raedor 8 Posted June 20, 2005 Finally we finished it. After some testing on the Workshop it is now ready for release. The OilAddon1 brings a lot of new objects and functions to the game. Some demomissions are in the download to show the most important functions. The most important objects are the oil turrets, animated pumps and the oil tanks. Closer information are in the Readme. Here's the download. It requires MAP_Misc. Share this post Link to post Share on other sites
Messiah 2 Posted June 20, 2005 nevermind - you updated your post looks stunning Share this post Link to post Share on other sites
mr burns 132 Posted June 20, 2005 lol good timing, just posted in the CP thread Share this post Link to post Share on other sites
honchoblack 2 Posted June 20, 2005 finally this great addon arrived, i guess its time to learn to make islands to put these to good use, thank you for the release Share this post Link to post Share on other sites
raedor 8 Posted June 20, 2005 finally this great addon arrived, i guess its time to learn to make islands to put these to good use, thank you for the release better put the stuff on the map as a mission maker. Share this post Link to post Share on other sites
honchoblack 2 Posted June 20, 2005 i would love to use the addon for oil/gas fields in afghanistan, but doesnt it take more load on the cpu/ram when placed in the editor, compared to be inserted directly on the islands through the appropriate program? (i could live with the objects shown in the radar, since i would concentrate objects to a single oil field) Share this post Link to post Share on other sites
raedor 8 Posted June 20, 2005 well, if you put it as island maker on the map, everyone has to load them and has to have them in their ram, even if the mission is somewhere else on the island. but you're right, if it is set in the island editor it does affect the cpu/rum less. Share this post Link to post Share on other sites
honchoblack 2 Posted June 20, 2005 well i was planning on making my first island anyway, since the island i am planning will be a north african themed island (Libya) this addon is exactly what i need to give the island the right athmosphere (along with the other great building addons available on the mapfact site ) but that will take alot of time i guess, since i will be starting from zero and will teach myself while i am at it, so i will try to add these great models to a mission in the works and will see if the mission can handle the load Share this post Link to post Share on other sites
raedor 8 Posted June 20, 2005 ah, ok we alsoe have a great tutorial for wrptool, but only german: here. Share this post Link to post Share on other sites
honchoblack 2 Posted June 20, 2005 thank you for the tip, i can speak german, so it will be of good use for me and will give me a head start on islandmaking Share this post Link to post Share on other sites
Flecktarn 0 Posted June 20, 2005 Hey, now you could update your Nogova with this great Oil Addon and make island even beeter than Is. It is great addition to built and make missions in editor tnx. Share this post Link to post Share on other sites
lukemax 0 Posted June 20, 2005 Ive put the missons in the user/missons folder I must be missing something because it doesnt work! Misson init.sqs missing or something. Share this post Link to post Share on other sites
raedor 8 Posted June 20, 2005 Ive put the missons in the user/missons folderI must be missing something because it doesnt work! Misson init.sqs missing or something. which mission? Share this post Link to post Share on other sites
Hornet85 0 Posted June 20, 2005 o nice will fit perfect in to GW2 Iraqi islands Share this post Link to post Share on other sites
KeyCat 131 Posted June 20, 2005 Very nice thanks for sharing it! /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
CJE 0 Posted June 20, 2005 Very very very very very very very very very (repeat last word for about a billion times). + NICE Â Â Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted June 20, 2005 with this addon 'nuff said just great Share this post Link to post Share on other sites
Hornet85 0 Posted June 20, 2005 wy is ther a M2 mg in the static smugler tanker? all my pipelines is like this to standing up Share this post Link to post Share on other sites
raedor 8 Posted June 20, 2005 put the tanker in the water, it should be ok then use the keep height piplines if you want to set it by hand. but the pipebuilder script is faster and i think also easier to use... readme Share this post Link to post Share on other sites
D.murphy man 0 Posted June 20, 2005 Yea i also had the proplem with the smuggeler tanker, also notice in that picture a section a of the stairs is missing, but u can still walk on it. Just a texture thing i suppose. Also the non smuggeler tanker has this stairs issue as well as in the same room one the walls being see through from the inside.. Other then that, Great stuff! Edit: Actully the stairs is fine in that pciture now i look at it harder, strang in my OFP where that M2 is the stairs is also missing, but u can still walk where the Stairs 'Should' be. Edit2: After further testing the M2 is in the right place when on water. Share this post Link to post Share on other sites
raedor 8 Posted June 20, 2005 that's a LOD problem, your ofp does not switch to the first LOD. try to put down your FPS in the video options. and increase the visual quality. Share this post Link to post Share on other sites
Metalmalte 0 Posted June 20, 2005 dl links do not work for me Share this post Link to post Share on other sites
raedor 8 Posted June 20, 2005 dl links do not work for me please try again. Share this post Link to post Share on other sites
fighter 0 Posted June 20, 2005 Nice work guys !!! As usual ... fighter Share this post Link to post Share on other sites