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Chopper_Dave!

New physics  or same as always?

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Well if it's one thing I have to say: Hey, it's Bohemia Interactive we're talking about here.

The fact they did what they did so many years ago, leaves me to believe they can shock us all again even today..

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I agree they did say that the optimization they made with OFP X-BOX is going to be carried over to armed assualt. Meaning that we'll have a lot more freed up CPU power and such, so who knows. Although if they do stick to set death animations i hope they make a wider variety of death animations as i pretty much could mime the ones now off by heart tounge2.gif

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we the OFP community build the rules wink_o.gif

I'm sorry but you're sorely overestimating your own importance if you think BIS takes orders from the the OFP "community". Regular people put food on their tables (last I heard the original OFP sold much over a million copies, correct me if I'm wrong), not a few hundred (at most)...ahem, avid gamers who hang around BI forums and give them development suggestions and feedback on every scrap of news. wink_o.gif

Quote[/b] ]\edit: they will only succeed if OFP community likes it

Likewise, I don't think the average gamer gives a shit what the OFP "community" thinks about a game before buying it.

Reality check.

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Likewise, I don't think the average gamer gives a shit what the OFP "community" thinks about a game before buying it.

Reality check.

i must disagree.

Thats why these threads were created.

us "community" post ideas/suggestions -> meaning gamers care about the game before buying it. And wants the best for it.

We already have confirmation that BIS are reading regulary our suggestions and taking note.

BIS will "mold" their ideas with ours (Community)

anyways back to topic:

will invisible walls be 100% fixed?

will we have problems with dense forest?

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Thats why these threads were created.

us "community" post ideas/suggestions -> meaning gamers care about the game before buying it. And wants the best for it.

We already have confirmation that BIS are reading regulary our suggestions and taking note.

BIS will "mold" their ideas with ours (Community)

Yes, that's exactly right, they take feedback, neither they nor the regular Joe take orders or "rules". wink_o.gif Maybe this was all a miscommunication...

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thats what ive been hopeing you all would come around too.

look at Americas Army's ragdolls! they are perfect!

once they fall nothing else can influence them except the terrian, an explosion wont move them, a car can hit it and itll just clip through. this way its the awesomness of ragdoll, without the performance hit.

though id like to see momentum in the ragdolls though, kinda like that Flat Out game, if you eject out of a car, your body would die, go into ragdolls and youd sorta "Roll" or with most ragdolls "Slide" and jump a few bumps in the ground lol, wich is still cool!

Also, Korax how exactly do you know or gurantee that ragdolls wont be in ArmA ?

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Also, Korax how exactly do you know or gurantee that ragdolls wont be in ArmA ?

A mermaid came out of the sea and told me yay.gif

Seriously though, it just doesnt seem practical in a game in the OFP engine, it will probably be in OFP2 because the coders have enough time to implement it. to get the ragdoll looking realistic you have to put in friction, momentum, gravity onto all onto the seperate moving parts of the body, most other games just liscence physics engines which can already do that, but BIS cant do that because they seem to like to make everything themselves from scratch.

Then again, Bis might suprise us all and do it anyway.

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already suggested in OFP2* thread but i think i can do the same here for ArmA

spare tires in Trucks and jeeps for the eventual ocasion. (soldiers could do it instead of using repair truck)

could Trucks have flat tires as jeeps?

can Jeeps and trucks blow up when cross mines?

Jeeps with sandbags could reduce mine explosion and its damage

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..please dont..

im just trying to get stick to topic

i also believe if it wount come with ArmA original cd, people will make addons for this.. smile_o.gif

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doh I give up.... goodnight.gif

LOL

back on topic:

Why is everybody complaining about those death anims?

I remember ones from R6 Rogue Spear, they were awesome, look at this hopeless ragdoll in Raven Shield :|

If somebody is wounded by a shot, even deadly...well I wasn`t, and didn`t saw anybody tounge2.gif , but I think a bit of stagy gift.

I know just how it sounds, but Isn`t it better?

It`s been discussed on game2 forums, I know, but maybe we`ll see something new in arma.

And yes, I don`t even expect fireworks concerning the physics...better sit and wait for game2..

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what about smoke?

in the smoke grenades.. ai should not be able to see us(players) trough smoke as trees and bushes. (could it be fixed for ArmA?)

I think this also belongs to Physics.

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well that dosent really have any thing much to do with physics. But bushes do block AI line of site as long as your behind them (not in middle of them) and you havnt open fire on the AI. As for smoke d/l ECP. i belive there smoke grenades block line of sight.

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Maybe they have improved flight model physics, car and tank physics, maybe weapons will no longer be atached to dead bodies, maybe a better fall physics and animation, when i think of physics and more important, colision improvements to flashpoint i can see alot more things worth improving and fixing other than adding ragdolls, problably because i still play the game wink_o.gif .

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what about smoke?

in the smoke grenades.. ai should not be able to see us(players) trough smoke as trees and bushes. (could it be fixed for ArmA?)

I think this also belongs to Physics.

Has been fixed already in FDFMOD. whistle.gif

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what about smoke?

in the smoke grenades.. ai should not be able to see us(players) trough smoke as trees and bushes. (could it be fixed for ArmA?)

I think this also belongs to Physics.

Has been fixed already in FDFMOD. whistle.gif

It was also fixed in JAM so I don't think we'll need to worry about BIS not including it.

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