopeMagazine=2 model="\igs\imi-galil-sar.p3d"; modelOptics="optika_ak47"; picture=""; optics=1 opticsZoomMin=0.280000; opticsZoomMax=0.280000; distanceZoomMin=200 distanceZoomMax=200 displayName="ImiGaliSar"; displayNameMagazine="5.56mm Clip"; shortNameMagazine="5.56mm Clip"; drySound[]={"weapons\AK74Dry",1.000000,1}; magazines[]={"556Mag"}; modes[]={"Single","fullauto"}; class Single { ammo="556mm"; multiplier=1 burst=1 displayName="Imi Gali Sar"; dispersion=0.000200; sound[]={"Weapons\AK74Single",1.000000,1}; soundContinuous=0 reloadTime=0.100000; ffCount=1 recoil="riffleSingle"; autoFire=0 aiRateOfFire=1.000000; aiRateOfFireDistance=500 useAction=0 useActionTitle=""; }; class fullauto { ammo="556mm"; multiplier=1 burst=1 displayName="Imi Gali Sar auto"; dispersion=0.001000; sound[]={"Weapons\AK74Single",1.000000,1}; soundContinuous=0 reloadTime=0.080000; ffCount=1 recoil="riffleBurst3"; autoFire=1 aiRateOfFire=1.000000; aiRateOfFireDistance=400 useAction=0 useActionTitle="";    }; };   class 556Mag: ImiGaliSar {    scopeWeapon = 0;    scopeMagazine = 2;    displayNameMagazine = "5.56mm Mag";    shortNameMagazine = "5.56mmMag";    picture = "";    canDrop = 1;    };  };     class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man: Land {}; class Soldier: Man {}; class SoldierEB: Soldier {};    class SoldierIGS: SoldierEB { displayName="Soldier East IGS"; picture="ivojak"; vehicleClass="Men"; scope=2 model="MC vojakE2"; hiddenSelections[]={"medic"}; moves="CfgMovesMC"; side=0 cost=40000 accuracy=0.700000; weapons[]={"","Throw","Put"}; magazines[]={"5.56mmMag","5.56mmMag","5.56mmMag","5.56mmMag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade"}; }; }; class CfgNonAIVehicles  {  class ProxyWeapon {};  class ProxyImiGaliSar: ProxyWeapon {};  }; }; If that is what you mean. AceTalker out. wod: roflcopter
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