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Desert-Rat

little thing

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I though Jungle maps have no nice objects so i though to make a little new oject for jungle maps i think you know what it is wink_o.gif

here some screens

Temple1.jpg

Temple2.jpg

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Guest The Cobra

More "Kambodja" then "Jungle"... Though Kambodja has jungels too... I think...  crazy_o.gif

Nice anyway.. Now you just need that white/yellow stone texture with some cracks in, and voilá, you got a very nice object biggrin_o.gif

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hehe i though more on a grey green because that looks more after a Aztec temple wink_o.gif

temple2.jpg

Quote[/b] ]Matt Rochelle Posted on July 31 2005,21:35

ah a temple

now we can worship our god

you pray to Quetzalcoatl? rofl.gif

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Nice model, but a lot of the models.. objectyness (had to make up a new word.. tounge2.gif) will be from the textures. If their done half-heartedly, it wont look good at all, but if their done okay, it'll look great smile_o.gif

- Ben

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Temple3.jpg

temple4.jpg

the textures (from ravensoft) become them from oyman whistle.gif

but for me today it means  goodnight.gif

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you know you should do some more of these "statues" and temples...

maybee like giant BIS sign! rofl.gif

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Quote[/b] ]manhunter09

Posted on July 31 2005,23:27

you know you should do some more of these "statues" and temples...

maybee like giant BIS sign!

Ya then we make a big big big Lan Party with ALL ofp players and someone make a pray anim and then we can pray to BIS rofl.gifnotworthy.gif

Quote[/b] ]DKM Jaguar

Posted on Aug. 01 2005,00:33

Nice texture job but maybe a bit too tiled

well maybe a little bit wink_o.gifbiggrin_o.gif

will do some others i think wink_o.gif

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I want a Buddhist temple for 'Nam missions! And as for the BIS statue, how about a huge placebo made of gold?

Ah well, anyway, the temple looks great!

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Some textures look like from SOldier of Fortune 2

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Some textures look like from SOldier of Fortune 2

Which one you mean? - I can only see one texture.

@Desert Rat;

You could try to apply the textures different (like rotate

them here or there, or v/h-mirror.

That way it will look like you were using more than one

texture and this would also help a little bit for what

Jaguar mentioned (they look maybe a bit too tiled).

else - good job smile_o.gif

~S~ CD

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Guest The Cobra

OMG!!

Beautiful!

                                                                                   notworthy.gif  notworthy.gif  notworthy.gif  notworthy.gif  notworthy.gif

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well i will make it some chane on the upper temple too wink_o.gif

and if i rotat it than it wouldn't look that good because the stones are mor in high then lenght wink_o.gif

i built it after this one

aztecrnsag01-01.jpg

i will do some other buildings like other temples (the Aztec had a lot temples :P ) and some house ruins and statues  wink_o.gif they loved jaguar statues and skulls wink_o.gif

Temple.gif

jwarb.jpg

thats a "Jaguar warrior" Statue

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Some textures look like from SOldier of Fortune 2

thats where it is from

Quote[/b] ]the textures (from ravensoft) become them from oyman

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OK here another Temple

Temple5.jpg

and here the updated version from the first changed the stair textures (from ravensoft)

Temple6.jpg

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Guest The Cobra

Very nice

Maybe some green parts on the stairway to?

smile_o.gif

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OK, rotate 90 degrees will not make sense because

of the stones i understand,

but then you can still click on the mirror-x or mirror-v

to get some variants wink_o.gif

Also you can try apply the textures in different heights

if you know what i mean so that e.g. stains are not

everywhere on the same height.

Also what comes into my mind is:

if you do like you say - make more stuff like that, maybe

this link to Dave Guerra's textures from Blade of Steel can help you lot;

I found them all good, but most are not useful for my

middle eastern project.

Dave Guerra

If you check out the site you'll see what i mean wink_o.gif

~S~ CD

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