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Sith

OFPN Tutorials

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Ok why does it revert back to Unit Icons every time I click on the other tabs and scroll down on the Editor Icons tutorial?

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you lost me on that one damage inc, i couldnt find the problem you were talking about.

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Well go to the Editor Icons tutorial and click on the other tabs besides Unit Icons and scroll down.

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Thanks for that ... I will fix it a.s.a.p. Something went wrong when I applied the new HTML template smile.gif

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a nice ctf template for the editor would be sweet so i can put the ctf template in my missions folder to view it in the mission editor

inclued templates is a great idea russin@roughnecks.org

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A team and i are currently making a manual with LOADS!! of tut's... we would appreciate it if you could possibly spare some temps for us...

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Rob: sure thing, just dont steal any credits...alot of work has gone into them wink.gif

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hey sith what about me can please have a template too ??i made a ctf but i don't get points and walkie talkie i would be forever gratfull biggrin.gif

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How can i save a file as file.sqs? It always is saves it as file.sqs.txt and i can't change it. I have tried using Microsoft Word, WordPad and Notepad and none of them work.

Thanx for the help

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In the save as box type "file.sqs" the "" force the extension smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BiG_D @ Feb. 03 2002,13:11)</td></tr><tr><td id="QUOTE">How can i save a file as file.sqs? It always is saves it as file.sqs.txt and i can't change it. I have tried using Microsoft Word, WordPad and Notepad and none of them work.

Thanx for the help<span id='postcolor'>

why are you trying to save something as .sqs?confused.gif

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The 'SQS' extension is for script-files. Just like the 'SQM' is a mission-file. smile.gif

Sith: How about some tuts on: Dummies guides on how to make scripts?

cheers smile.gif

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/me thinks, you have to change your folder-settings of your explorer. Turn off the "hide extions of known files" and you'll be okay... now you can create a textfile NEW --> TEXTFILE and rename it to .sqs

Hope it helps...

Grtz, WW

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Hi, i need a little help. I was using the "Tutorial 3 - Helicopter boarding" <----- http://www.3dactionplanet.com/flashpoint/Tutorial3/Tutorial%203.html and i was wondering if there is a way to board a chopper by yourself. So when the chopper is supposed to come, to pick you up, it lands and waits for you to get in then fly's off.

Thanks

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well im back!!!! im tryin to get guys to talk with my lip file if buggered it up some where if you could honour me a example mission for this also please ??

rn_russin@hotmail.co

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hey Im looking at the CTF tutorial and Ive no idea what folder to put the custom sounds into, so that they will appear in the trigger>effects>sounds>annonymous drop down list, can anyone help?

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I'm done making an Omaha beach mission, except for one part. The parachuting...

I'm using a C-47 and a WW2 squad both from http://www.ofpww2.dk/

but the script you guys gave me never works with them, I changed the names in it and all but it still won't run as proper. Is there something else needed, I tried seeing what is wrong with my mission by going into your tutorial and stripping it down so I can see, but your tutorial is ready only, pls help...

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now this is an old thread. Anyway, looking for some information I couldnt find in the wiki, did a google and kinda ended up here.

Would it be possible to give premission for all this tutorials to end up in the wiki?

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I see no problems with that, what do you say Sith?

Please confirm the information first though, those tutorials were written millenia ago ;-)

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Pleas help

on the page linked to bellow ther is a tutareal about respawn (it is about harf the way down) and i am confused as to what file type i should save my respawn text as because the tutareal says to save it as an ".ext" and as far as i know this file type dose not exsist

http://www.3dactionplanet.com/flashpoint/Tutor_10.html

pleze help

J

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That's right, you need to save as ext, but luckily you can do so using any normal text editor. Just enter a filename like: description.ext.

The only risk is that your editor may save the file as description.ext.txt. In that case you will just need to remove that last bit from the filename manually. I guess there is an easier way of preventing this, but I don't know it smile_o.gif

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In every (worthwhile) mission there is a description.ext. This contains the briefing, respawn, scenario conditions and many other much needed things (dialogues 'n' shit)...

http://www.ofpec.com/ed_depot/tutes.php

This link has a tutorial on the said Description.ext file.

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Regarding the tutorial 2 CTF, I'd like to know how to make the mission begin (intro) like any other mission by default: start in map with briefing and only after that start the actual game.

Thanks.

EDIT:

It works now.

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